sergedm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a cursed -3 ring of evasion (37, 0, D) the ring "Yxtuj" {EV+3 SInv} [ring of evasion] It affects your evasion (+3). It lets you see invisible. (37, 1, D) an uncursed ring of see invisible (38, 0, D) a +2 dagger (38, 1, D) a +2 amulet of reflection (39, 1, D) the amulet of Iphimapp {Reflect rF+ Int+2 Dex-3 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. It affects your SH (+5). (40, 0, D) a +3 shortbow of flaming (40, 1, D) a +2 arbalest of velocity (41, 0, D) a +3 amulet of reflection (41, 1, D) a manual of Stealth (42, 0, D) a scroll of brand weapon (42, 1, D) a book of Changes (47, 43, D) a +0 long sword the cursed +0 shortbow of Ascent {flame, *Drain rElec Int+2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour a +0 great mace a +0 chain mail (48, 43, D) a +0 great sword a +0 chain mail a +0 war axe a +4 shortbow of velocity a +0 chain mail a +3 battleaxe a +0 plate armour the ring "Igetom" {rPois rC+ MR+ MP+9} [ring of protection from cold] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (48, 44, D) a +2 great sword of draining a +0 chain mail (49, 0, D) a +2 robe of resistance (49, 1, D) a book of Battle (49, 12, D) a sack of spiders (49, 24, D) the ring "Qyshocs" {rElec rC+ rN+++ Str-5 SInv} [ring of protection from cold] It affects your strength (-5). It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. (49, 36, D) a sack of spiders (49, 37, D) a cursed staff of power (49, 43, D) a +0 bardiche a +0 chain mail (50, 0, D) a book of Changes (50, 1, D) a cursed staff of summoning (50, 13, D) a lamp of fire (50, 24, D) a +2 quarterstaff of protection (50, 25, D) a phantom mirror (50, 37, D) the +1 robe of Vyham {+Inv rPois MR+ Int-2} It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (51, 0, D) the +8 fire dragon armour of Watchfulness {rElec rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (51, 1, D) a lamp of fire (51, 12, D) a +1 leather armour of cold resistance (51, 13, D) a book of Clouds (51, 25, D) the +4 halberd "Aubergine" {freeze, rN++ MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the +5 spear of Corporal Punishment {flame, rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. (51, 31, D) an uncursed staff of cold (51, 36, D) a lamp of fire (51, 37, D) a +0 shield (51, 42, D) a +0 battleaxe a +0 chain mail (51, 43, D) 2 large rocks (52, 0, D) the +7 demon whip of the Beginning {vamp, Int+4 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+2). (52, 1, D) 7 needles of paralysis (52, 12, D) a +3 chain mail of poison resistance (52, 13, D) the Tome of the Unstable Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Spider Form Transmutation/Poison 3 e - Summon Ice Beast Ice/Summoning 4 f - Petrify Transmutation/Earth 4 (52, 24, D) a book of Summonings (52, 25, D) an uncursed amulet of guardian spirit (52, 37, D) a +3 trident of venom (52, 43, D) a large rock (52, 44, D) a +0 dire flail a +0 chain mail (53, 0, D) the cursed +1 glaive "Magutoedgh" {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It has a curse placed upon it. (53, 1, D) a +1 flail of draining (53, 12, D) a book of Unlife (53, 13, D) a book of the Dragon (53, 25, D) a book of Power (53, 36, D) a +3 great sword (53, 43, D) a large rock (54, 0, D) a +1 long sword of electrocution (54, 12, D) an uncursed staff of fire (54, 13, D) the Disquisition on Enchanting Calling Spells Type Level a - Confusing Touch Hexes 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Gell's Gravitas Hexes/Translocation 3 f - Summon Ice Beast Ice/Summoning 4 g - Shadow Creatures Summoning 6 (54, 18, D) a +0 scimitar (unseen) (54, 20, D) a +0 dire flail (54, 24, D) a lamp of fire (54, 25, D) a book of the Tempests (54, 36, D) an uncursed staff of poison (55, 0, D) the Handbook of Icy Transmigration Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Ozocubu's Refrigeration Ice 6 (55, 1, D) a potion of might (55, 9, D) a +4 flail of protection (55, 12, D) a crystal ball of energy (55, 13, D) a +2 hand crossbow of flaming (55, 21, D) a +0 hand axe (unseen) (55, 24, D) the +2 chain mail "Oviburhal" {rPois Stlth+} It protects you from poison. It makes you more stealthy. (55, 33, D) 4 needles of sleeping (56, 17, D) a cursed -3 hand axe (56, 21, D) a +0 battleaxe (unseen) (56, 32, D) a +1 pair of gloves of dexterity (59, 36, D) 2 boxes of beasts a +2 robe of magic resistance (59, 37, D) a phial of floods (60, 36, D) a +4 vampiric scythe (61, 0, D) an uncursed ring of flight (61, 8, D) a +1 flail of holy wrath (61, 16, D) a +1 executioner's axe of distortion (61, 20, D) a +0 arbalest 19 bolts (61, 22, D) a cursed +0 flail a +0 robe (61, 26, D) a +2 robe (61, 36, D) the cursed +1 flail of an ice cave {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It has a curse placed upon it. (61, 37, D) an uncursed staff of poison (62, 0, D) a phantom mirror (62, 8, D) a +3 short sword of venom (62, 9, D) a +1 hunting sling of freezing (62, 16, D) an uncursed staff of earth (62, 17, D) a +2 robe of fire resistance (62, 20, D) a +0 arbalest 25 bolts (62, 21, D) 8 poisoned javelins a bolt (62, 23, D) a bolt (62, 26, D) a manual of Maces & Flails (62, 27, D) an uncursed ring of poison resistance (62, 37, D) a +6 ring of intelligence a +6 ring of intelligence (63, 0, D) a book of Maledictions (63, 16, D) a +0 robe of resistance (63, 17, D) a +0 trident (63, 19, D) a +0 bardiche a +0 plate armour (63, 20, D) a +1 battleaxe a +0 chain mail (63, 21, D) a +0 arbalest 13 bolts (63, 27, D) a +3 ring of dexterity (63, 36, D) a lamp of fire (63, 37, D) the ring of Yxtitz {rF- rN+ Str+3 Int+8 Slay+3} [ring of strength] It affects your strength (+3). It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from negative energy. (64, 16, D) a +4 rapier of venom (64, 17, D) a Young Poisoner's Handbook (64, 26, D) a book of the Warp (64, 27, D) an uncursed staff of power (64, 33, D) a +3 buckler (65, 26, D) a phantom mirror (66, 4, D) a +0 rapier a +0 robe (67, 0, D) a disc of storms (67, 5, D) a +0 dagger a +0 robe (68, 0, D) an uncursed staff of wizardry (69, 0, D) an uncursed staff of earth (69, 36, D) a +2 plate armour of cold resistance (70, 8, D) an uncursed staff of death (70, 9, D) the cursed +2 scimitar of Destiny {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (70, 36, D) the +6 hand axe of Yckumut {distort, rElec} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. (70, 37, D) a +2 robe of magic resistance (70, 42, D) a +0 hand axe a +3 hand axe of chopping (70, 43, D) a +0 club (71, 8, D) an uncursed staff of summoning (71, 17, D) a book of Conjurations (71, 26, D) an uncursed staff of power (71, 36, D) a +0 trident (71, 42, D) a +0 flail (71, 43, D) a +0 hat (72, 8, D) an uncursed staff of air (72, 17, D) a +2 flail of protection (72, 26, D) an uncursed staff of poison (72, 33, D) 3 large rocks (72, 37, D) an uncursed staff of earth (72, 42, D) an uncursed ring of protection from fire the cursed +1 mace "Loet" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (72, 43, D) a +0 mace a +1 short sword of venom a +0 dagger (73, 16, D) an uncursed ring of flight (73, 17, D) an uncursed staff of air (73, 26, D) a crystal ball of energy (73, 27, D) a +0 trident (73, 33, D) a +0 shortbow a +1 mace of holy wrath 14 arrows (73, 36, D) a +0 long sword (73, 37, D) a +0 mace (74, -1, D) 2 throwing nets (74, 33, D) a +1 flail of holy wrath 2 arrows (75, 1, D) a +4 hunting sling of flaming (75, 31, D) a +0 trident (75, 32, D) a +0 shortbow 17 arrows a large rock (75, 33, D) a large rock 6 arrows