sergedm the Dungeon (2, 17, D) a +0 whip (3, 12, D) a +0 hand axe (8, 4, D) 2 scrolls of vulnerability (8, 9, D) a +2 hand axe of chopping (8, 10, D) a +1 dagger of electrocution (8, 11, D) a +1 mace of protection (8, 12, D) a +3 chain mail (8, 19, D) a +0 shortbow 9 arrows (8, 20, D) a +2 quarterstaff of chaos a +0 cloak (8, 21, D) a +0 shortbow 21 arrows (9, 4, D) 10 stones (9, 9, D) a +1 long sword of holy wrath (9, 10, D) a +2 trident of piercing (9, 11, D) a +0 quarterstaff of speed (9, 12, D) a +3 chain mail (10, -16, D) a +0 trident (10, -15, D) a +2 trident of protection (unseen) (10, -13, D) a +4 trident of piercing (unseen) (11, -14, D) a bog body corpse (11, -13, D) the +27 Lear's hauberk (12, -14, D) a +1 spear of piercing (unseen) (12, -13, D) a javelin (13, -14, D) a +4 trident of freezing (unseen) (14, -15, D) a javelin (14, -14, D) a +2 whip (14, -13, D) a lamp of fire (16, -15, D) a +0 dire flail (unseen) (16, -5, D) an uncursed amulet of rage (17, 19, D) a +0 helmet (17, 20, D) a +5 ring mail (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +2 rapier of electrocution (17, 23, D) a +2 dire flail of protection (18, 21, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 halberd of protection (19, -6, D) a plain deck of wonders (20, -5, D) a disc of storms (21, -13, D) an uncursed staff of cold (21, -6, D) a cursed -1 leather armour 13 gold pieces a +0 long sword (21, -4, D) a cursed +0 quarterstaff a +0 robe (22, -5, D) a +0 club a +2 ring mail of poison resistance 16 gold pieces (22, -3, D) 27 arrows (23, -13, D) 5 potions of berserk rage (23, -6, D) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (23, -4, D) a manual of Long Blades (23, 16, D) a +0 long sword (24, -17, D) a +0 battleaxe of freezing (unseen) (24, -16, D) a +0 giant club (24, -14, D) a catoblepas skeleton (24, -7, D) a +0 dagger 3 stones (25, -20, D) a wolf skeleton (25, -19, D) a wolf corpse (skeletalised by now) (25, -16, D) a +0 demon whip of venom (unseen) (26, -19, D) a cursed -1 battleaxe (unseen) (26, -14, D) a ghoul skeleton (27, -18, D) a +0 war axe (unseen) (27, -14, D) a +0 dire flail a +0 giant club an ogre corpse (skeletalised by now) (27, 12, D) a +0 club (28, -19, D) a +0 morningstar (unseen) (28, -17, D) a +0 dire flail (unseen) (28, -15, D) a +0 battleaxe of freezing (28, -14, D) a storm dragon skeleton (28, -13, D) a +0 spear (unseen) (28, 12, D) a +0 short sword (28, 13, D) a +0 war axe (28, 17, D) a +0 dagger (29, -16, D) a +0 great sword of flaming (unseen) (29, -14, D) a +0 giant club an ogre skeleton (29, 17, D) a +0 short sword a +0 robe (30, -15, D) a +2 broad axe a +0 plate armour (30, 16, D) a +0 dagger a +0 leather armour a +0 trident a cursed +0 shortbow 18 arrows a +0 chain mail (31, -22, D) an uncursed staff of cold (31, -14, D) a +2 short sword of venom (31, 18, D) a +0 short sword a +0 cloak (35, 17, D) a +3 morningstar of flaming (36, -4, D) a ghoul corpse (skeletalised by now) (36, -1, D) a +0 robe of magic resistance a +2 hunting sling of velocity (36, 0, D) a +0 giant club (36, 1, D) a +0 giant club a +0 giant spiked club a +0 giant club a +1 spear of venom (36, 2, D) a fan of gales (36, 17, D) a large rock a +0 scimitar a +0 buckler (37, -1, D) a cursed -2 giant spiked club (37, 0, D) a +0 giant club a book of Summonings (37, 1, D) a +0 giant club a +2 chain mail of cold resistance (37, 2, D) a +0 giant club the cursed +1 scale mail of Virtue {-Cast rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It prevents spellcasting. It has a curse placed upon it. (38, -8, D) a +1 pair of gloves a +1 robe a +2 robe (38, 8, D) a cursed -3 glaive (unseen) (39, -8, D) a +10 plate armour of ponderousness the +6 scale mail "Ofaffaxuj" {*Corrode rPois Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It may corrode you when you take damage. the cursed +1 chain mail of the Tortoise {rElec rPois Str+9 Int-3} It affects your strength (+9). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (40, 7, D) a +0 giant club (41, 17, D) a +0 giant club a +0 dagger (42, 17, D) a +3 scimitar of flaming (43, -1, D) a cursed -2 great mace a +0 arbalest 10 bolts a +0 chain mail (43, 0, D) a +0 demon whip a +0 battleaxe a +0 chain mail (43, 1, D) a +0 great mace a +0 chain mail (43, 5, D) a +0 shortbow 23 arrows (43, 18, D) 4 large rocks (45, 0, D) a +2 hand axe of electrocution (45, 1, D) a +5 dire flail (45, 2, D) the +4 greatsling of the Final Chapter {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (45, 4, D) a +3 lajatang (45, 5, D) a +3 great mace (45, 6, D) a +3 giant spiked club (46, -2, D) a +0 long sword a +0 plate armour a +0 dire flail a +3 chain mail (46, 0, D) a +3 giant spiked club (46, 2, D) a +3 great sword (46, 4, D) a +0 hand axe of distortion (46, 6, D) a +3 longbow of evasion (46, 8, D) a +0 long sword a +0 plate armour a +0 large shield (47, 0, D) a +3 great sword (47, 1, D) a +5 dire flail (47, 2, D) a +3 demon blade of freezing (47, 4, D) a +3 longbow (47, 5, D) a +3 giant spiked club (47, 6, D) a +3 great sword (49, -2, D) a cursed -1 battleaxe a +0 plate armour (49, 1, D) the +5 spear of Gisahiz {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. (49, 2, D) a +0 quarterstaff of speed (49, 3, D) the +10 quarterstaff of Gallantry {crush, rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from negative energy. (50, 21, D) a +0 robe (50, 23, D) an uncursed ring of poison resistance (51, -3, D) 2 bolts a +0 great sword a +0 chain mail (51, 0, D) 50 arrows (51, 1, D) 50 arrows (51, 2, D) 50 arrows (51, 3, D) 50 arrows (52, -2, D) a +0 great sword a +3 plate armour (53, -3, D) 2 arrows (53, 12, D) a +0 hunting sling (54, -3, D) a bolt (54, 12, D) 17 sling bullets (54, 13, D) 17 poisoned needles (56, -3, D) a +0 battleaxe a +0 plate armour (56, -2, D) a +0 broad axe a +0 chain mail a +2 hand axe of venom a +0 plate armour (57, -2, D) a +0 battleaxe a +0 chain mail 3 bolts (57, 12, D) the amulet of the Cuttlefish {Dismiss rPois MR+ Dex+4} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (57, 13, D) the amulet of Loche {Dismiss rPois Stlth+} [amulet of dismissal] It may teleport away creatures that harm you. It protects you from poison. It makes you more stealthy. (57, 14, D) the ring of Purhainiw {rCorr rElec} [ring of resist corrosion] It insulates you from electricity. (57, 17, D) an uncursed staff of earth an uncursed staff of energy (57, 20, D) the ring "Jecoehay" {+Fly Str+4 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It lets you fly. (57, 21, D) the ring of Dim Light {Wiz MR+ Dex-2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. (57, 22, D) the ring "Forget-Me-Not" {rElec rF- MR+++ Int-2 SInv} [ring of see invisible] It affects your intelligence (-2). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (57, 23, D) the ring of Xom's Ringing Laughter {Ice rPois Int+8 Dex-5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+8). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (58, -2, D) a +0 arbalest 17 bolts a +0 flail (58, -1, D) a cursed +0 arbalest a cursed -3 scimitar a +0 leather armour a +0 arbalest a +0 long sword a +0 plate armour a +0 arbalest a +0 broad axe a +0 chain mail a +0 arbalest a +0 arbalest 69 bolts (58, 12, D) the amulet of Jealousy {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. (58, 13, D) the ring "Reojy" {rC+ rN+ Dex-2 Slay+3} [ring of dexterity] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from negative energy. (58, 14, D) the ring "Mettyud" {Ice SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (58, 17, D) a crystal ball of energy (58, 18, D) a potion of cure mutation (58, 20, D) the ring "Vesm" {+Inv rF+ MR+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (58, 21, D) the ring of Morality {Ice Int+3 Slay+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. (58, 22, D) the ring "Loqof" {Wiz MP+9 Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It affects your magic capacity (+9). (58, 23, D) the ring "Xuappagu" {rC+ MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. (59, -1, D) a +0 longbow a +0 short sword 17 arrows a +0 leather armour a +0 arbalest 22 bolts (59, 1, D) a +0 arbalest a +0 great sword 29 bolts a +2 plate armour of cold resistance (59, 11, D) the ring of Gixoriru {+Inv rN+ MR+ EV+5 Dex+3} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (59, 13, D) the ring "Kowuf" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (59, 16, D) an uncursed staff of energy (59, 17, D) a wand of slowing (31/48) (59, 18, D) a wand of flame (25/48) (59, 21, D) a +5 ring of slaying (59, 22, D) the ring "Esil" {rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. (59, 23, D) the ring "Poraiviw" {rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. (60, -3, D) a +1 antimagic hand axe (60, -2, D) a cursed -2 hand axe a +0 plate armour (60, 11, D) the ring of Elairy {rElec rC+ SInv} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It lets you see invisible. (60, 12, D) the amulet "Kiagraelu" {rElec rC+ Regen+} [amulet of regeneration] It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (60, 22, D) the ring "Uniunt" {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. (60, 23, D) the ring of Gumes {rN+ MR++} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 4, D) a +0 short sword (unseen) (63, 23, D) a manual of Bows (64, 5, D) a +0 arbalest (unseen) (66, 0, D) 50 bolts (66, 1, D) 50 bolts (66, 2, D) 50 bolts (66, 3, D) 50 bolts (66, 15, D) a +0 robe (67, 13, D) a +0 long sword (67, 14, D) a +2 battleaxe of freezing (67, 23, D) the Handbook of Earthen Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Throw Icicle Conjuration/Ice 4 e - Lightning Bolt Conjuration/Air 5 f - Bolt of Fire Conjuration/Fire 6 a book of Power (68, 1, D) the +2 scale mail "Wurosorph" {rCorr} It protects you from acid and corrosion. (68, 12, D) a +4 eudemon blade of holy wrath a +0 large shield (70, -3, D) a +0 hand axe a +0 plate armour a +0 long sword a +0 plate armour (70, 0, D) the cursed +0 ring mail "Taqituom" {rF++} It greatly protects you from fire. It has a curse placed upon it. (70, 1, D) a +4 fire dragon armour (70, 2, D) the +4 ring mail "Lajalidd" {rN+} It protects you from negative energy. (70, 4, D) a +5 plate armour (70, 6, D) a +1 helmet (70, 8, D) a +0 pair of boots a +0 helmet (70, 15, D) a +0 spear (unseen) (71, 2, D) a +7 scale mail (71, 4, D) a +2 gold dragon armour (71, 6, D) a +1 naga barding (72, -3, D) a +0 dire flail (72, 0, D) a +2 mottled dragon armour (72, 2, D) a +1 helmet (72, 4, D) a +4 ring mail (72, 5, D) a +4 fire dragon armour (72, 8, D) a +0 long sword a cursed -2 leather armour a +0 buckler (72, 11, D) a +0 club (72, 23, D) Saetirub's Grimoire of Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Shatter Earth 9 a book of Dreams (73, 23, D) the Compendium of the Bewitching Mountains Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Iron Shot Conjuration/Earth 6 d - Darkness Hexes 6 (74, 8, D) a cursed -2 dagger a +0 robe a +2 dagger of protection a +0 robe (74, 9, D) a +0 long sword a +0 cloak a +0 rapier a +0 leather armour (74, 12, D) a +0 dire flail (75, 8, D) a +0 battleaxe a +0 long sword a +0 leather armour a +0 short sword (75, 9, D) a cursed +0 rapier a +0 short sword (75, 13, D) a book of Misfortune (75, 15, D) the Compendium of Sinister Stones Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Passwall Transmutation/Earth 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (75, 16, D) a book of Enchantments (75, 19, D) a book of Conjurations (75, 21, D) a book of Geomancy