Dungeon Crawl Stone Soup version 0.29.0-15-g675c0067aa (webtiles) character file. Game seed: 13809267189830920237 31 sentinel the Magician (level 3, 13/26 HPs) Began as a Mummy Wanderer on Sept 11, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:02:02 (428 turns). sentinel the Magician (Mummy Wanderer) Turns: 428, Time: 00:02:02 Health: 13/26 AC: 4 Str: 13 XL: 3 Next: 7% Magic: 0/8 EV: 10 Int: 14 God: Gold: 26 SH: 0 Dex: 12 Spells: 9/10 levels left rFire x . . SeeInvis . a - +2 hand axe rCold + . . Faith . (no shield) rNeg + + + Spirit . d - +0 leather armour rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fear e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} h - a scroll of silence {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Axes - Level 1.0 Armour - Level 1.0 Stealth - Level 4.0 Spellcasting + Level 2.2 Fire Magic - Level 1.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 5% 6-21 43% 3 Inner Flame Hex/Fire 5% N/A 43% 3 Flame Wave Conj/Fire 5% 2d5 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11563 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. Message History The foxfire hits the frilled lizard. You kill the frilled lizard! You pick up a book of Flames and begin reading... You add the spells Conjure Flame and Flame Wave to your library. Your magical contamination has completely faded away. You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You conjure some foxfire! The foxfire hits the goblin. The goblin is heavily wounded. The foxfire hits the goblin. You kill the goblin! Things that are here: a +0 club; 5 stones; a +0 leather armour A gnoll comes into view. It is wielding a +0 flail. The gnoll moves out of view. You conjure some foxfire! The gnoll shouts! You hear a shout! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is moderately wounded. You conjure some foxfire! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. A jackal comes into view. Things that are here: a +0 club; 5 stones; a +0 leather armour The jackal barks! You hear a shout! Your magical contamination has completely faded away. You conjure some foxfire! You hit the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. The jackal bites you. You hit the gnoll. You kill the gnoll! You barely miss the jackal. The jackal misses you. The jackal bites you. Your Fire Magic skill increases to level 2! You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! There is an open door here. You conjure some foxfire! Unknown command. Your foxfire dissipates! HP restored. A jackal comes into view. A jackal comes into view. The jackal barks! x2 The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal barely misses you. x2 You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You feel more in touch with the powers of death. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! No target in view! You see here a jackal corpse. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! You conjure some foxfire! The gnoll shouts! A hobgoblin comes into view. A kobold comes into view. It is wielding a +0 whip. The foxfire hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 club. The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. You conjure some foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! Unknown command. Your foxfire dissipates! The foxfire hits the kobold. The kobold is moderately wounded. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your magical contamination has completely faded away. You conjure some foxfire! You conjure some foxfire! The kobold hits you with a +0 whip. You hit the kobold. The kobold is moderately wounded. The foxfire hits the kobold but does no damage. The kobold is moderately wounded. The foxfire hits the kobold but does no damage. The kobold is moderately wounded. The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold. You kill the kobold! You conjure some foxfire! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the gnoll but does no damage. The foxfire hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You conjure some foxfire! The gnoll hits you but does no damage. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You miscast Foxfire. Nothing appears to happen. The gnoll hits you with a +0 club. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## #......# ########......# #......'......# #.######).....# #.........)#### #....#####g)g.# ##.#.#<.@g.##.# #.#.......##.# #.#######†##.# ####### #.......†.##.####.....## ############.g.gg....... ######.....## #.....# #.....# #.....# You could see 2 gnolls and a hobgoblin. Vanquished Creatures A gnoll (D:2) An ufetubus (D:2) 2 endoplasms (D:1) 3 goblins A hobgoblin (D:1) 3 jackals (D:2) 2 quokkas (D:1) A frilled lizard (D:1) A kobold (D:2) 15 creatures vanquished. Vanquished Creatures (others) 42 foxfires 42 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Mummy Wanderer began the quest for the Orb. 0 | D:1 | sentinel set off with the following items: a +2 hand axe, a | +0 helmet, a scroll of fear, a +0 leather armour; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 109 | D:1 | Found a faded altar of an unknown god. 159 | D:1 | Reached skill level 1 in Fire Magic 241 | D:2 | Reached XP level 2. HP: 21/21 MP: 2/7 396 | D:2 | Gained mutation: You are in touch with the powers of death. | [Mummy growth] 396 | D:2 | Reached XP level 3. HP: 25/26 MP: 6/8 428 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_corners, ebering_ecumenical_altar_box, st_stairs_14 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 1 2 | 2.2 Fighting | | 1.0 Axes | | 2.4 Armour | | 1.0 Stealth | | 1.0 Spellcasting | | 4.0 Evocations | | 1.0 Action || total -------------------------++------- Melee: Hand axe || 18 Cast: Foxfire || 26 Armor: Leather armour || 9 Dodge: Dodged || 15