Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 18130550170257639931 2923 sentinel the Thaumaturge (level 10, 0/81 HPs) Began as a Meteoran Earth Elementalist on Sept 30, 2022. Was an Initiate of Ashenzari. Slain by a four-headed hydra (4 damage) ... on level 11 of the Dungeon. The game lasted 00:13:09 (1318 turns). sentinel the Thaumaturge (MeEE) Turns: 1318, Time: 00:13:10 Health: 0/81 AC: 3 Str: 11 XL: 10 Next: 27% Magic: 24/24 EV: 12 Int: 20 God: Ashenzari [......] Gold: 0 SH: 0 Dex: 15 Spells: 20/27 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +++.. (no boots) Stlth +......... e - amulet of magic regeneration HPRegen 0.23/turn m - ring of willpower MPRegen 0.59/turn q - ring of willpower @: very slightly contaminated, glowing A: sense surroundings 2, otherworldly, glowing, explore regen a: Renounce Religion You were on level 11 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 13 of its levels. Inventory: Hand Weapons k - a +1 dagger Missiles l - 3 silver javelins n - a throwing net u - 2 javelins Armour a - a +0 robe (worn) d - a +0 helmet (worn) o - a +0 buckler s - a +0 troll leather armour Jewellery c - a ring of protection from cold e - an amulet of magic regeneration (around neck) m - a ring of willpower (left hand) p - a ring of ice q - a ring of willpower (right hand) Wands V - a wand of flame (9) Scrolls g - a scroll of silence {!r} j - a scroll of amnesia r - a scroll of identify t - 2 scrolls of teleportation Potions b - 3 potions of magic f - a potion of lignification {unknown} h - a potion of haste i - a potion of degeneration {unknown} Skills: - Level 5.0 Fighting + Level 3.9 Throwing - Level 2.4 Dodging - Level 1.4 Stealth - Level 9.0 Spellcasting - Level 5.0 Conjurations - Level 5.0 Translocations - Level 3.0 Transmutations - Level 6.0 Earth Magic - Level 7.0 Invocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 66% 2d15 1% 1 b - Stone Arrow Conj/Erth 62% 3d10 2% 3 c - Passwall Tmut/Erth 22% N/A 1% 2 g - Apportation Tloc 58% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Call Imp Summ 9% N/A 12% 2 Mephitic Cloud Conj/Pois/Air 15% N/A 12% 3 Petrify Tmut/Erth 27% N/A 12% 4 Alistair's Intoxication Tmut/Pois 10% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Zot: 5851 Temple (1/1) D:4 Zot: 574 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Dithmenos Elyvilon Fedhas Makhleb Okawaru Sif Muna Uskayaw Vehumet Xom Yredelemnul Shops: D:7 * D:11 [ Innate Abilities, Weirdness & Mutations You passively map the area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (84% to hit) The stone arrow hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! Casting: Stone Arrow (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 84% to hit) The stone arrow hits the centaur! You kill the centaur! Your Throwing skill increases to level 3! There is an entrance to Edacao's Antique Armour Shop here. There is a stone staircase leading down here. You climb downwards. HP restored. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Stone Arrow (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. Magic restored. You continue meditating on the rock. You finish merging with the rock. Found an escape hatch in the floor. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. The acid dragon roars! Found a scale mail. Found a stone staircase leading up. There is a stone staircase leading up here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon (74% to hit) The stone arrow hits the acid dragon. The acid dragon is lightly wounded. The acid dragon spits acid at you. The splash of acid misses you. Casting: Stone Arrow (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (lightly wounded, catching its breath, 74% to hit) The stone arrow hits the acid dragon! The acid dragon is heavily wounded. The acid dragon enters a dispersal trap! You blink. The acid dragon blinks! Casting: Stone Arrow (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (heavily wounded, catching its breath, 74% to hit) The stone arrow hits the acid dragon! You kill the acid dragon! There is a stone staircase leading up here. You climb upwards. Magic restored. There is a stone staircase leading down here. Casting: Stone Arrow (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Found 7 gold pieces. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Found a ring of willpower. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a ring of willpower Yoink! You pull the item towards yourself. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or m - a ring of willpower; > or c - a ring of protection from cold You remove your ring of protection from cold. q - a ring of willpower (right hand) Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Found an escape hatch in the ceiling. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You miscast Passwall. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. The four-headed hydra roars! The gnoll shouts! You hear a shout! x3 The four-headed hydra bites you! x2; The four-headed hydra bites you. The four-headed hydra bites you but does no damage. The gnoll shouts! You begin to meditate on the wall. You continue meditating on the rock. The four-headed hydra bites you! The four-headed hydra bites you. The four-headed hydra bites you! The four-headed hydra misses you. You continue meditating on the rock. The four-headed hydra bites you but does no damage. The four-headed hydra bites you! x2 * * * LOW HITPOINT WARNING * * * The four-headed hydra bites you. You die... ** , , * * * #+############ * ........# .<..........# ........# ...........# ,, ,,........#,,,..........# ........# .........#, , , , ........######........# , ........#....+........# , ,..g.....#....#........# .gg..g.@#....#........#. * ,..g...D.#....#........#. ...#....#....#........#. . #....#....#........#. , , #....#....#........#. , ,#....#....#........#. , , * * #....#....##########. , , , #....#..... , ,#. *, , , * #......, , #. You could see a four-headed hydra, a gnoll sergeant and 4 gnolls. Vanquished Creatures A two-headed ogre (D:6) Pikel (D:5) 2 trolls (D:10) An acid dragon (D:12) A black bear (D:7) 2 ice beasts An ogre (D:5) A centaur (D:11) A bullfrog (D:6) A kobold brigand (D:11) 2 scorpions (D:6) 2 wights (D:7) A jelly (D:5) 3 howler monkeys (D:11) 2 hounds A gnoll bouda (D:7) 2 orc priests (D:5) Ijyb (D:3) 5 gnolls (D:7) An adder (D:2) 4 white imps 2 ufetubi A dart slug (D:5) 10 orcs 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches 2 goblins A hobgoblin (D:1) 4 kobolds (D:11) A bat (D:1) 62 creatures vanquished. Vanquished Creatures (others) Sigmund (D:5) 1 creature vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Meteoran Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 70 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/6 98 | D:1 | Learned a level 2 spell: Passwall 100 | D:1 | Learned a level 1 spell: Apportation 107 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/8 111 | D:2 | Learned a level 3 spell: Stone Arrow 118 | D:2 | Reached skill level 1 in Translocations 142 | D:3 | Noticed Ijyb 146 | D:3 | Paralysed by Ijyb for 5 turns 153 | D:3 | Killed Ijyb 154 | D:3 | Reached skill level 5 in Earth Magic 154 | D:3 | Reached XP level 4. HP: 24/33 MP: 2/9 186 | D:5 | Entered Level 5 of the Dungeon 187 | D:5 | Noticed an ogre 192 | D:5 | Killed an ogre 193 | D:5 | Reached XP level 5. HP: 23/38 MP: 6/10 278 | D:5 | Reached XP level 6. HP: 43/45 MP: 7/11 296 | D:5 | Reached skill level 3 in Spellcasting 344 | D:5 | Noticed Pikel 357 | D:5 | Killed Pikel 358 | D:5 | Reached skill level 4 in Spellcasting 358 | D:5 | Reached skill level 5 in Conjurations 358 | D:5 | Reached skill level 5 in Spellcasting 358 | D:5 | Reached XP level 7. HP: 36/56 MP: 3/15 358 | D:5 | Reached XP level 8. HP: 39/62 MP: 3/16 454 | D:5 | Noticed Sigmund 459 | D:5 | Killed Sigmund 490 | D:6 | Reached skill level 6 in Spellcasting 561 | D:7 | Reached skill level 5 in Fighting 583 | D:6 | Reached skill level 7 in Spellcasting 623 | D:6 | Noticed a two-headed ogre 630 | D:6 | Killed a two-headed ogre 631 | D:6 | Reached skill level 9 in Spellcasting 631 | D:6 | Gained mutation: You passively map the area around you. | [Meteoran growth] 631 | D:6 | Reached XP level 9. HP: 37/74 MP: 7/23 759 | D:7 | Found an iron altar of Okawaru. 804 | D:7 | Reached skill level 5 in Invocations 860 | D:6 | Found a burning altar of Makhleb. 860 | D:6 | Found a basalt altar of Yredelemnul. 860 | D:6 | Found a radiant altar of Vehumet. 1021 | D:4 | Found a staircase to the Ecumenical Temple. 1029 | Temple | Entered the Ecumenical Temple 1042 | Temple | Became a worshipper of Ashenzari the Shackled 1105 | D:7 | Found Taoceqont's Lightly-Used Armoury. 1113 | D:7 | You fall into a shaft and drop 3 floors! 1113 | D:10 | Entered Level 10 of the Dungeon 1152 | D:10 | Noticed a troll 1158 | D:10 | Killed a troll 1159 | D:10 | Reached XP level 10. HP: 70/81 MP: 11/24 1193 | D:10 | Reached skill level 5 in Translocations 1207 | D:11 | Found Edacao's Antique Armour Shop. 1213 | D:11 | Reached skill level 1 in Throwing 1316 | D:11 | Noticed a four-headed hydra 1318 | D:11 | HP: 4/81 [four-headed hydra (15)] 1318 | D:11 | Slain by a four-headed hydra Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_cross, dreamdust_ecumenical_altar_statues, chequers_garden, minmay_tripent D:2: layout_basic, minivault_23, uniq_robin, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, mainiacjoe_overflow_brackets, uniq_ijyb D:4: layout_loops_ring, mainiacjoe_overflow_boulevard, minmay_temple_entry_hall, serial_shops, nicolae_take_the_stairs, uniq_eustachio, uniq_menkaure, uniq_grinder, uniq_natasha D:5: layout_loops_corners, hangedman_decor_points, uniq_sigmund, uniq_pikel D:6: layout_basic, gammafunk_temple_overflow_claw, gup_sewer_entry_spiral, kennysheep_generic_room_11 D:7: layout_loops_cross, lemuel_crystal_altar, nemelex_diamond_rough_becter, amcnicky_mini_pool_small, minmay_shop_damaged, st_stairs_8 D:8: layout_loops_cross, lemuel_crystal_altar, jmf_multi_god_temple D:9: layout_loops_cross, mainiacjoe_overflow_swirl, nicolae_qazlal_scattered_showers, dpeg_lair_monsters, erik_orc_1, serial_bayou_pond_d D:10: layout_cave_pools, lemuel_coloured_pillars_altar D:11: layout_grid_maze, serial_shops, nicolae_stop_n_shop_2 D:12: layout_roguey, uniq_sonja Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Earth Magic | 4 5 6 | 6.0 Translocations | 2 3 4 5 | 5.0 Conjurations | 3 4 5 | 5.0 Spellcasting | 5 9 | 9.0 Fighting | 2 5 | 5.0 Transmutations | 3 | 3.0 Invocations | 3 5 7 | 7.0 Throwing | 3 | 3.9 Dodging | | 2.4 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | | 3 | | || 3 Cast: Sandblast | 17 | 26 | 45 | 10 || 98 Apportation | 1 | 6 | 19 | 3 || 29 Stone Arrow | | | 26 | 12 || 38 Passwall | | | 14 | 9 || 23 Evoke: Wand | | 3 | 1 | || 4 Use: Scroll | | 5 | 6 | || 11 Potion | | | | 1 || 1 Stab: Paralysed | | 3 | | || 3 Armor: Robe | 1 | 3 | 5 | 3 || 12 Dodge: Dodged | 5 | 1 | 21 | 5 || 32