Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 1570019238132447935 70 sentinel the Gusty (level 3, -5/26 HPs) Began as a Demigod Air Elementalist on Jan 26, 2024. Slain by a gnoll bouda ... wielding a +0 whip (11 damage) ... on level 4 of the Dungeon. The game lasted 00:05:02 (788 turns). sentinel the Gusty (Demigod Air Elementalist) Turns: 788, Time: 00:05:02 Health: -5/26 AC: 4 Str: 9 XL: 3 Next: 76% Magic: 0/10 EV: 11 Int: 21 God: Gold: 23 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 leather armour rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons d - a +0 club g - a +0 dagger (weapon) Missiles e - 3 poisoned darts Armour a - a +0 robe f - a +0 leather armour (worn) h - a +0 helmet (worn) Scrolls c - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 0.8 Conjurations + Level 3.7 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 8% 1 b - Static Discharge Conj/Air 24% 3-4/arc 11% 2 c - Swiftness Air 18% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 19% 1 Airstrike Air 9% 2d(2-18) 38% 4 Confusing Touch Hex 3% N/A 50% 3 Sigil of Binding Hex 3% N/A 50% 3 Vampiric Draining Necr 3% 2d6 50% 3 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26952 Temple: D:4-7 Shops: D:4 = Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Okay, then. Okay, then. You can't wear that. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Okay, then. Things that are here: a +0 sling; a +0 dagger You swing at nothing. Magic restored. A bat comes into view. A bat is nearby! The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 16 gold pieces. You now have 20 gold pieces (gained 16). Found a stone staircase leading down. Found a quarterstaff. There is a stone staircase leading down here. You climb downwards. Found a book of Debilitation and 3 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. You pick up a book of Debilitation and begin reading... You add the spells Slow, Sigil of Binding, Vampiric Draining and Confusing Touch to your library. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. As you open the door, it creaks loudly! There is an open door here. You now have 23 gold pieces (gained 3). There is an open door here. Found Baskuby's Jewellery Shoppe. Found a book of Minor Magic. An orc comes into view. It is wielding a +0 whip. The orc shouts! The zap misses the orc. The zap misses the orc. The zap hits the orc. The orc is heavily wounded. A gnoll bouda comes into view. It is wielding a +0 whip. The zap hits the orc but does no damage. The orc is heavily wounded. The gnoll bouda shouts! The orc hits you with a +0 whip. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda, p - orc Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (72% to hit) The zap hits the orc. The orc is almost dead. The zap hits the gnoll bouda but does no damage. The orc closely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (72% to hit) The zap misses the orc. The zap hits the gnoll bouda. The gnoll bouda is lightly wounded. The orc hits you with a +0 whip. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. The orc attacks as it pursues you! The orc hits you with a +0 whip. The orc attacks as it pursues you! The orc closely misses you. There is an open door here. The zap hits the orc. You kill the orc! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, 72% to hit) Okay, then. The zap hits the gnoll bouda. The gnoll bouda is moderately wounded. The zap hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Your attacks no longer feel as feeble. There is a stone staircase leading up here. The zap hits the gnoll bouda. The gnoll bouda is moderately wounded. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll bouda is struck by an arc of lightning. The gnoll bouda is heavily wounded. You are struck by an arc of lightning. The gnoll bouda closely misses you. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll bouda hits you with a +0 whip! You hit the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. Okay, then. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda misses you. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip! You die... #### ##+## #.. ##...## ##.##### ##.....## #....... ##.......###.#....# #.........##......# +.........')....... #.........####..... ##@g.....## ##.... ##....>## ##..≈ ##.........# #.≈. ########### #≈.. #.≈. #..≈ .... ...# You could see a gnoll bouda. Vanquished Creatures Robin (D:2) A gnoll (D:1) An adder (D:3) A dart slug (D:1) An orc (D:4) 2 bats An endoplasm (D:2) 2 giant cockroaches (D:1) 9 goblins 3 hobgoblins 3 jackals (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 frilled lizards (D:1) A kobold (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demigod Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 52 | D:1 | Reached skill level 3 in Air Magic 115 | D:1 | Reached XP level 2. HP: 16/20 MP: 4/7 377 | D:2 | Learned a level 2 spell: Static Discharge 447 | D:3 | Reached XP level 3. HP: 23/26 MP: 0/9 453 | D:2 | Learned a level 3 spell: Swiftness 465 | D:2 | Noticed Robin 628 | D:2 | Killed Robin 742 | D:5 | Entered Level 5 of the Dungeon 753 | D:4 | Found Baskuby's Jewellery Shoppe. 763 | D:4 | Noticed Sigmund 788 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_cross, corexii_corridor_pit D:2: layout_loops_ring, uniq_natasha, uniq_robin D:3: layout_loops_ring, uniq_grinder, uniq_crazy_yiuf_cottage D:4: layout_loops_corners, nzn_wu_jian_contemplation, cheibriados_altar_2, serial_shops, nicolae_diamond_shop, hellmonk_guarded_unrand_hermit, uniq_sigmund D:5: layout_loops_ring, kiku_gazebo_garden_becter, mainiacjoe_overflow_alcove_2, mainiacjoe_overflow_six_doors_small, uniq_prince_ribbit1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.8 Air Magic | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 17 Dagger || 11 Cast: Shock || 69 Static Discharge || 3 Use: Scroll || 1 Armour: Robe || 32 Leather armour || 9 Dodge: Dodged || 36