sergedm the Dungeon (0, 0, D) a +6 ring of evasion (0, 1, D) an uncursed ring of wizardry (0, 15, D) a +2 glaive of flaming a +5 glaive the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (0, 34, D) a +1 halberd a +0 plate armour (0, 37, D) a +0 arbalest 9 bolts (0, 38, D) a cursed +0 arbalest 27 bolts (0, 39, D) a +0 great mace a +0 chain mail a +2 long sword a +0 chain mail (0, 44, D) a bolt (1, 0, D) a +3 ring of slaying (1, 1, D) an uncursed amulet of regeneration (2, 0, D) a +6 ring of protection (2, 1, D) a +3 ring of slaying (2, 17, D) a steam dragon hide (2, 28, D) a +0 trident (2, 29, D) a +2 dagger (3, 15, D) a potion of mutation (3, 16, D) a book of Changes (3, 17, D) a book of Air (3, 18, D) a steam dragon hide a +0 robe (3, 21, D) an uncursed ring of protection from cold (3, 28, D) a +2 hand axe (3, 29, D) a +2 falchion (3, 36, D) a +4 dagger of freezing a +0 robe (4, 12, D) the cursed +0 mace of the Original Sin {speed, -Tele rElec Str+3 Int+8} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+8). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (4, 15, D) an uncursed amulet of magic regeneration (4, 17, D) an uncursed ring of protection from magic (4, 20, D) a +0 whip (4, 21, D) the +2 ring mail of Prudence {rF+ MR+ Dex-3} It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. (4, 22, D) a +0 short sword (4, 28, D) a +2 mace (4, 29, D) a +2 quarterstaff (4, 38, D) a +0 spear (5, 1, D) 18 sling bullets (5, 2, D) a +2 robe of magic resistance (5, 10, D) the +9 rapier "Afakhext" {freeze, +Inv rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. It lets you turn invisible. (5, 11, D) a +1 troll leather armour (5, 12, D) the cursed +1 leather armour of the Farrier {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (5, 17, D) a +0 scale mail (5, 18, D) a +0 robe (5, 19, D) the ring "Muisaghe" {rN+ MR++ Dex+7} [ring of positive energy] It affects your dexterity (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. (5, 20, D) an uncursed staff of wizardry (5, 22, D) a potion of lignification (6, 0, D) an uncursed staff of conjuration (6, 1, D) an uncursed staff of wizardry (6, 11, D) a box of beasts (6, 12, D) a +0 war axe of electrocution (6, 17, D) a +0 spear (6, 20, D) a manual of Crossbows (6, 21, D) a box of beasts (6, 22, D) a +0 leather armour (6, 28, D) 3 stones (6, 29, D) a +2 battleaxe a cursed +0 chain mail (6, 35, D) a +0 short sword a stone (7, 0, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (7, 15, D) 12 sling bullets (8, 0, D) a phial of floods (8, 15, D) a +0 plate armour (8, 16, D) a +2 glaive of venom (8, 17, D) a crystal ball of energy (8, 18, D) a +6 battleaxe of chopping (8, 19, D) a +0 cloak of invisibility (8, 21, D) the Catalogue of Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Gell's Gravitas Hexes/Translocation 3 c - Silence Hexes/Air 5 (8, 22, D) 14 stones (8, 29, D) 2 scrolls of vulnerability (8, 34, D) a +2 dagger of draining (8, 35, D) a +0 hand axe of chopping (8, 36, D) a +0 quarterstaff of protection (8, 38, D) a +1 short sword of flaming a +0 leather armour (8, 45, D) a cursed -1 giant club a +0 dagger a +0 dagger a +0 robe (8, 48, D) a +0 rapier (9, 16, D) a scroll of immolation (9, 18, D) a +0 robe (9, 19, D) a book of Debilitation (9, 20, D) the Papyrus of Earthen Summoning Spells Type Level a - Sandblast Earth 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (9, 21, D) a +3 ring of protection (9, 29, D) 10 stones an uncursed staff of energy (9, 33, D) a +3 chain mail (9, 35, D) a +2 flail of protection (9, 36, D) a +1 long sword of holy wrath (9, 46, D) a +0 rapier (10, 47, D) a +0 broad axe a +0 chain mail (11, 47, D) a +0 great sword of freezing a +0 plate armour (13, 32, D) a bolt (13, 47, D) a +0 dagger a +0 robe (15, 5, D) a +0 hand axe (15, 23, D) a +1 pair of gloves (15, 32, D) a tomahawk (15, 34, D) a +0 war axe a +0 chain mail a +0 dagger a +0 robe of resistance (15, 47, D) a +2 great mace of protection a +2 chain mail of cold resistance (16, -15, D) a +0 rapier of electrocution (unseen) (16, 6, D) a +1 pair of gloves of dexterity a +2 ring mail of cold resistance a +4 scale mail a +5 ring mail 23 stones (16, 20, D) a +1 lajatang of speed (16, 22, D) a +0 chain mail a cursed +0 large shield a +0 short sword a +0 plate armour a +0 long sword a +0 broad axe a +0 chain mail a cursed -1 dagger a +0 robe a +0 giant spiked club a +0 giant club (16, 24, D) an uncursed ring of magical power an uncursed ring of wizardry a +0 ring mail a +3 chain mail a +1 trident of piercing a +0 leather armour a +2 trident (16, 31, D) a +3 dagger of chaos a +0 robe a tomahawk (16, 32, D) a +0 arbalest 23 bolts a +0 club (17, -15, D) 2 steel javelins (17, 21, D) a +0 dagger a +0 robe a +0 war axe a cursed +0 chain mail a +0 giant club (17, 30, D) a tomahawk (17, 45, D) a +4 chain mail (17, 46, D) a +2 scimitar of holy wrath (17, 47, D) a +2 rapier of electrocution (17, 48, D) a +2 war axe of freezing (18, 28, D) a +0 dagger 2 tomahawks (18, 46, D) a +2 dire flail of crushing (18, 47, D) a +2 halberd of venom (18, 48, D) a +4 quarterstaff of speed (19, 30, D) a +0 club a +0 ring mail (20, 4, D) a +0 shortbow an uncursed staff of death 9 arrows (20, 20, D) a +0 flail a +0 scale mail of fire resistance (21, 4, D) a cursed +0 robe (21, 5, D) a +0 quarterstaff a +0 robe a +4 flail of protection (21, 21, D) a lamp of fire (21, 40, D) a stone (22, 4, D) a +0 dagger a +0 robe 4 arrows (22, 5, D) a +0 greatsling a +4 long sword of flaming a +0 robe a cursed +0 buckler a +0 battleaxe of freezing (22, 40, D) a stone (23, 3, D) a +0 glaive a +0 chain mail a +0 spear a +0 buckler (23, 19, D) a book of Cantrips (23, 21, D) the +12 morningstar of Mayhem {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (24, 1, D) a +0 quarterstaff (unseen) (24, 20, D) a cursed -1 dagger a +2 robe a +0 chain mail (26, 42, D) a cursed -3 whip 3 stones (27, 6, D) a +0 dagger a +0 robe (29, -4, D) a quicksilver dragon hide 6 needles of sleeping a quicksilver dragon skeleton (29, 24, D) a +0 hand axe (29, 25, D) a +0 scimitar (29, 42, D) a +0 giant spiked club an arrow (30, 19, D) a +3 longbow of flaming 16 arrows a +0 centaur barding (30, 20, D) a +0 quarterstaff a +0 robe (30, 23, D) a +0 spear a +0 trident 2 tomahawks a +0 spear (30, 24, D) a cursed -3 spear a +0 glaive (30, 37, D) a +0 club (30, 43, D) a cursed +0 shortbow 24 arrows (30, 47, D) a +0 club a +0 ring mail (31, 11, D) the +4 staff of Dispater (31, 17, D) a +1 antimagic demon trident a +0 robe (31, 37, D) a +0 short sword a +0 leather armour (31, 38, D) 2 arrows (31, 39, D) a +0 short sword a +0 short sword a +0 short sword a +0 scale mail (31, 45, D) an arrow (31, 46, D) a +0 dagger a +0 robe a +0 hand axe a cursed +0 whip an arrow (32, 16, D) a +0 dagger a +0 robe (33, 11, D) a +0 dagger a +0 robe (33, 15, D) an arrow (33, 33, D) a bolt (34, 14, D) 2 tomahawks (34, 33, D) a bolt (34, 37, D) a +0 short sword of venom (35, 33, D) a bolt (36, 23, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +3 whip of draining a +0 dire flail a +0 giant club (36, 24, D) a +0 halberd a +0 robe an uncursed staff of conjuration (36, 25, D) a +0 rapier (36, 26, D) a sack of spiders (37, 26, D) a crystal ball of energy (37, 27, D) a +2 centaur barding of cold resistance (37, 33, D) a bolt (38, 33, D) a bolt (38, 42, D) a +0 giant club a +0 giant club (39, -6, D) a +5 long sword of holy wrath a +0 large shield the corpse of the Lernaean hydra (39, -5, D) a +0 hat 3 poisoned javelins (39, 6, D) the horn of Geryon a +3 eveningstar of freezing a +0 plate armour (39, 33, D) a +2 war axe a +0 arbalest 4 bolts a +0 plate armour a large rock (39, 46, D) 5 large rocks (41, -9, D) a +0 shortbow 20 arrows a +0 scale mail (41, -8, D) an arrow (41, 16, D) an arrow (41, 32, D) a +0 great mace a +0 plate armour a cursed +0 robe (42, -9, D) a +0 cloak a +1 robe of positive energy a mottled draconian skeleton (42, 31, D) a +0 giant club a +0 giant club (42, 32, D) 2 large rocks (44, -3, D) a +0 arbalest 24 bolts (44, 3, D) a bolt (44, 4, D) a bolt (45, 25, D) a +5 dire flail (45, 26, D) a +1 falchion of pain (45, 32, D) a +0 flail (45, 33, D) a +1 triple sword (46, 17, D) a +4 long sword (unseen) (46, 25, D) a +3 lajatang (46, 26, D) a +6 hand crossbow of flaming (46, 32, D) a +3 lajatang (46, 33, D) a +2 lajatang of pain (47, 17, D) a +0 battleaxe of freezing a +3 scimitar of holy wrath a +0 large shield (47, 32, D) a +3 battleaxe (47, 33, D) a +1 bardiche (48, 32, D) a +4 arbalest of velocity (48, 33, D) a +3 arbalest (49, 23, D) a +0 short sword a +0 longbow a +0 scale mail (50, 14, D) a +0 long sword a +0 cloak (50, 23, D) a +0 trident (50, 32, D) a +0 scythe of venom (50, 33, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (50, 48, D) an uncursed ring of see invisible (51, 12, D) a +4 scimitar of holy wrath a +0 large shield (51, 22, D) 2 bolts (51, 32, D) a +5 longbow (51, 33, D) the +10 great mace of Compulsion {crush, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (52, 23, D) 2 bolts (52, 25, D) a +1 bardiche (52, 26, D) a +3 battleaxe (53, 25, D) a +2 halberd of freezing (53, 26, D) a +3 giant spiked club (53, 39, D) a +0 trident (54, -3, D) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (54, 22, D) 2 bolts (54, 29, D) a +0 mace a +0 robe (54, 39, D) a +0 quarterstaff (55, -17, D) a disc of storms (55, -16, D) a phial of floods (55, -2, D) 4 needles of paralysis (55, 10, D) a +1 scythe of flaming (55, 32, D) 50 arrows (55, 33, D) 50 arrows (56, -7, D) a +1 robe of fire resistance (56, 4, D) a +0 rapier a +0 rapier a +0 leather armour (56, 32, D) 50 arrows (56, 33, D) 50 arrows (57, -17, D) a +0 mace (57, -16, D) a +4 quarterstaff of draining (57, 22, D) 2 bolts (57, 23, D) a +0 arbalest 15 bolts a +0 war axe a +0 plate armour a +3 great mace a +0 chain mail (57, 36, D) the ring "Qoeraadi" {+Fly rF+ rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from fire. It protects you from cold. It lets you fly. (57, 37, D) the amulet "Umoatzyr" {RegenMP Int-3 Dex+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-3). It affects your dexterity (+5). (57, 38, D) the ring "Hemofyuss" {rF- rC++ rN+ MR+ Stlth-} [ring of loudness] It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (57, 39, D) the ring "Byatont" {Ice +Blink +Fly Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It lets you fly. It lets you blink. (57, 41, D) a +0 blowgun 9 curare-tipped needles 5 needles of confusion (57, 42, D) an uncursed staff of power (57, 46, D) the ring of Parung {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. (57, 47, D) the ring of the Stallion {Str+5 SInv} [ring of see invisible] It affects your strength (+5). It lets you see invisible. (58, -17, D) a box of beasts (58, -16, D) an uncursed ring of flight (58, 24, D) a +0 arbalest 17 bolts (58, 25, D) a +0 arbalest 19 bolts (58, 37, D) the amulet of Athiuraw {*Contam rN+ Regen+ SInv} [amulet of regeneration] It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. (58, 38, D) the ring "Kulosm" {rPois Dex+5} [ring of dexterity] It affects your dexterity (+5). It protects you from poison. (58, 39, D) the ring of Tayc {*Corrode rF+ rC+ MP+9} [ring of magical power] It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It may corrode you when you take damage. (58, 42, D) a crystal ball of energy (58, 45, D) the ring "Adwa" {rPois rF+++ Str-2 Int+6 Stlth-} [ring of intelligence] It affects your strength (-2). It affects your intelligence (+6). It renders you almost immune to fire. It protects you from poison. It makes you less stealthy. (58, 46, D) the ring "Quazoam" {Ice +Inv Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. (58, 48, D) the ring "Nufuliho" {Wiz rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. (59, -17, D) the +9 staff of Olgreb {rPois} It protects you from poison. (59, -16, D) a +0 leather armour (59, -14, D) a potion of degeneration (59, -3, D) a +1 demon whip (59, 5, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (59, 27, D) a +0 battleaxe an arrow a +0 battleaxe (59, 36, D) the amulet "Zekipo" {Spirit Int+6 Dex-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+6). It affects your dexterity (-2). (59, 37, D) the amulet of the Ageless Deaths {-Tele +Rage rF+ SInv} [amulet of rage] It protects you from fire. It lets you see invisible. It lets you go berserk. It prevents most forms of teleportation. (59, 38, D) the ring "Cyutin" {rElec MP+9 EV-3} [ring of evasion] It affects your evasion (-3). It insulates you from electricity. It affects your magic capacity (+9). (59, 41, D) an uncursed staff of energy (59, 42, D) a wand of digging (7/24) (59, 43, D) a wand of iceblast (6/15) (59, 46, D) the ring of Hemog {MR- MP+9 Dex+6 SInv Stlth-} [ring of dexterity] It affects your dexterity (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (59, 47, D) the ring of the Immovable Dances {+Blink rPois MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (59, 48, D) the ring "Qenevih" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (60, -14, D) a phial of floods (60, -8, D) the amulet "Plog" {*Drain *Confuse +Rage rPois Str+5} [amulet of rage] It affects your strength (+5). It protects you from poison. It lets you go berserk. It causes draining when unequipped. It may confuse you when you take damage. (60, 15, D) the ring of Yhixug {rPois rN+ MR+ Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 16, D) the ring of Oloit {rPois MR+ Str+3 Int+4 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 28, D) an arrow (60, 36, D) the amulet of Inec {Faith rN+ Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It protects you from negative energy. (60, 37, D) a +3 ring of intelligence an uncursed ring of protection from cold an uncursed ring of fire (60, 47, D) the ring of Pergheb {rElec rPois rC+ Str+6 Int-3} [ring of strength] It affects your strength (+6). It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. (60, 48, D) a +3 ring of evasion the ring "Nickih" {Ice Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (61, -17, D) 21 arrows (61, -16, D) a +5 giant club (61, -15, D) a +0 whip (61, -14, D) a +0 helmet (61, 15, D) the ring of Buabem {rC+ MP+9 Str+4} [ring of magical power] It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). (61, 16, D) the ring of Amnioqat {rElec Int+5 Dex+4} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+4). It insulates you from electricity. (61, 28, D) a +2 scimitar of holy wrath a +0 leather armour (61, 32, D) 50 bolts (61, 33, D) 50 bolts (62, -16, D) a book of Minor Magic (62, -15, D) a potion of mutation (62, -14, D) a +3 spear of venom a scroll of immolation (62, -7, D) the ring "Ofaupuw" {rPois rF+ Dex+5} [ring of dexterity] It affects your dexterity (+5). It protects you from fire. It protects you from poison. (62, 15, D) the amulet of Xevvim {+Rage MP+9 Int+2 Slay+3} [amulet of rage] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It lets you go berserk. (62, 16, D) the ring of Life {Wiz rF++ Str+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It greatly protects you from fire. (62, 28, D) a large rock (62, 32, D) 50 bolts (62, 33, D) 50 bolts (63, -17, D) a phial of floods (63, -14, D) a +2 spear of venom (63, -13, D) a +3 great mace a +0 chain mail a cursed ring of loudness (63, 9, D) a +0 flail a cursed +0 animal skin (63, 10, D) 11 needles of confusion 4 needles of frenzy (63, 16, D) the ring "Yzeow" {rN+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from negative energy. (63, 29, D) 3 arrows (63, 48, D) a book of Callings (64, -17, D) 18 arrows (64, -15, D) an uncursed staff of power (64, -14, D) a +0 short sword of venom (64, -12, D) an uncursed staff of conjuration 13 stones an uncursed ring of see invisible the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the +2 leather armour of the Four Runes {Dex+5} It affects your dexterity (+5). (64, -5, D) the +0 pair of gloves of Resilience {rC++ Dex+4} It affects your dexterity (+4). It greatly protects you from cold. 6 poisoned javelins (64, 9, D) a +0 long sword a +0 leather armour (64, 10, D) a +3 whip (64, 25, D) a +2 swamp dragon armour (64, 26, D) a +1 naga barding (64, 28, D) a large rock 2 arrows (64, 29, D) a large rock (64, 31, D) 2 arrows (64, 48, D) a +0 scimitar (still there?) a Grand Grimoire (still there?) (65, -14, D) a fan of gales (65, -7, D) the ring "Rarycith" {Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you more stealthy. (65, 4, D) a +2 whip of holy wrath a +0 robe (65, 9, D) an arrow (65, 10, D) a +0 battleaxe of freezing a cursed +0 dire flail a cursed -2 dire flail a +0 war axe a +0 animal skin (65, 11, D) a +2 demon trident of electrocution a cursed +0 robe a +5 scimitar of holy wrath a +0 large shield (65, 25, D) a +3 leather armour of fire resistance (65, 26, D) a +3 shadow dragon armour (65, 29, D) a large rock (66, -17, D) 17 stones (66, -16, D) the +1 scale mail "Seod" {MR+++ rCorr Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (66, -14, D) an uncursed staff of earth (66, -11, D) 2 stones a +4 rapier of electrocution a +0 chain mail (66, 10, D) an arrow (66, 32, D) a +0 pair of boots (66, 33, D) a +2 robe of resistance (66, 38, D) a +0 rapier a +0 rapier a +0 leather armour (66, 40, D) a +0 long sword (66, 45, D) a +0 cloak (67, -17, D) a lamp of fire (67, -14, D) a fan of gales (67, -11, D) a stone (67, 5, D) 7 curare-tipped needles (67, 12, D) an arrow (67, 13, D) a +1 longbow of flaming 4 arrows (67, 45, D) a +0 rapier (unseen) (67, 48, D) a book of Dreams (68, -14, D) a +2 cloak of invisibility (68, -12, D) a +0 mace (68, -3, D) a +0 hand axe a +0 plate armour a +0 large shield (68, 13, D) a +0 whip a +0 robe a +0 rapier a +0 chain mail (68, 14, D) a +0 dagger a +0 cloak a +0 flail an arrow (68, 15, D) a cursed +0 longbow 44 arrows a +0 leather armour (69, -15, D) a disc of storms (69, -11, D) a stone the +3 trident of the Butterfly {antimagic, MR+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (69, 32, D) a +4 ice dragon armour (69, 33, D) a +3 shadow dragon armour (69, 39, D) a +0 long sword (unseen) (69, 48, D) a book of Geomancy (70, -16, D) a crystal ball of energy (70, -14, D) a book of Party Tricks (70, -7, D) a +5 ring of dexterity the amulet of Jiesosm {rElec MR+++ Regen+ MP+9 Dex-3} [amulet of regeneration] It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It increases your rate of regeneration. (70, -2, D) the +0 shortbow of Fifauxzi {flame, MP-9 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your magic capacity (-9). 2 needles of confusion 4 exploding tomahawks (70, 33, D) a +2 swamp dragon armour (71, -11, D) a +2 robe of fire resistance a +0 short sword 5 scrolls of amnesia a +0 dagger a +0 trident an uncursed ring of sustain attributes (71, -8, D) the ring "Zafasik" {SustAt rF+ rC+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from fire. It protects you from cold. (71, -1, D) a +0 demon whip of venom (71, 25, D) a +0 pair of gloves (71, 26, D) a +7 scale mail (71, 32, D) a +4 ring mail (71, 33, D) a +7 scale mail (71, 48, D) Junasej's Catalogue of Boosting Bewitchment Spells Type Level a - Repel Missiles Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Dazzling Spray Conjuration/Hexes 3 e - Cause Fear Hexes 4 f - Deflect Missiles Charms/Air 6 (72, -17, D) a +0 cloak (72, -8, D) the ring of Nihilism {AC+2 Str+2} [ring of protection] It affects your AC (+2). It affects your strength (+2). (72, 22, D) a +0 spear (72, 23, D) a +0 spear (72, 25, D) a +6 chain mail (72, 26, D) a +4 ice dragon armour (72, 32, D) a +1 large shield (72, 33, D) a +1 large shield (72, 36, D) a manual of Fighting a book of Dreams (72, 42, D) a +0 long sword a +0 cloak (73, 39, D) a +1 robe of magic resistance a +2 robe of fire resistance 8 silver javelins (73, 48, D) a book of Transfigurations (74, 22, D) an uncursed ring of wizardry an uncursed staff of cold an uncursed staff of poison (74, 26, D) a +0 whip (74, 27, D) a +0 spear (74, 33, D) a +0 robe (74, 38, D) a +0 short sword (still there?) a +0 rapier (still there?) (74, 40, D) a +0 dire flail a +0 long sword a +0 ring mail a +0 long sword a +0 club a +0 robe 2 needles of sleeping (74, 41, D) a +0 spear (unseen) (75, -9, D) a +1 short sword of freezing (75, -8, D) a +0 scimitar a +0 hand axe a +0 cloak (75, -7, D) a +1 halberd of flaming (75, -6, D) a +0 bardiche a +0 plate armour an uncursed ring of protection from magic a +0 spear a +0 halberd (75, 4, D) the +0 pair of gloves "Nefuq" {rElec rN+ Dex-5 Slay+4} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It protects you from negative energy. (75, 9, D) a +0 war axe a +0 cloak a +0 shield (75, 18, D) a +5 demon blade of flaming a +0 chain mail (75, 38, D) a book of Alchemy (75, 40, D) a book of Conjurations (75, 41, D) a Fen Folio (75, 43, D) a book of Callings (75, 44, D) the Reference Book on Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Magic Dart Conjuration 1 d - Venom Bolt Conjuration/Poison 5 e - Irradiate Conjuration/Transmutation 5 f - Orb of Destruction Conjuration 7 (75, 46, D) a book of Frost