Dungeon Sprint DCSS version 0.19-a0-1493-gd0fcaa6 (webtiles) character file. 53 sergedm the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 9, 2016. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:50 (283 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 283, Time: 00:01:51 Health: -1/19 AC: 2 Str: 5 XL: 3 Next: 62% Magic: 6/11 EV: 13 Int: 20 God: Gold: 33 SH: 0 Dex: 15 Spells: 3 memorised, 6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) (no ring) (no ring) @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking k - a scroll of fear {unknown} m - 2 scrolls of immolation {unknown} n - 3 scrolls of identify o - 3 scrolls of remove curse Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage q - 2 potions of flight {unknown} s - a potion of cure mutation Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration j - 4 chunks of flesh p - a royal jelly r - a meat ration Skills: + Level 3.2 Dodging + Level 3.3 Stealth * Level 5.0 Spellcasting + Level 7.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 1% 2 None q - Dazzling Spray Conj/Hex ###... 10% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History A water elemental comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental The searing ray misses the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The searing ray hits the water elemental. The water elemental is severely damaged. You finish channeling your searing ray. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#.....♣♣ ♣.# #'####....♣.♣ ♣♣.# .....#....≈♣♣♣♣..# .....#...≈≈♣..♣.@# .....#..≈≈≈≈♣♣...E.⌠.... ####'#..≈≈≈≈≈≈.♣.#...### ..)..#.≈≈≈≈≈≈....#.⌠.# .....#.≈≈≈≈≈.....# ..# .....#.≈≈≈.......# ### '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) An ooze (D) A phantom (D) A rat (D) 5 creatures vanquished. Vanquished Creatures (others) A draconian scorcher (D) A yaktaur (D) 6 hellions (D) 8 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 7 | D | Reached skill level 5 in Conjurations 15 | D | Killed a yaktaur 55 | D | Noticed Jessica 57 | D | Killed Jessica 57 | D | Reached skill level 7 in Conjurations 57 | D | Reached XP level 2. HP: 15/15 MP: 5/9 57 | D | Reached XP level 3. HP: 19/19 MP: 5/10 86 | D | Killed a hellion 100 | D | Killed a hellion 103 | D | Learned a level 2 spell: Searing Ray 106 | D | Killed a hellion 107 | D | Learned a level 3 spell: Dazzling Spray 124 | D | Killed a hellion 140 | D | Gained mutation: You are weak. (Str -2) [potion of mutation] 140 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 140 | D | Gained mutation: Potions and wands are less effective at restoring your health. [potion of mutation] 141 | D | Gained mutation: You have an increased reservoir of magic. (+10% MP) [potion of mutation] 141 | D | Gained mutation: Potions and wands are poor at restoring your health. [potion of mutation] 141 | D | Gained mutation: You are covered in fur. (AC +1) [potion of mutation] 142 | D | Gained mutation: You are robust. (+10% HP) [potion of mutation] 143 | D | Lost mutation: Potions and wands are poor at restoring your health. [potion of cure mutation] 143 | D | Lost mutation: You are robust. (+10% HP) [potion of cure mutation] 143 | D | Lost mutation: You have an increased reservoir of magic. (+10% MP) [potion of cure mutation] 143 | D | Lost mutation: Potions and wands are less effective at restoring your health. [potion of cure mutation] 143 | D | Lost mutation: You are covered in fur. (AC +1) [potion of cure mutation] 146 | D | Killed a white draconian scorcher 205 | D | Reached skill level 5 in Spellcasting 209 | D | Killed a hellion 256 | D | Killed a hellion 279 | D | Noticed a water elemental 283 | D | Drowned by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 | 7.9 Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | 4 5 | 5.0 Action || total -------------------------++------- Cast: Magic Dart || 16 Searing Ray || 3 Use: Potion || 5 Dodge: Dodged || 3