sergedm the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) Vehumet's Disquisition on Flamy Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Static Discharge Conjuration/Air 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (61, 26, D) a crystal ball of energy (61, 27, D) a necrophage corpse (61, 38, D) a +1 ring of evasion (62, 0, D) a +2 robe (62, 1, D) the +9 blowgun of the Vase {evade, rN+ MR+ Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 8, D) a +1 falchion of holy wrath (62, 17, D) a +0 greatsling of evasion (62, 26, D) a +1 leather armour of poison resistance (62, 27, D) a +0 morningstar of holy wrath (63, 8, D) an uncursed staff of cold (63, 16, D) an ornate deck of defence (63, 27, D) a +2 falchion of holy wrath (63, 29, D) a +1 mace of freezing a +0 robe (63, 37, D) the ring "Fudu" {*Drain +Inv Str+7 Int+2 Stlth-} [ring of loudness] It affects your strength (+7). It affects your intelligence (+2). It lets you turn invisible. It causes draining when unequipped. It makes you less stealthy. (64, 16, D) an uncursed amulet of harm (64, 17, D) the cursed +0 scale mail of Analysis {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It has a curse placed upon it. (64, 26, D) the cursed +1 mace "Pendulum" {drain, rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (64, 27, D) a +0 morningstar of venom (65, 26, D) a phantom mirror (68, 0, D) a +1 mace of protection (68, 1, D) a +2 robe of the Archmagi (69, 0, D) an uncursed staff of poison (69, 41, D) a +0 short sword a +0 robe an uncursed ring of sustain attributes a spriggan corpse (70, 8, D) the cursed +0 ring mail of Jeq Hyx {SInv} It lets you see invisible. It has a curse placed upon it. (70, 9, D) a +3 ring mail of magic resistance (70, 36, D) a fan of gales (70, 37, D) a box of beasts (70, 41, D) a wolf skeleton (71, 16, D) a +0 dagger (71, 17, D) a +0 short sword (71, 20, D) a +2 falchion of holy wrath a +0 chain mail (71, 22, D) a +3 dire flail of holy wrath (71, 27, D) a stone of tremors (71, 28, D) a +0 dagger (71, 36, D) a phantom mirror (71, 37, D) a +2 plate armour of cold resistance (71, 40, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (71, 41, D) a +0 spear a +0 spear a wasp corpse (72, 9, D) a +6 shortbow (72, 16, D) a +4 giant spiked club (72, 17, D) a +0 scimitar (72, 18, D) a +6 short sword of venom a +0 short sword a +0 longbow 18 arrows (72, 21, D) a +0 morningstar of freezing a +0 scale mail (72, 22, D) a +5 hand axe of chopping (72, 26, D) a +0 dagger a +0 robe the +1 hand crossbow of Wondrous Power {flame, Dex+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you more stealthy. (72, 27, D) a +0 short sword a +0 hand axe an orc skeleton (72, 36, D) a stone of tremors (72, 37, D) a +2 robe of magic resistance (72, 39, D) a cursed +0 dagger a +0 robe a spriggan skeleton (73, 17, D) a +4 chain mail of cold resistance (73, 26, D) a +0 dagger a +0 robe an uncursed ring of poison resistance (73, 27, D) a +1 ring mail of cold resistance (73, 36, D) a +1 vampiric rapier (73, 37, D) a +0 battleaxe of electrocution