sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +2 dagger a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +3 leather armour of fire resistance (49, 37, D) a +1 scale mail of fire resistance (50, 36, D) a scroll of brand weapon (50, 37, D) the Reference Book on Blistering Venom Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Delayed Fireball Conjuration/Fire 7 (51, 36, D) a +1 flail of protection (51, 37, D) a fan of gales (52, 36, D) an uncursed ring of see invisible (52, 37, D) a book of Ice (53, 36, D) a book of Burglary (53, 37, D) an uncursed staff of earth (54, 36, D) a book of Necromancy (59, 36, D) the +2 morningstar of the Warrior {holy, +Fly Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It lets you fly. (59, 40, D) a +1 battleaxe of draining a +0 robe (60, 36, D) a book of Geomancy (60, 41, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (61, 0, D) a +4 vampiric rapier (61, 8, D) an uncursed ring of fire (61, 16, D) a +0 flail (still there?) the +3 robe of Clouds {+Fly rElec} (still there?) It insulates you from electricity. It lets you fly. (61, 26, D) a cursed -5 ring of intelligence (61, 36, D) a book of Frost (61, 39, D) a +0 trident a naga corpse (skeletalised by now) (61, 40, D) an adder skeleton a black mamba corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (62, 0, D) a +1 short sword of draining (62, 1, D) an uncursed amulet of harm (62, 8, D) a cursed +3 mace a +0 robe (62, 9, D) a +5 giant club (62, 17, D) the cursed +0 shield of Makhleb's Favour {rN++ Int+2} It affects your intelligence (+2). It greatly protects you from negative energy. It has a curse placed upon it. (62, 26, D) an uncursed staff of power (62, 27, D) a +1 short sword of draining (62, 36, D) an uncursed staff of air (62, 37, D) the cursed +3 battleaxe "Cohyiv" {distort, rC- rN+ Int+8 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (62, 40, D) a ball python skeleton (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +1 mace (still there?) a book of Debilitation (still there?) (63, 16, D) an uncursed staff of earth (63, 17, D) a fan of gales (63, 26, D) a +2 buckler of protection (63, 27, D) the +6 hand axe "Voepets" {distort, Fragile rN+ MR+ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (63, 36, D) an uncursed amulet of guardian spirit (63, 37, D) a phantom mirror (64, 17, D) a +0 mace (still there?) a box of beasts (still there?) (64, 26, D) the +7 broad axe "Beastslayer" {drain, rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. (64, 27, D) a +3 chain mail of positive energy (65, 26, D) a +4 quarterstaff of protection (67, 0, D) a +2 spear of venom (68, 0, D) the +8 chain mail "Ejucust" {Str-2 Dex+4 Stlth+} It affects your strength (-2). It affects your dexterity (+4). It makes you more stealthy. (69, 0, D) an uncursed ring of protection from magic (69, 36, D) a +0 hand axe (still there?) a +2 plate armour of positive energy (still there?) (70, 8, D) a +0 dagger (still there?) a +2 rapier of draining (still there?) (70, 9, D) a +0 club (still there?) a cursed ring of loudness (still there?) (70, 36, D) an uncursed staff of death (70, 37, D) the +8 morningstar "Wozynuar" {elec, MR+ Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your resistance to hostile enchantments. (71, 8, D) the +6 hunting sling of the Twelve Deaths {freeze, rC+ rN+++ Str-5 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from cold. It renders you almost immune to negative energy. It makes you less stealthy. (71, 9, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (71, 16, D) a +1 short sword of draining (71, 26, D) a +0 leather armour of fire resistance (71, 27, D) a lamp of fire (71, 36, D) a lamp of fire (71, 37, D) a +2 long sword of venom (72, 8, D) a +0 hand axe (still there?) an uncursed staff of wizardry (still there?) (72, 9, D) a +0 dagger (still there?) the Incunabulum of Congealing Flight (still there?) Spells Type Level a - Freeze Ice 1 b - Deflect Missiles Charms/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 (72, 16, D) a +1 shortbow of freezing (72, 17, D) a book of Clouds (72, 26, D) a crystal ball of energy (72, 27, D) a +0 dagger a +0 robe a +0 buckler a +2 leather armour of fire resistance a spriggan corpse (skeletalised by now) (72, 36, D) the ring "Ekhiroma" {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (72, 37, D) a necrophage corpse (skeletalised by now) (73, 1, D) a +6 lajatang of speed (73, 16, D) a +3 short sword of protection (73, 17, D) the cursed ring "Foxotof" {Int-3 Dex+3} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+3). It has a curse placed upon it. (73, 26, D) the +3 war axe "Obyzaure" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (73, 27, D) a +0 rapier (still there?) a lamp of fire (still there?) (73, 36, D) a phial of floods (73, 37, D) a +3 vampiric halberd (75, 1, D) a +3 plate armour of fire resistance