sergedm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a +0 short sword a +7 blowgun (60, 3, D) a +0 trident 3 tomahawks (60, 4, D) a +2 rapier of electrocution (60, 5, D) 2 tomahawks (60, 13, D) the cursed +1 great sword of the Shark {venom, rPois Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 mace a +4 arbalest a draconian skeleton a draconian skeleton (61, 3, D) a +0 trident (61, 5, D) a tomahawk (61, 16, D) a +0 club (62, 1, D) a +0 trident (62, 3, D) a +0 trident a +5 blowgun (62, 9, D) a +0 flail (62, 17, D) an uncursed staff of cold (63, 0, D) a lamp of fire (63, 16, D) a +4 blowgun (63, 17, D) a +1 buckler of reflection (64, 16, D) a +2 robe of magic resistance (64, 17, D) a +2 robe of magic resistance (64, 23, D) an arrow (66, 23, D) an arrow (67, 0, D) an uncursed ring of protection from fire (68, 0, D) a +4 executioner's axe of chopping (68, 1, D) a +6 war axe of venom a +0 long sword a +0 longbow 21 arrows a +2 glaive of freezing (69, 0, D) an uncursed ring of ice (70, 8, D) a +4 flail of protection (70, 9, D) a +1 mace of protection (71, 8, D) a +0 dire flail of protection (71, 16, D) a +2 greatsling of flaming (71, 17, D) an uncursed staff of poison (71, 26, D) a +1 arbalest of freezing (72, 8, D) a +2 longbow of freezing (72, 9, D) Sif Muna's Handbook of Poison and Bewitchment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Gell's Gravitas Hexes/Translocation 3 d - Spider Form Transmutation/Poison 3 e - Cause Fear Hexes 4 (72, 17, D) a +1 hand crossbow of freezing (72, 26, D) a +3 broad axe of draining (72, 27, D) a +2 centaur barding of flying (73, 1, D) a cursed ring of loudness (73, 16, D) the +11 short sword of Jegiq {drain, rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. (73, 17, D) the Disquisition on Boosting Snow Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Metabolic Englaciation Hexes/Ice 5 (73, 26, D) an uncursed staff of cold (73, 27, D) a phantom mirror (75, 1, D) a book of Debilitation