sergedm the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +1 shortbow of the Hero {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (62, 1, D) a +1 rapier of venom an iguana skeleton (62, 9, D) a +1 spear of venom (62, 12, D) a river rat corpse (63, 8, D) a porcupine skeleton (67, 0, D) a +0 mace of protection (68, 0, D) the +3 plate armour of Infinity {+Fly rC++ rCorr} It greatly protects you from cold. It lets you fly. It protects you from acid and corrosion. (68, 2, D) a +0 short sword a +0 dagger an elf skeleton (68, 3, D) a +0 short sword of speed (70, 8, D) an uncursed staff of power (70, 9, D) a +0 long sword (71, 8, D) the +9 scale mail of the Cooper {rC+++ Int-5 Dex-3 Slay+5} It affects your intelligence (-5). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It renders you almost immune to cold. (71, 12, D) a +3 rapier of venom (unseen) (71, 13, D) an arrow (72, 8, D) a +0 dagger (72, 9, D) a fan of gales