septik Level 1 of the Dungeon (0, 0, D:1) a +0 shield (-2, 11, D:1) a +0 scale mail (10, 13, D:1) a +0 club (7, 15, D:1) a +0 club (unseen) (17, 16, D:1) a +0 ring mail (20, 16, D:1) a +0 club (40, 17, D:1) a +0 leather armour (-13, 25, D:1) a +0 club (31, 39, D:1) a +0 dagger (38, 41, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (-39, 8, D:2) a +0 dagger (unseen) (-39, 9, D:2) a +0 dagger a cursed +0 animal skin (-40, 14, D:2) a +0 dagger (-1, 14, D:2) 4 gold pieces (-1, 15, D:2) a +0 robe (-37, 17, D:2) a +0 leather armour (-41, 21, D:2) a +0 robe (-36, 21, D:2) a cursed -3 whip (-28, 31, D:2) a +0 dagger of freezing (1, 32, D:2) a +0 dagger (18, 33, D:2) a +0 scale mail Level 3 of the Dungeon (3, 1, D:3) a +0 dagger a +0 robe (-19, 2, D:3) a cursed -2 spear (-6, 2, D:3) a +0 dagger a +0 robe a +0 club a +0 short sword a +0 leather armour a +0 mace a +0 chain mail (3, 2, D:3) a +0 club a +0 scale mail (-37, 21, D:3) a +0 club (-7, 39, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) an arrow (0, 1, D:4) an arrow (0, 2, D:4) an arrow (0, 3, D:4) an arrow (0, 4, D:4) an arrow (0, 6, D:4) a +0 shortbow 7 arrows (-17, 36, D:4) a +0 dagger a +0 robe (-19, 40, D:4) a +0 hand axe (-17, 41, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 flail (-2, 3, D:5) a -2 ring of dexterity (-11, 9, D:5) a +0 leather armour (-8, 10, D:5) 17 poisoned bolts (11, 11, D:5) 12 bolts (-49, 22, D:5) 21 sling bullets (-15, 29, D:5) 16 bolts (-12, 30, D:5) a +0 ring mail (-32, 33, D:5) 17 bolts of penetration (-26, 37, D:5) a +0 giant club (-14, 42, D:5) a cursed +0 whip (-16, 49, D:5) a +0 hand axe 13 arrows a +0 shortbow (-9, 49, D:5) an arrow (0, 51, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (-15, 4, D:6) a +0 scale mail (1, 12, D:6) a +0 trident (-21, 13, D:6) a +0 dagger a +0 robe (-12, 13, D:6) 15 bolts (-12, 17, D:6) an arrow (-10, 17, D:6) a +0 shortbow 24 arrows (20, 18, D:6) 21 arrows (0, 20, D:6) a +0 chain mail (-23, 23, D:6) a +0 dire flail a +0 chain mail (-16, 34, D:6) a +0 dagger (-15, 34, D:6) 3 arrows (-17, 36, D:6) a +0 shortbow 21 arrows (-20, 42, D:6) a +0 club (-1, 43, D:6) a +0 whip (0, 43, D:6) a +0 hand axe a +0 plate armour (1, 43, D:6) a +0 flail a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 club a cursed +0 leather armour (-6, 7, D:7) a +0 hand axe a +0 animal skin (15, 17, D:7) a cursed +0 scale mail (17, 17, D:7) a +0 flail (1, 19, D:7) a +0 robe (2, 26, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (-5, 2, D:8) a +0 scythe (-30, 13, D:8) a +0 great sword a +0 robe (-29, 13, D:8) a +3 great sword a +0 robe (-3, 13, D:8) a +0 robe (-29, 16, D:8) a +0 flail a +0 robe (-29, 17, D:8) a +0 long sword a +0 robe (-19, 18, D:8) a +0 falchion (18, 19, D:8) a +1 war axe a +0 robe (18, 20, D:8) a +3 halberd of freezing a +0 robe (20, 22, D:8) a cursed +0 short sword a +0 robe (20, 25, D:8) a cursed +3 great sword a +0 robe (21, 25, D:8) a cursed +3 trident of freezing a +0 robe (-20, 26, D:8) a +0 falchion (-7, 28, D:8) a +0 giant spiked club (-7, 29, D:8) a +0 glaive (-35, 35, D:8) 15 bolts a scroll of random uselessness (-17, 37, D:8) a +0 giant club a +0 giant spiked club (-34, 44, D:8) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scimitar (-2, 18, Lair:1) a +0 short sword (-1, 18, Lair:1) a +0 plate armour (14, 28, Lair:1) a +0 robe (-12, 30, Lair:1) 3 exploding tomahawks 271 stones a +0 hunting sling (-11, 30, Lair:1) the +0 leather armour of Safamug {*Drain +Blink rC- MR+++} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. a +1 helmet (-10, 30, Lair:1) an uncursed ring of see invisible an uncursed ring of positive energy an uncursed ring of flight (-12, 31, Lair:1) a wand of fire (6) a wand of draining (3) a wand of fire (15) a wand of random effects (18) a wand of digging (8) (-11, 31, Lair:1) a scroll of enchant armour (-10, 31, Lair:1) a potion of magic 7 potions of curing (-6, 31, Lair:1) 3 potions of poison 2 potions of degeneration (-12, 32, Lair:1) a book of Flames (-11, 32, Lair:1) 8 slices of pizza 3 beef jerkies 5 meat rations 12 royal jellies (48, 39, Lair:1) a +0 plate armour (0, 45, Lair:1) a +0 quarterstaff (22, 48, Lair:1) a scroll of random uselessness (18, 50, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scimitar 3 throwing nets a +0 ring mail (35, 5, Lair:2) a +0 leather armour (37, 8, Lair:2) a water moccasin corpse (-5, 13, Lair:2) 17 silver sling bullets (30, 13, Lair:2) 11 silver bolts (13, 18, Lair:2) a +0 robe (14, 22, Lair:2) the +1 robe of the Blind Marksman {+Fly rF- rN+ Str+2} It affects your strength (+2). It makes you vulnerable to fire. It protects you from negative energy. It lets you fly. (3, 26, Lair:2) a +0 ring mail (13, 30, Lair:2) a +0 quarterstaff (17, 39, Lair:2) 23 arrows