Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 3425557717265965751 67 sentinel the Conjurer (level 4, 23/37 HPs) Began as a Demonspawn Conjurer on Jan 11, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:35 (1614 turns). sentinel the Conjurer (Demonspawn Conjurer) Turns: 1614, Time: 00:02:35 Health: 23/37 AC: 9 Str: 7 XL: 4 Next: 0% Magic: 1/7 EV: 16 Int: 21 God: Gold: 24 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . l - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth ++........ e - amulet of regeneration HPRegen 0.52/turn v - +4 ring of evasion MPRegen 0.10/turn (no ring) @: mildly poisoned (23 -> 22), sanguine armour A: horns 1, demonic guardian 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons k - a +0 club l - a +0 spear (weapon) Armour a - a +0 robe (worn) b - a +0 helmet c - a +0 pair of gloves (worn) Jewellery e - an amulet of regeneration (around neck) v - a +4 ring of evasion (left hand) Wands D - a wand of digging (3) Scrolls f - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of amnesia {unknown} m - a scroll of remove curse {unknown} o - a scroll of blinking {unknown} Potions d - a potion of curing {unknown} g - a potion of mutation {unknown} i - a potion of lignification {unknown} Skills: + Level 3.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 2% 1 b - Searing Ray Conj 36% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 19% 3 Fulminant Prism Conj/Hex 5% 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A weak demonic guardian rushes to your aid. When seriously injured, your bleeding wounds create armour. (AC +6) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the adder. The adder hisses angrily. The magic dart hits the adder. The magic dart hits the adder. Aim: an adder (almost dead, 37% to evade) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) o - a scroll labelled LISHRY JOASUU A hobgoblin comes into view. It is wielding a +0 club. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the hobgoblin. The magic dart hits the hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) D - a wand of digging (3) Found a stone staircase leading down. Things that are here: a +0 club; a hobgoblin corpse A jackal comes into view. The jackal barks! You hear a bark! You hear an angry hiss. A jackal comes into view. The jackal moves out of view. The jackal barks! Found a stone staircase leading up. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! n - a +4 ring of evasion (left hand); v - a +4 ring of evasion (left hand) The magic dart hits the jackal but does no damage. A jackal comes into view. x2 The jackal moves out of view. The magic dart hits the jackal. An adder comes into view. The magic dart hits the jackal but does no damage. The magic dart hits the jackal. You kill the jackal! A quokka comes into view. The magic dart hits the jackal. The magic dart hits the jackal. The jackal bites you. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. The jackal closely misses you. The quokka twitches its whiskers. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. Things that are here: a +0 club; a hobgoblin corpse The jackal closely misses you. The jackal barely misses you. The jackal misses you. The adder bites you. The jackal bites you but does no damage. The jackal misses you. x2 The jackal bites you but does no damage. The jackal closely misses you. The jackal stops to sniff the ground. The jackal barely misses you. x2 The jackal bites you but does no damage. The jackal barely misses you. The jackal completely misses you. The jackal bites you. There is a shaft here. Aim: an adder (37% to evade) The searing ray hits the jackal! You kill the jackal! The searing ray hits the adder! (Press . to maintain the ray.) The jackal closely misses you. The quokka bites you but does no damage. The adder completely misses you. The searing ray misses the adder. The jackal barely misses you. The quokka bites you. The adder misses you. The jackal bites you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The quokka misses you. The adder bites you. You are poisoned. The adder poisons you! The jackal bites you but does no damage. You closely miss the adder. You feel sick. The quokka bites you but does no damage. The jackal bites you. The adder closely misses you. The jackal completely misses you. The quokka barely misses you. The adder bites you. You hit the adder. You kill the adder! The jackal closely misses you. The quokka misses you. You miss the jackal. You feel sick. The jackal misses you. The quokka misses you. The jackal bites you but does no damage. You hit the jackal. The quokka misses you. The jackal closely misses you. The quokka closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The quokka bites you. The jackal bites you. You barely miss the jackal. You feel sick. The quokka misses you. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. The quokka bites you. Your blood congeals into armour. The jackal completely misses you. The quokka barely misses you. You closely miss the jackal. You headbutt the jackal. You kill the jackal! The quokka bites you but does no damage. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. ##+###### ........#######+## †..............†.# ...............<@# ...............r.# .................# .................# .................# .................# .................# .#+#####.........# .#.# #.........# You could see a quokka. Vanquished Creatures 3 adders (D:2) 4 goblins (D:1) 5 hobgoblins 13 jackals 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 196 | D:1 | Reached skill level 1 in Fighting 441 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 441 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 549 | D:1 | Learned a level 2 spell: Searing Ray 1072 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1072 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/6 1614 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1614 | D:2 | Reached XP level 4. HP: 23/37 MP: 1/7 1614 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_basic, elyvilon_altar_1, zin_statuary Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Club | 17 | || 17 Spear | 12 | || 12 Headbutt | 1 | || 1 Cast: Magic Dart | 65 | || 65 Searing Ray | 3 | || 3 Armor: Robe | 27 | || 27 Dodge: Dodged | 82 | || 82