sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +2 dagger a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a disc of storms (49, 37, D) a +3 quarterstaff of crushing (50, 36, D) a +1 morningstar of crushing (50, 37, D) a +2 dagger of venom (51, 36, D) a +4 rod of shadows (13/13) (51, 37, D) a book of the Dragon (52, 36, D) a book of Death (52, 37, D) an uncursed staff of cold (53, 36, D) an uncursed staff of poison (53, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (54, 36, D) an uncursed ring of protection from cold (59, 36, D) a +0 dagger a +2 robe of cold resistance an uncursed staff of poison (59, 37, D) a +0 dagger a cursed +0 robe the +5 battleaxe of Ulumieddos {chop, -Tele rElec rPois Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. an orc skeleton (60, 36, D) a +0 war axe a +0 chain mail a book of Transfigurations (60, 37, D) a +0 dagger a cursed +0 robe a book of Air (61, 0, D) a +1 flail of crushing (61, 8, D) a +0 giant spiked club (still there?) a book of Enchantments (still there?) (61, 16, D) a +0 dagger of venom (61, 26, D) a +0 antimagic long sword (61, 36, D) a +0 short sword a +0 chain mail the cursed +1 hand axe of Overwhelming Force {drain, MP+9 Str-2 Int+9 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+9). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. an orc corpse (61, 37, D) a +0 bardiche a +0 chain mail a book of the Tempests an orc corpse (62, 0, D) an uncursed staff of power (62, 1, D) a +4 hand axe of chopping (62, 8, D) a +0 giant club a +6 vampiric halberd (62, 9, D) a +0 giant club an uncursed ring of positive energy (62, 16, D) a +2 hand crossbow of freezing (62, 17, D) a +2 battleaxe of draining (62, 26, D) a +0 dagger a +0 shortbow 7 arrows a +0 leather armour a cursed amulet of inaccuracy (62, 27, D) a +1 vampiric hand axe (still there?) a box of beasts (still there?) (62, 36, D) a +0 club (still there?) an uncursed staff of fire (still there?) (62, 37, D) a +0 flail a +0 ring mail the +0 ring mail "Laos" {*Drain rPois rC+++ Str-4} It affects your strength (-4). It renders you almost immune to cold. It protects you from poison. It causes draining when unequipped. an orc corpse (63, 1, D) a river rat corpse (63, 8, D) a +0 giant spiked club (still there?) the +4 long sword of Tavauf {slice, rElec rC- MR- Int+10} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+10). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 16, D) a +2 leather armour of magic resistance (63, 17, D) a +0 leather armour of fire resistance (63, 26, D) a +0 dagger a +1 leather armour of fire resistance a +1 scale mail of cold resistance (63, 27, D) a +1 dire flail of crushing an uncursed staff of earth (63, 36, D) a +0 battleaxe (still there?) the cursed +1 scale mail "Unumud" {+Blink rElec rPois} (still there?) It insulates you from electricity. It protects you from poison. It lets you blink. It has a curse placed upon it. (63, 37, D) a +0 dagger (still there?) a phantom mirror (still there?) (64, 16, D) the Reference Book on the Shifting Frostbite Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Passwall Transmutation/Earth 2 d - Summon Ice Beast Ice/Summoning 4 e - Irradiate Conjuration/Transmutation 5 (64, 17, D) a +0 blowgun (64, 26, D) a cursed -2 rapier a +2 halberd of freezing an elf corpse (64, 27, D) an uncursed staff of air (65, 26, D) a +2 long sword of venom (still there?) a manual of Shields (still there?) (67, 0, D) a phial of floods (68, 0, D) a +3 plate armour of fire resistance (69, 0, D) an uncursed staff of summoning (69, 36, D) a lamp of fire (70, 8, D) a cursed +0 great sword a +0 robe (70, 36, D) a cursed ring of loudness (70, 37, D) a crystal ball of energy (71, 8, D) a +2 spear a +0 robe a +4 spear of freezing (71, 16, D) a box of beasts (71, 26, D) the +0 pair of fencer's gloves {+Riposte Dex+6} It affects your dexterity (+6). (71, 27, D) a fan of gales (71, 36, D) a lamp of fire (72, 8, D) a +4 shortbow of flaming (72, 9, D) a +1 flail of crushing (72, 16, D) the +9 chain mail "Koschiuf" {*Corrode rPois rN+ MR+} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (72, 17, D) a +2 dire flail of protection (72, 26, D) a +0 trident (72, 27, D) a +2 short sword of draining (72, 36, D) a lamp of fire (72, 37, D) a +0 war axe of flaming (73, 1, D) a +1 plate armour of cold resistance (73, 16, D) an uncursed staff of wizardry (73, 26, D) a sack of spiders (73, 27, D) a box of beasts (73, 36, D) a box of beasts (73, 37, D) an uncursed ring of flight