Dungeon Sprint DCSS version 0.19-a0-1168-g98094fc (webtiles) character file. 54 sergedm the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 15, 2016. Slain by a water elemental (4 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:58 (402 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 402, Time: 00:01:58 Health: 0/19 AC: 3 Str: 5 XL: 3 Next: 66% Magic: 8/12 EV: 14 Int: 20 God: Gold: 32 SH: 0 Dex: 15 Spells: 3 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) (no ring) (no ring) @: no status effects A: rugged brown scales 1, screaming 1, subdued magic 1, sturdy frame 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands j - a wand of hasting (4/9) Scrolls i - a scroll of blinking l - 2 scrolls of torment {unknown} m - 2 scrolls of identify n - 3 scrolls of remove curse q - a scroll of magic mapping {unknown} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of magic h - 2 potions of berserk rage o - 2 potions of cure mutation p - 2 potions of flight {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - 2 bread rations r - 3 fruits Skills: + Level 3.7 Dodging + Level 3.1 Stealth * Level 5.6 Spellcasting + Level 7.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None c - Dazzling Spray Conj/Hex ###... 8% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You occasionally shout uncontrollably at your foes. Your spells are a little easier to cast, but a little less powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History You start resting. Magic restored. You open the door. A water elemental comes into view. You shout at the water elemental! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental The searing ray hits the water elemental. The water elemental is lightly damaged. The searing ray misses the water elemental. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#[..#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##..)#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) An ooze (D) A phantom (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) 2 yaktaurs (D) 3 plants (D) 13 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 19 | D | Reached skill level 5 in Conjurations 92 | D | Killed a hellion 104 | D | Noticed Jessica 106 | D | Killed Jessica 106 | D | Reached skill level 5 in Spellcasting 106 | D | Reached skill level 6 in Conjurations 106 | D | Reached XP level 2. HP: 13/15 MP: 6/10 106 | D | Reached XP level 3. HP: 17/19 MP: 6/11 109 | D | Killed a yaktaur 119 | D | Killed a hellion 120 | D | Killed a hellion 122 | D | Killed a hellion 125 | D | Killed a hellion 125 | D | Killed a hellion 170 | D | Learned a level 2 spell: Searing Ray 173 | D | Killed a white draconian scorcher 174 | D | Learned a level 3 spell: Dazzling Spray 208 | D | Reached skill level 7 in Conjurations 213 | D | Killed a white draconian scorcher 322 | D | Killed a yaktaur 385 | D | Gained mutation: You occasionally shout uncontrollably at your foes. [potion of mutation] 385 | D | Gained mutation: You are partially covered in rugged brown scales. (AC +1, +3% HP) [potion of mutation] 385 | D | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 386 | D | Gained mutation: You are weak. (Str -2) [potion of mutation] 386 | D | Gained mutation: Your movements are slightly less encumbered by armour. (ER -2) [potion of mutation] 386 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 399 | D | Noticed a water elemental 402 | D | Slain by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.7 Conjurations | 6 7 | 7.5 Spellcasting | 5 | 5.6 Stealth | 3 | 3.1 Action || total -------------------------++------- Cast: Magic Dart || 16 Searing Ray || 4 Dazzling Spray || 1 Use: Potion || 3 Armor: Robe || 2 Dodge: Dodged || 6