sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +2 dagger a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 42, D) a cursed -1 mace (49, 36, D) a phial of floods (49, 37, D) the +0 plate armour of Resourcefulness {rC+} It protects you from cold. (50, 36, D) a +1 hand axe of venom (50, 37, D) a +5 rod of shadows (9/9) (51, 37, D) a sack of spiders (52, 37, D) an uncursed ring of fire (53, 36, D) the +10 long sword "Lorohuo" {flame, +Inv +Fly rC+ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It protects you from cold. It lets you turn invisible. It lets you fly. Dithmenos disapproves of the use of such an item. (53, 37, D) the +2 rapier of Stickiness {venom, Fragile rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It lets you see invisible. It will be destroyed if unequipped. (53, 44, D) an uncursed ring of protection from fire a potion of blood (54, 36, D) a +1 swamp dragon armour (59, 36, D) a crystal ball of energy (59, 37, D) a cursed staff of energy (60, 36, D) the +3 plate armour of the Poles {rElec rN+ Int-4} It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. (60, 37, D) an uncursed staff of poison (60, 38, D) a +0 robe a +3 great sword a +0 chain mail a potion of blood (61, 0, D) a +1 glaive of flaming (61, 8, D) the +7 shortbow "Vumanwoh" {flame, rPois Str+7 Int+2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (+2). It protects you from poison. It makes you more stealthy. Dithmenos disapproves of the use of such an item. (61, 16, D) a sack of spiders (61, 26, D) an uncursed amulet of magic regeneration (61, 36, D) a +0 dire flail a box of beasts (61, 37, D) a book of Dreams (61, 38, D) a +1 mace a +0 robe (62, 0, D) a +2 robe of cold resistance (62, 1, D) an uncursed staff of poison (62, 9, D) a +2 ring mail of magic resistance (62, 16, D) a +4 scimitar of draining (62, 26, D) 3 royal jellies (62, 27, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (62, 36, D) a +1 demon blade of draining (62, 37, D) a box of beasts (63, 8, D) the cursed +0 halberd of Putrescence {flame, rC++ rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. Dithmenos disapproves of the use of such an item. (63, 16, D) a cursed ring of loudness (63, 17, D) a +0 cloak of magic resistance (63, 26, D) a +6 blowgun (63, 27, D) a +2 rod of clouds (10/10) (64, 17, D) a phantom mirror (64, 26, D) an uncursed amulet of the gourmand (64, 27, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (65, 26, D) the +5 scythe of Defilement {slice, MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. (67, 0, D) an uncursed staff of cold (68, 0, D) a +3 chain mail of cold resistance a bullfrog corpse (69, 0, D) a +2 scale mail of fire resistance (70, 8, D) a +1 robe of resistance a porcupine skeleton (70, 9, D) the Reference Book on Curses and the Birds Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Airstrike Air 4 a porcupine corpse (70, 36, D) a phial of floods (70, 37, D) a crystal ball of energy (71, 8, D) a +2 scale mail of poison resistance a river rat corpse (71, 16, D) a +0 war axe a +1 robe of magic resistance (71, 17, D) a +0 scimitar a +0 robe a naga corpse (71, 26, D) a +0 trident of protection (still there?) a +1 leather armour of magic resistance (still there?) (71, 27, D) a +0 trident (still there?) an uncursed staff of earth (still there?) (71, 36, D) an uncursed staff of conjuration (71, 37, D) the Incunabulum of the Hills Spells Type Level a - Magic Dart Conjuration 1 b - Irradiate Conjuration/Transmutation 5 (72, 8, D) a +1 war axe of distortion (72, 9, D) a crystal ball of energy (72, 16, D) a +3 scale mail of cold resistance (72, 17, D) an uncursed staff of power a water moccasin corpse (72, 26, D) a +2 pair of boots of running (72, 27, D) 3 large rocks a +7 mace of draining a cyclops corpse (72, 36, D) a +5 hunting sling (72, 37, D) a +1 glaive of chopping (73, 16, D) a black mamba corpse (73, 17, D) a cursed amulet of inaccuracy (73, 26, D) a +0 trident (still there?) a book of the Tempests (still there?) (73, 27, D) 5 large rocks (still there?) an uncursed staff of fire (still there?) (73, 36, D) the +2 scale mail of Ruvulaho {*Drain Regen+ Int+9 Stlth-} It affects your intelligence (+9). It increases your rate of regeneration. It causes draining when unequipped. It makes you less stealthy. (73, 37, D) an uncursed staff of power (75, 1, D) a book of Debilitation