Dungeon Sprint DCSS version 0.18.1-6-gd335043 (webtiles) character file. 8 sergedm the Thaumaturge (level 2, -24/15 HPs) Began as a Deep Elf Conjurer on May 20, 2016. Was an Initiate of Vehumet. Shot with an arrow by a centaur warrior (26 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:46 (80 turns). sergedm the Thaumaturge (Deep Elf Conjurer) Turns: 80, Time: 00:02:46 Health: -24/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 6/13 EV: 12 Int: 36 God: Vehumet [......] Gold: 0 SH: 6 Dex: 15 Spells: 2 memorised, 15 levels left rFire . . . SeeInvis . C - staff of energy rCold . . . Gourm . a - +0 robe rNeg . . . Faith . J - +3 buckler rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ H - +6 ring of intelligence G - +6 ring of intelligence @: brilliant, very slightly contaminated, hasted, invisible, very quick, not resistant to hostile enchantments, unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons E - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). I - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Armour a - a +0 robe (worn) F - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. J - a +3 buckler (worn) Magical Staves C - an uncursed staff of energy (weapon) Jewellery G - a +6 ring of intelligence (left hand) H - a +6 ring of intelligence (right hand) Wands y - a wand of disintegration (7/24) z - a wand of iceblast (5/15) A - a wand of lightning (5/15) B - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 5 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - a potion of brilliance k - a potion of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous D - a crystal ball of energy Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations Skills: + Level 2.4 Dodging + Level 2.4 Stealth * Level 8.5 Spellcasting + Level 6.4 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a longbow (lightly wounded) The magic dart hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a longbow (lightly wounded) The magic dart hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.c.s.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a wolf spider (wandering) and a centaur warrior. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 5 | D | Banished a spatial maelstrom 56 | D | Became a worshipper of Vehumet 61 | D | Reached skill level 8 in Spellcasting 61 | D | Reached XP level 2. HP: 15/15 MP: 6/13 65 | D | Learned a level 2 spell: Searing Ray 74 | D | Entered arena 1. 74 | D | Noticed a centaur warrior 74 | D | Noticed a wolf spider 80 | D | Shot with an arrow by a centaur warrior Skill XL: | 1 | ---------------+----+----- Spellcasting | 8 | 8.5 Conjurations | 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 3 Searing Ray || 1 Evoke: Staff of energy || 3 Use: Potion || 4 Dodge: Dodged || 1