sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +2 dagger a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +10 great mace of Generosity {drain, +Blink rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you blink. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 trident (still there?) a +3 short sword of protection (still there?) (61, 8, D) a +1 flail of draining (62, 0, D) a +0 trident of freezing (62, 1, D) a +0 trident a throwing net a +5 hand crossbow of velocity (62, 8, D) a sack of spiders a polar bear corpse (62, 9, D) the ring "Goang" {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (63, 0, D) a +0 trident (still there?) a +9 plate armour of ponderousness (still there?) (63, 8, D) a +2 antimagic flail (67, 0, D) a +2 rapier of electrocution (69, 0, D) the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (70, 9, D) a sack of spiders (71, 8, D) an uncursed staff of poison (71, 16, D) a +1 scale mail of magic resistance (71, 17, D) a box of beasts (72, 9, D) a book of the Earth (72, 16, D) a fan of gales (72, 17, D) an uncursed ring of see invisible (72, 20, D) a +0 mace of protection (unseen) (73, 1, D) a +2 shortbow of flaming an ugly thing corpse (73, 16, D) a +0 spear (73, 17, D) the Almanac of Shifting Self-Knowledge Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Spider Form Transmutation/Poison 3 e - Deflect Missiles Charms/Air 6 (73, 20, D) a cursed -3 rapier (unseen) (75, 1, D) the cursed +1 short sword "Dyha" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It has a curse placed upon it. a shapeshifter corpse