Dungeon Sprint DCSS version 0.19-a0-1493-gd0fcaa6 (webtiles) character file. 54 sergedm the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 9, 2016. Slain by a water elemental (4 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:53 (367 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 367, Time: 00:01:53 Health: -3/19 AC: 3 Str: 5 XL: 3 Next: 66% Magic: 7/11 EV: 14 Int: 20 God: Gold: 20 SH: 0 Dex: 15 Spells: 2 memorised, 9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . e - +0 cloak rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) k - a +0 cloak Scrolls i - a scroll of blinking l - 2 scrolls of immolation {unknown} m - 3 scrolls of identify {unknown} n - a scroll of remove curse {unknown} Potions d - a potion of curing f - a potion of haste g - a potion of magic h - a potion of berserk rage o - 2 potions of cure mutation p - 4 potions of flight Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - 2 bread rations q - 3 fruits Skills: + Level 3.7 Dodging + Level 3.3 Stealth * Level 5.4 Spellcasting + Level 7.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History A water elemental comes into view. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (resting) The searing ray hits the water elemental. The water elemental is lightly damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! With effort, you pull free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#(..#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#@.# ##.##.###..##'#.E# ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...### ▓#.....##.)###....#.⌠.# ###..##...##.....# ..# ##÷.##....#......# ### #..###..##.#.....# #..# #.. ####....# You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) An ooze (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) 6 plants (D) 15 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D | Reached skill level 5 in Conjurations 97 | D | Killed a hellion 122 | D | Killed a hellion 139 | D | Reached skill level 6 in Conjurations 139 | D | Reached XP level 2. HP: 7/15 MP: 3/9 147 | D | Learned a level 2 spell: Searing Ray 147 | D | Killed a hellion 179 | D | Killed a hellion 179 | D | Killed a hellion 182 | D | Killed a hellion 216 | D | Killed a white draconian scorcher 239 | D | Killed a white draconian scorcher 294 | D | Noticed Crazy Yiuf 304 | D | Killed Crazy Yiuf 304 | D | Reached skill level 5 in Spellcasting 304 | D | Reached skill level 7 in Conjurations 304 | D | Reached XP level 3. HP: 19/19 MP: 5/11 306 | D | Killed a yaktaur 330 | D | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 330 | D | Gained mutation: You are clumsy. (Dex -2) [potion of mutation] 330 | D | Gained mutation: You often lose your temper in combat. [potion of mutation] 331 | D | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 331 | D | Gained mutation: You are partially covered in thin metallic scales. (AC +2) [potion of mutation] 331 | D | Gained mutation: Your spells are easier to cast, but less powerful. [potion of mutation] 332 | D | Lost mutation: You are partially covered in thin metallic scales. (AC +2) [potion of cure mutation] 332 | D | Lost mutation: You often lose your temper in combat. [potion of cure mutation] 332 | D | Lost mutation: You are clumsy. (Dex -2) [potion of cure mutation] 332 | D | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation] 333 | D | Lost mutation: Your spells are easier to cast, but less powerful. [potion of cure mutation] 333 | D | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of cure mutation] 363 | D | Noticed a water elemental 367 | D | Slain by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.7 Conjurations | 6 7 | 7.6 Spellcasting | 4 5 | 5.4 Stealth | 3 | 3.3 Action || total -------------------------++------- Cast: Magic Dart || 23 Searing Ray || 2 Use: Potion || 6 Armor: Robe || 1 Dodge: Dodged || 11