Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 3911894469321353614 10 sentinel the Digger (level 2, 20/20 HPs) Began as a Meteoran Earth Elementalist on July 26, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:25 (323 turns). sentinel the Digger (Meteoran Earth Elementalist) Turns: 323, Time: 00:01:25 Health: 20/20 AC: 2 Str: 9 XL: 2 Next: 47% Magic: 5/7 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 1.4 Stealth + Level 3.2 Spellcasting - Level 1.2 Transmutations + Level 4.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 j - Passwall Tmut/Erth 9% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 18% 3d8 24% 3 Petrify Tmut/Erth 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 1440 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. A goblin comes into view. It is wielding a +0 club. The blast of sand hits the goblin! You kill the goblin! Things that are here: a +0 club; a goblin corpse A kobold comes into view. It is wielding a +0 whip. The kobold shouts! Unknown command. The kobold throws a stone. The stone misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand misses the kobold. The kobold throws a stone. The stone hits you. The blast of sand hits the kobold! You kill the kobold! Your Spellcasting skill increases to level 3! You have reached level 2! Memorise Passwall, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'j'. Things that are here: a +0 whip; a stone A rat comes into view. A rat is nearby! The blast of sand hits the rat! You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. You open the door. There is an open door here. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A hobgoblin comes into view. There is an open door here. You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. The blast of sand hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. x2 The blast of sand hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. Your magical contamination has completely faded away. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 10% risk of failure) Press: ? - help, Dir - move target A rock wall. You miscast Passwall. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Passwall (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 10% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Casting: Passwall (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 10% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You enter the shallow water. Moving in this stuff is going to be slow. Your magical contamination has completely faded away. Casting: Passwall (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 10% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. HP restored. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 whip; a stone A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! But you're not safe! You enter the shallow water. Moving in this stuff is going to be slow. The blast of sand hits the kobold! You kill the kobold! You hear a splash. Your Earth Magic skill increases to level 4! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. A bat comes into view. The bat misses you. But you're not safe! But you're not safe! The blast of sand hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a bat corpse. You enter the shallow water. Moving in this stuff is going to be slow. There is a large open door here. There is an open door here. You see here a rat skeleton. Things that are here: a +0 whip; a stone Things that are here: a +0 club; a goblin skeleton A quokka comes into view. The quokka moves out of view. But you're not safe! The blast of sand hits the quokka. The quokka is severely wounded. The blast of sand hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈~#......#≈~~~.##.PP## ~###....###.~~..##.## ..#......#..~~##.### ###......######### ####.### #..# ######### ##)# #.......# #.###.#####.# #.....##..@.# , ###.#####...# , #.# #..#.# #.# #....# #.# #....# #.###.....# * #...#..#..# , #...#.., .# , #...# , There were no monsters in sight! Vanquished Creatures A giant cockroach (D:3) A goblin (D:2) A hobgoblin (D:2) 2 kobolds (D:2) A quokka (D:2) 2 bats (D:2) A rat (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Meteoran Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 46 | D:3 | Noticed a black bear 85 | D:2 | Reached XP level 2. HP: 19/20 MP: 4/7 89 | D:2 | Learned a level 2 spell: Passwall 189 | D:2 | Reached skill level 4 in Earth Magic 323 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, dreamdust_ecumenical_altar_grove, serial_shops, shop, shop, shop_statue, minmay_unequal D:2: wad_lake_hut, layout_basic, serial_shops, nicolae_diamond_shop, nicolae_shop_hallway_plus, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_trees, minmay_misc_feat_rugged, uniq_natasha D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Earth Magic | 4 | 4.0 Dodging | | 2.4 Stealth | | 1.4 Transmutations | | 1.2 Action || total -------------------------++------- Cast: Sandblast || 14 Passwall || 2 Armor: Robe || 2 Dodge: Dodged || 3