sentinel Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 4, D:1) a +0 rapier (7, -14, D:1) a +0 whip (9, -15, D:1) a +0 ring mail (19, -7, D:1) a +0 dagger 3 stones (22, 7, D:1) a +0 club Level 2 of the Dungeon (3, -13, D:2) a +0 whip (8, -21, D:2) a +0 dagger (8, -13, D:2) 8 stones (21, -15, D:2) a +0 mace (21, -3, D:2) a +0 club a +0 club (23, -3, D:2) a +0 dagger a +0 animal skin a +0 dagger a +2 dagger of venom (24, -3, D:2) a +0 club a +0 sling (25, -4, D:2) a +0 club (26, -4, D:2) a +0 club (26, -3, D:2) a +0 club a +0 sling (32, -22, D:2) 3 stones (39, -29, D:2) a +0 trident (39, -28, D:2) 6 stones Level 3 of the Dungeon [Shop] Inoro's Antique Armour Shop a +0 leather armour (46 gold) a +2 chain mail of poison resistance (425 gold) a +0 chain mail (103 gold) a +0 plate armour (529 gold) a +0 scale mail (92 gold) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (1216 gold) Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). a +2 ring mail of cold resistance (483 gold) a +0 robe (16 gold) (0, 0, D:3) a +0 whip of holy wrath a kobold corpse (skeletalised by now) (6, -23, D:3) a +0 long sword (14, -10, D:3) a +0 dagger 6 poisoned darts a kobold corpse (skeletalised by now) Level 4 of the Dungeon (6, -15, D:4) a +0 club (11, -9, D:4) the +3 great mace of the Pariah {spect, *Rage rN+++ Int+4 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). rN: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. (26, -30, D:4) 7 stones (27, -46, D:4) a +0 club a +0 hand axe a +0 ring mail (27, -45, D:4) a +0 dagger a +0 robe (33, -25, D:4) a stone Level 5 of the Dungeon (0, 0, D:5) a potion of lignification (1, 3, D:5) a +0 ring mail (2, 2, D:5) a +6 ring of intelligence (4, -7, D:5) a staff of fire {!a}