sentinel Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (1, 2, D:1) a +0 short sword (2, 1, D:1) a +1 whip of venom 2 stones a kobold corpse (3, 2, D:1) a rat corpse (11, -5, D:1) 2 stones (16, -5, D:1) a giant cockroach corpse (17, 10, D:1) a +0 dagger 4 stones (17, 12, D:1) 3 stones (18, 9, D:1) a jackal corpse (18, 10, D:1) a jackal corpse (19, 10, D:1) a jackal corpse (24, 1, D:1) a +0 dagger a goblin corpse (24, 2, D:1) a bat corpse Level 2 of the Dungeon (0, 0, D:2) a +0 flail (3, -4, D:2) a +0 dagger (4, -2, D:2) a +0 club a goblin corpse (5, -4, D:2) a +0 dagger (5, -2, D:2) a +0 club a +0 club a goblin corpse (8, 3, D:2) 6 stones (9, 2, D:2) the +3 hand axe of Gejouz {protect, rN+ Str+4 SInv Stlth-} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen)