Dungeon Sprint DCSS version 0.18-a0-1405-g73f4075 (webtiles) character file. 25 sergedm the Conjurer (level 2, -10/15 HPs) Began as a Deep Elf Conjurer on Feb 24, 2016. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:05 (210 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 210, Time: 00:01:06 Health: -10/15 AC: 7 Str: 5 XL: 2 Next: 82% Magic: 2/9 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 6 levels left rFire . . . SeeInvis . e - +2 dagger (protect) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons e - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration h - a chunk of flesh Skills: + Level 3.3 Dodging + Level 2.9 Stealth * Level 4.2 Spellcasting + Level 6.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray misses the ogre. The ogre hits you with a giant club. Your magical contamination has completely faded away. The searing ray hits the ogre. The ogre is almost dead. The ogre barely misses you. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) You miscast Searing Ray. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### # #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 23 | D | Killed Ijyb 23 | D | Reached skill level 6 in Conjurations 23 | D | Reached XP level 2. HP: 8/15 MP: 1/9 182 | D | Learned a level 2 spell: Searing Ray 185 | D | Noticed an ogre 210 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 6 | 6.7 Stealth | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 2