Dungeon Sprint DCSS version 0.19-a0-1008-g4c63d25 (webtiles) character file. 32 sergedm the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 22, 2016. Slain by a water elemental (1 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:04 (396 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 396, Time: 00:02:05 Health: 0/19 AC: 4 Str: 5 XL: 3 Next: 10% Magic: 6/11 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 15 Spells: 3 memorised, 6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: yellow scales 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking j - a scroll of immolation l - a scroll of holy word {unknown} m - 2 scrolls of remove curse {unknown} p - a scroll of torment {unknown} q - 2 scrolls of identify r - a scroll of magic mapping {unknown} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage o - 4 potions of flight Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - 2 bread rations k - 4 chunks of flesh s - a royal jelly Skills: + Level 2.8 Dodging + Level 3.4 Stealth * Level 5.0 Spellcasting + Level 6.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None q - Dazzling Spray Conj/Hex ###... 10% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) Message History A water elemental comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental The searing ray hits the water elemental. The water elemental is lightly damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you. The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channeling your searing ray. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣.♣♣ ♣.# .÷#..#......♣ ♣.# #'####......♣ ..# .....#....≈.♣♣♣♣.# #+#+# .....#...≈≈.♣♣...#...... ....)#..≈≈≈≈.♣..@E.⌠.... ####'#..≈≈≈≈≈≈.♣.#...### .....#.≈≈≈≈≈≈....# ⌠.# .....#.≈≈≈≈≈.....# .# .....#.≈≈≈.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) 2 oozes (D) A phantom (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) 5 plants (D) 14 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 5 | D | Reached skill level 5 in Conjurations 53 | D | Reached XP level 2. HP: 8/15 MP: 0/8 57 | D | Learned a level 2 spell: Searing Ray 74 | D | Killed a hellion 86 | D | Killed a yaktaur 88 | D | Killed a hellion 89 | D | Killed a hellion 96 | D | Killed a hellion 99 | D | Killed a hellion 100 | D | Killed a hellion 190 | D | Killed a white draconian scorcher 191 | D | Reached skill level 6 in Conjurations 246 | D | Gained mutation: You are agile. (Dex +2) [potion of mutation] 246 | D | Gained mutation: You are weak. (Str -2) [potion of mutation] 246 | D | Gained mutation: You are partially covered in yellow scales. (AC +2) [potion of mutation] 247 | D | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 247 | D | Gained mutation: Your body often deteriorates upon taking damage. [potion of mutation] 248 | D | Lost mutation: You are agile. (Dex +2) [potion of cure mutation] 248 | D | Lost mutation: You are weak. (Str -2) [potion of cure mutation] 248 | D | Lost mutation: Your body often deteriorates upon taking damage. [potion of cure mutation] 248 | D | Lost mutation: Your body sometimes deteriorates upon taking damage. [potion of cure mutation] 248 | D | Killed a white draconian scorcher 305 | D | Reached skill level 5 in Spellcasting 305 | D | Reached XP level 3. HP: 17/19 MP: 0/11 391 | D | Learned a level 3 spell: Dazzling Spray 392 | D | Noticed a water elemental 396 | D | Slain by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 6 | 6.9 Stealth | 3 | 3.4 Spellcasting | 5 | 5.0 Dodging | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 18 Searing Ray || 4 Use: Potion || 3 Scroll || 1 Armor: Robe || 3 Dodge: Dodged || 5