sergedm the Dungeon (0, 14, D) a +0 dagger a +0 robe (0, 16, D) a +0 dagger a +0 robe a +0 short sword a +0 giant club (2, 8, D) a +2 plate armour (2, 9, D) a +0 quarterstaff of speed (2, 10, D) a +1 dagger of electrocution (2, 11, D) a +1 trident of piercing (3, 8, D) a +2 plate armour (3, 9, D) a +3 flail of protection (3, 10, D) a +0 long sword of holy wrath (3, 11, D) a +2 hand axe of chopping (7, 12, D) a +0 club (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones (13, -8, D) a +0 dagger a +0 robe (14, -1, D) a +0 glaive a +3 leather armour of poison resistance (16, -9, D) a +4 scimitar of flaming a +0 robe an uncursed staff of poison a cursed -3 ring of evasion (16, -7, D) a +3 trident of flaming a +0 robe (16, -5, D) a manual of Long Blades (17, -8, D) a +0 glaive a +0 trident a +0 robe the +6 halberd "Woseomp" {chop, rPois rN+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It protects you from negative energy. a +0 robe a +0 dagger (17, 19, D) a +4 chain mail (17, 20, D) a +4 chain mail (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 war axe of chopping (18, -5, D) a +0 dagger (18, 19, D) a +4 chain mail (18, 21, D) a +2 rapier of venom (18, 22, D) a +2 halberd of venom (18, 23, D) a +2 dire flail of crushing (20, -5, D) a +2 whip of holy wrath a +0 robe (21, -4, D) a +3 antimagic broad axe (21, 0, D) a cursed -2 dagger a +0 robe a +0 war axe a +0 scale mail (22, -7, D) a +0 dagger (22, -3, D) a +0 dagger (22, 9, D) a +0 arbalest 11 bolts (22, 11, D) 2 bolts (22, 15, D) a +1 war axe of flaming a +0 chain mail (23, 8, D) a +0 arbalest 14 bolts (23, 17, D) a +0 glaive a +0 robe (25, 15, D) a +0 short sword a +0 plate armour (25, 16, D) a +0 trident (27, 16, D) a +0 mace a +0 chain mail (27, 17, D) a cursed -1 flail (28, 17, D) a +4 scimitar of flaming (29, 17, D) a +7 dire flail of protection (30, 17, D) a +0 flail (31, 14, D) a +0 spear a +0 animal skin (32, 17, D) a +0 leather armour (36, -2, D) a +0 demon whip of draining (36, -1, D) the +9 spear "Fecull" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). a +0 arbalest 16 bolts (36, 0, D) a plain deck of destruction (36, 1, D) a +0 long sword a box of beasts (36, 2, D) the +5 ring mail of the Original Sin {+Fly Str-5 Int+8 Dex+4} It affects your strength (-5). It affects your intelligence (+8). It affects your dexterity (+4). It lets you fly. (36, 7, D) a +0 short sword a +0 giant club a +0 giant club (37, -1, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (37, 0, D) a +2 war axe of freezing a +0 leather armour a +0 dagger (37, 1, D) a +5 giant spiked club (37, 2, D) a lamp of fire (37, 8, D) a +0 hand axe (37, 17, D) a +0 spear a +0 club (37, 22, D) a +2 trident of protection (still there?) a +0 glaive (still there?) (38, 21, D) a +5 flail of crushing (unseen) (40, 7, D) a +0 long sword a +0 chain mail (42, 1, D) a +0 war axe a +0 chain mail (42, 3, D) a +0 long sword a +2 plate armour of poison resistance (42, 5, D) a +0 war axe a +0 chain mail (43, 5, D) a +0 rapier a +0 robe (44, -2, D) a +0 great sword a +0 chain mail (45, 0, D) a +3 lajatang (45, 1, D) a +3 longbow (45, 2, D) a +5 dire flail (45, 4, D) a +3 giant spiked club (45, 5, D) a +3 arbalest (45, 6, D) a +3 arbalest (46, 0, D) a +0 hand axe (46, 2, D) a +3 double sword (46, 4, D) a +3 lajatang (46, 6, D) a +3 battleaxe (47, 0, D) a +3 flail of crushing (47, 1, D) a +3 shortbow of freezing (47, 2, D) a +3 lajatang (47, 4, D) a +0 vampiric spear (47, 5, D) a +3 great mace (47, 6, D) a +3 double sword of flaming (48, -10, D) 2 arrows (49, -15, D) a +0 great mace a +3 plate armour of fire resistance (49, -12, D) a cursed -1 longbow 48 arrows a +0 leather armour a +0 short sword a +0 cloak (49, -11, D) a +1 great sword of flaming a +4 mace of protection (49, -10, D) a troll hide (49, 2, D) a +0 longbow of velocity (49, 3, D) a +3 antimagic mace (50, -10, D) a +0 rapier a +0 rapier a +1 leather armour of cold resistance an elf corpse (skeletalised by now) (50, -9, D) a +0 long sword (unseen) (50, -2, D) a +0 battleaxe a +0 chain mail (50, 20, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 22, D) a +0 quarterstaff (51, -12, D) a +0 dire flail a +0 dire flail (51, 0, D) 50 arrows (51, 1, D) 50 arrows (51, 2, D) 50 arrows (51, 3, D) 50 arrows (51, 6, D) a +0 mace (51, 20, D) a +0 war axe (52, -11, D) a +6 quick blade a +0 robe a +0 buckler (52, -9, D) a cursed +0 longbow (unseen) (52, -8, D) 2 arrows (52, -2, D) a +0 war axe a +0 chain mail a +0 arbalest 21 bolts (53, -12, D) a +1 great mace (unseen) (53, -2, D) a +0 great sword a +0 plate armour (53, 11, D) 18 bolts (53, 12, D) a +0 pair of boots (53, 14, D) a +0 robe (54, -3, D) a bolt (54, -2, D) a +0 arbalest a +1 war axe of chopping a +0 plate armour a +0 great mace a +0 plate armour a +0 war axe a +0 chain mail a +0 shield a +0 halberd a +0 plate armour a +0 dire flail a +0 arbalest 28 bolts a +0 chain mail a cursed -2 great sword a +0 plate armour (55, -10, D) a +0 shortbow 19 arrows (55, -3, D) a bolt (55, -2, D) a +0 arbalest a +0 long sword 11 bolts a +0 chain mail (56, -3, D) a +0 long sword a +0 chain mail (56, -2, D) a +0 arbalest 18 bolts a +0 great sword a +1 chain mail of magic resistance (57, -3, D) a bolt (57, -2, D) a +0 arbalest 17 bolts (57, 12, D) a book of the Dragon (57, 14, D) a book of Conjurations (57, 15, D) a book of Geomancy (57, 16, D) Sif Muna's Guide on Boosting Stones Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Petrify Transmutation/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Lee's Rapid Deconstruction Earth 5 (57, 18, D) an Akashic Record (57, 19, D) a book of Party Tricks (57, 20, D) Vehumet's Reference Book on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Sticky Flame Conjuration/Fire 4 (57, 22, D) a book of Minor Magic (58, -2, D) a bolt (58, -1, D) a +2 war axe of electrocution a +0 plate armour (58, 13, D) a +0 short sword a +0 short sword a +0 leather armour (58, 15, D) a +0 long sword (unseen) (59, 14, D) the Almanac of Creation and Combat Magic Spells Type Level a - Call Canine Familiar Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Fire Conjuration/Fire 6 d - Summon Hydra Summoning 7 (59, 16, D) a book of Party Tricks (59, 18, D) a Young Poisoner's Handbook (59, 19, D) Amoj's Guide on Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 (59, 20, D) a book of Summonings (60, 1, D) a +0 arbalest a +0 arbalest 28 bolts (60, 7, D) a +0 battleaxe a +0 chain mail (61, -16, D) the ring of Departure {AC+5 Dex+4} [ring of protection] It affects your AC (+5). It affects your dexterity (+4). (61, -15, D) the ring "Kaecug" {SInv Stlth+} [ring of stealth] It lets you see invisible. It makes you more stealthy. (62, -16, D) the ring of Finality {Fire +Blink rElec Str-4 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. (63, -16, D) the ring of the Five Beggars {Ice Int+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (63, -15, D) the amulet "Wiudeeth" {Spirit rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. (63, 11, D) the ring of Hoebulum {MR+ Int-5 Dex+6} [ring of protection from magic] It affects your intelligence (-5). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (63, 22, D) a +3 ring of dexterity a +3 ring of protection the amulet "Fiarch" {+Rage rC+ Dex+4} [amulet of rage] It affects your dexterity (+4). It protects you from cold. It lets you go berserk. (64, -15, D) the ring "Ceenlota" {+Inv rC+ EV+2 Slay-2} [ring of evasion] It affects your evasion (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It lets you turn invisible. (64, 11, D) the ring "Yrchoa" {+Blink Dex+6} [ring of dexterity] It affects your dexterity (+6). It lets you blink. (65, -13, D) a +0 glaive (65, -3, D) a +0 club a +0 ring mail (65, -2, D) a cursed +0 giant club (65, 12, D) the ring "Rauwunu" {Wiz rN+ Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It protects you from negative energy. (65, 21, D) the amulet "Neyxoduont" {Regen+ Stlth+} [amulet of regeneration] It increases your rate of regeneration. It makes you more stealthy. (65, 22, D) the amulet of Boiliugre {Faith rElec rPois rC-} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (66, -16, D) a +2 trident of protection (66, -15, D) a +4 scythe of slicing (66, 0, D) 50 bolts (66, 1, D) 50 bolts (66, 2, D) 50 bolts (66, 3, D) 50 bolts (66, 11, D) the ring "Atunle" {rF++ MR+} [ring of protection from magic] It greatly protects you from fire. It affects your resistance to hostile enchantments. (66, 12, D) a +5 ring of slaying (66, 22, D) the ring of the Komodo Dragon {rPois Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. (66, 23, D) the amulet "Sextaily" {Reflect rPois Slay+3 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your SH (+4). (67, -2, D) a tomahawk (67, 11, D) the ring "Kuemmissew" {rElec rF+ Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (67, 12, D) the ring "Xuaxem" {MR+ EV+6 Str-2 Int+3 Stlth+} [ring of evasion] It affects your evasion (+6). It affects your strength (-2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (67, 21, D) the ring "Erchuqoawn" {rN+ EV+4 Slay+5 Stlth+} [ring of evasion] It affects your evasion (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It makes you more stealthy. (67, 22, D) the amulet "Zukaq Luc" {+Rage SInv} [amulet of rage] It lets you see invisible. It lets you go berserk. (67, 23, D) the ring "Jiyny" {rF- rC+++ Str+5 Dex+4} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+4). It makes you vulnerable to fire. It renders you almost immune to cold. (68, -7, D) a +0 dagger (68, -3, D) a +0 dagger a +0 robe (68, 0, D) a +4 ring mail of positive energy (68, 3, D) a +0 cloak of poison resistance (68, 11, D) the ring "Tiozett" {rF+ MR+ SInv} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (68, 12, D) the ring "Lyigun" {rF+ rC+ Int+2 Dex+6 Slay+3} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. (68, 14, D) a +0 robe (68, 22, D) the ring "Telui" {rElec rC+ MP-9 Dex+5 SInv} [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (69, 12, D) the ring of the Priest {rC+ EV+6 Dex+8} [ring of evasion] It affects your evasion (+6). It affects your dexterity (+8). It protects you from cold. (69, 14, D) a +0 whip a +0 robe a +0 hand axe a +0 long sword a +0 cloak (70, 0, D) the +4 chain mail of Theory {rPois rF+++ rC- Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. (70, 2, D) a +0 cloak of invisibility (70, 4, D) a +2 swamp dragon armour (70, 6, D) a +2 swamp dragon armour (70, 8, D) a +0 glaive (70, 11, D) the ring of Distig {MR++ Dex+6} [ring of dexterity] It affects your dexterity (+6). It affects your resistance to hostile enchantments. (70, 14, D) a +0 long sword (71, 0, D) a +2 gold dragon armour (71, 2, D) a +7 scale mail (71, 4, D) a +2 swamp dragon armour (71, 6, D) a +4 ring mail (71, 14, D) a +0 long sword (72, -3, D) a +0 giant spiked club (72, 1, D) a +5 plate armour (72, 4, D) a +0 scale mail (72, 5, D) a +2 mottled dragon armour (72, 6, D) a +1 cloak (72, 7, D) a +0 helmet (72, 14, D) a cursed +0 dagger a +0 robe (73, -2, D) a +0 war axe a +0 plate armour (73, 11, D) a +0 hand axe (74, -1, D) a +0 halberd a +0 chain mail a +0 long sword 4 tomahawks a +0 plate armour (74, 8, D) a cursed +0 dire flail a +0 dire flail (74, 9, D) a cursed -1 whip a cursed +0 cloak (74, 11, D) a +0 dagger a +0 robe (74, 15, D) an uncursed staff of energy (74, 16, D) a wand of iceblast (7/15) (75, -8, D) a +0 dire flail a +0 great mace an ettin corpse (75, 15, D) 2 potions of cure mutation (75, 17, D) a potion of cure mutation