Dungeon Crawl Stone Soup version 0.29.0-15-g675c0067aa (webtiles) character file. Game seed: 9008059044372574706 32 sentinel the Stinger (level 3, 17/24 HPs) Began as a Mummy Wanderer on Sept 11, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:02:26 (726 turns). sentinel the Stinger (Mummy Wanderer) Turns: 726, Time: 00:02:27 Health: 17/24 AC: 5 Str: 14 XL: 3 Next: 10% Magic: 5/5 EV: 11 Int: 12 God: Gold: 10 SH: 0 Dex: 13 Spells: 3/4 levels left rFire x . . SeeInvis . a - +0 club rCold + + . Faith . (no shield) rNeg + + + Spirit . d - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . i - +1 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn c - ring of protection from cold MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) m - a +0 morningstar Missiles g - 6 poisoned darts Armour b - a +0 buckler d - a +0 leather armour (worn) i - a +1 pair of gloves (worn) Jewellery c - a ring of protection from cold (left hand) Wands e - a wand of polymorph (15) Scrolls f - a scroll of identify {unknown} h - a scroll of fear {unknown} j - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} l - a scroll of silence {!r} Skills: - Level 1.0 Throwing - Level 1.0 Shields - Level 1.3 Spellcasting + Level 3.5 Poison Magic - Level 3.2 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 20% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 3% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17177 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. Message History HP warning! HP warning! HP warning! HP warning! HP warning! HP warning! HP warning! HP warning! Your magical contamination has completely faded away. HP warning! You are too injured to fight recklessly! HP warning! Casting: Sting (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, poisoned, 88% to hit) The sting hits the worm. The worm looks even sicker. The worm is severely wounded. HP warning! HP warning! HP warning! HP warning! HP warning! The worm looks more healthy. Casting: Sting (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 88% to hit) The sting hits the worm. The worm is poisoned. The worm is heavily wounded. Casting: Sting (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, poisoned, 88% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The worm looks more healthy. Your magical contamination has completely faded away. Casting: Sting (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 88% to hit) The sting hits the worm. The worm is poisoned. The worm is heavily wounded. You hit the worm. The worm is severely wounded. You hit the worm. You kill the worm! You see here a worm corpse. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. 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Vanquished Creatures An adder (D:2) A worm (D:3) A dart slug (D:2) An orc (D:3) A ball python (D:1) A bat (D:2) 3 endoplasms (D:1) 2 giant cockroaches 2 goblins A jackal (D:1) A kobold (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Mummy Wanderer began the quest for the Orb. 0 | D:1 | sentinel set off with the following items: a +0 club, a +0 | buckler, a scroll of silence {!r}, a +0 leather armour, a | wand of polymorph (15); and the following spell memorised: | Sting; and the following spells available to memorise: | Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 227 | D:2 | Reached XP level 2. HP: 8/19 MP: 0/4 493 | D:3 | Gained mutation: You are in touch with the powers of death. | [Mummy growth] 493 | D:3 | Reached XP level 3. HP: 24/24 MP: 2/5 725 | D:3 | Noticed Grinder 726 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: minmay_wonky_spiral, layout_rooms, uniq_robin D:3: layout_basic, kennysheep_slug_shrine, uniq_grinder Skill XL: | 1 | ---------------+----+----- Poison Magic | 3 | 3.5 Throwing | | 1.0 Shields | | 1.0 Spellcasting | | 1.3 Evocations | | 3.2 Action || total -------------------------++------- Melee: Club || 20 Cast: Sting || 27 Armor: Leather armour || 13 Dodge: Dodged || 23