sergedm the Dungeon (0, 15, D) a +0 giant club (0, 23, D) a cursed -1 club (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (5, 3, D) a +2 trident (6, 3, D) a +2 hand axe (6, 4, D) a +2 dagger (6, 9, D) a +0 hand axe a +0 antimagic hand axe a +0 club a +0 mace (7, 3, D) a +2 mace (7, 4, D) a +2 quarterstaff (8, 10, D) a +1 mace of protection (8, 11, D) a +2 quarterstaff of speed (8, 12, D) a +3 scale mail (8, 21, D) a +0 mace (8, 23, D) a +0 dagger a +0 robe (9, 10, D) a +1 hand axe of freezing (9, 11, D) a +0 trident of piercing (9, 12, D) a +3 scale mail (13, 21, D) a +0 long sword a +0 ring mail (17, 19, D) a +5 ring mail (17, 20, D) a +0 helmet (17, 21, D) a +2 halberd of protection (17, 22, D) a +1 broad axe of freezing (17, 23, D) a +2 morningstar of protection (18, 19, D) a +3 plate armour (18, 20, D) a +3 plate armour (18, 23, D) the +4 quarterstaff of Cataclysm {drain, rF- rC+ Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (21, 8, D) a +0 club a kobold corpse (skeletalised by now) (21, 9, D) a bog body skeleton (27, 13, D) a +0 trident a merfolk corpse (29, 13, D) a crocodile corpse