Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 18056598476371409817 8 sentinel the Conjurer (level 2, 22/22 HPs) Began as a Demonspawn Conjurer on Jan 11, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (219 turns). sentinel the Conjurer (Demonspawn Conjurer) Turns: 219, Time: 00:00:17 Health: 22/22 AC: 3 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 19 God: Gold: 28 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) Potions b - a potion of ambrosia {unknown} Skills: + Level 1.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 68% 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 34% 8% 2 Dazzling Flash Conj/Hex 18% 32% 3 Fulminant Prism Conj/Hex 4% 73% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Options error: Bad channel -- pray (~/.crawlrc:3650) Options error: Bad channel -- food (~/.crawlrc:3653) Options error: Bad channel -- rotten_meat (~/.crawlrc:3670) Welcome, sentinel the Demonspawn Conjurer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a yellow potion, a leather armour and a mace. Found a staircase leading out of the dungeon. Found a short sword. b - a yellow potion Found 20 bolts. An ooze comes into view. But you're not safe! But you're not safe! But you're not safe! You see here a short sword. c - a +0 short sword (weapon) You see here a leather armour. d - a leather armour You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your leather armour. x5 You finish putting on your +0 leather armour. A bat comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the bat but does no damage. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ooze is nearby! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the ooze. The ooze quivers. The magic dart hits the ooze. The magic dart hits the ooze. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. But you're not safe! The ooze closely misses you. You hit the ooze. The ooze closely misses you. You completely miss the ooze. The ooze hits you but does no damage. The ooze hits you. You hit the ooze. You kill the ooze! Your Fighting skill increases to level 1! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found 22 stones. You now have 18 gold pieces. You see here 22 stones. You see here 22 stones. You now have 28 gold pieces (gained 10). A goblin comes into view. It is wielding a +0 club. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. #.......## #...# ##.## ####.#### #...# ##.#.## ...## #.....# .... ##...## .##.# #...# #. .. #######.# #.......# #.####### #@# #...†..).# #..###....# .. #....# ....... ........ .......## ###...### There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) A goblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:1 | Reached skill level 1 in Fighting 219 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 219 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 219 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 7 Armor: Leather armour || 1 Dodge: Dodged || 2