sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +2 dagger (still there?) a +2 dagger (still there?) an uncursed ring of flight (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 battleaxe of chopping (still there?) a scroll of brand weapon (still there?) (61, 8, D) the +2 shortbow "Spiderbane" {freeze, *Slow rC+ MR+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. (61, 26, D) a crystal ball of energy (62, 0, D) a +0 trident a +0 robe a +4 glaive of venom (62, 1, D) a +1 short sword of venom a crystal ball of energy (62, 9, D) a +2 dire flail of protection (62, 16, D) the +7 dagger of Victory {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (62, 26, D) a +0 scale mail of fire resistance (62, 27, D) a +5 rapier (63, 0, D) a +0 arbalest (still there?) a fan of gales (still there?) (63, 8, D) a +5 morningstar of holy wrath (63, 16, D) a sack of spiders (63, 17, D) the cursed +2 dagger "Qigif" {drain, rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (63, 27, D) a book of the Tempests (64, 16, D) a +2 plate armour of fire resistance (64, 26, D) a +2 vampiric lajatang (64, 27, D) a +0 falchion of electrocution (64, 29, D) 2 inedible chunks of flesh a hell hound skeleton (67, 0, D) a +2 short sword of protection (67, 1, D) a +0 dagger (unseen) (67, 40, D) a bolt (67, 42, D) a bolt (68, 0, D) a +1 broad axe of holy wrath (69, 0, D) a +0 dire flail a phantom mirror (69, 36, D) a book of Minor Magic (69, 37, D) a bolt (70, 8, D) a +2 ring mail of poison resistance (70, 9, D) a +3 ring mail of poison resistance (70, 36, D) 4 large rocks (still there?) a +1 falchion of flaming (still there?) (70, 37, D) 5 large rocks (still there?) a +4 rapier of draining (still there?) (71, 8, D) an uncursed staff of power (71, 16, D) a +0 scale mail of cold resistance (71, 17, D) a +4 mace of holy wrath (71, 26, D) a +4 falchion of draining (71, 27, D) a +2 cloak of poison resistance (71, 36, D) a +0 shortbow (still there?) an uncursed amulet of the gourmand (still there?) (71, 37, D) a +0 shortbow 16 arrows a book of Death a centaur corpse (71, 38, D) an arrow a large rock (71, 43, D) an arrow (72, 8, D) a book of the Tempests (72, 9, D) a cursed +3 halberd a +0 robe (72, 16, D) an uncursed staff of summoning (72, 17, D) a +1 shortbow of flaming (72, 26, D) the Guide on Igneous Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (72, 27, D) a +1 dagger of electrocution (72, 36, D) a +0 shortbow (still there?) a box of beasts (still there?) (72, 37, D) a +0 arbalest (still there?) 5 large rocks (still there?) (73, 1, D) a +0 dagger a +0 shortbow 27 arrows a +0 leather armour (73, 16, D) a +3 ring mail of fire resistance (73, 17, D) a phial of floods (73, 26, D) a fan of gales (73, 27, D) an uncursed staff of power (73, 36, D) a book of Frost (73, 37, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (75, 1, D) a +0 dagger a -3 shortbow 21 arrows a +0 leather armour an uncursed staff of power (75, 40, D) a bolt