sergedm the Dungeon (0, 19, D) a +0 flail (2, 3, D) a +2 mace (2, 4, D) a +2 quarterstaff (3, 3, D) a +2 trident (3, 4, D) a +2 dagger (4, 3, D) a +2 falchion (4, 4, D) a +2 hand axe (4, 11, D) a cursed -1 dagger (5, 14, D) a +3 ring mail (5, 15, D) a +3 chain mail (6, 14, D) a +1 hand axe of freezing (6, 15, D) a +2 mace of crushing (7, 8, D) a +0 club (7, 14, D) a +2 dagger of electrocution (7, 15, D) a +0 quarterstaff of protection (7, 23, D) a +0 giant club (8, 4, D) 2 scrolls of vulnerability (8, 14, D) a +0 long sword of holy wrath (8, 15, D) a +2 trident of piercing (9, 4, D) 10 stones (15, 8, D) a spiny frog corpse (skeletalised by now) (17, 8, D) a wyvern skeleton (17, 19, D) a +3 plate armour (17, 20, D) a +5 ring mail (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 war axe of chopping (17, 23, D) a +2 halberd of protection (18, 8, D) a +2 flail of holy wrath (18, 19, D) a +0 naga barding (18, 20, D) a +5 ring mail (18, 21, D) a +0 lajatang (18, 22, D) the +2 scimitar "Teikerch" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (18, 23, D) a +2 dire flail of protection (22, 12, D) 3 inedible chunks of flesh (22, 17, D) a +0 mace a bolt a +0 trident (23, 18, D) a +0 arbalest 24 bolts (24, 14, D) a +0 short sword (26, 20, D) 2 chunks of flesh (27, 19, D) a hippogriff corpse