Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 8253221236824656177 9 sentinel the Conjurer (level 2, 22/22 HPs) Began as a Demonspawn Conjurer on Jan 10, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (194 turns). sentinel the Conjurer (Demonspawn Conjurer) Turns: 194, Time: 00:00:19 Health: 22/22 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 12 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Skills: + Level 1.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 68% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 34% 4% 2 Dazzling Flash Conj/Hex 18% 22% 3 Fulminant Prism Conj/Hex 4% 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard and a hobgoblin come into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the frilled lizard. You kill the frilled lizard! The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. A bat comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! Found 13 sling bullets. Found a stone staircase leading down. You hit the bat but do no damage. The bat hits you but does no damage. The bat misses you. The bat hits you but does no damage. You barely miss the bat. The bat closely misses you. The bat hits you. You closely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. x2 The bat hits you but does no damage. You see here a +0 club. b - a +0 club The bat misses you. The bat hits you. b - a +0 club (weapon) The bat barely misses you. The magic dart hits the bat. The bat closely misses you. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You hit the bat but do no damage. The bat hits you but does no damage. x3 You closely miss the bat. The bat hits you but does no damage. x3 The bat completely misses you. You hit the bat. The bat hits you but does no damage. The bat closely misses you. You closely miss the bat. The bat barely misses you. You barely miss the bat. The bat barely misses you. The bat closely misses you. The bat misses you. You hit the bat. You kill the bat! Your Fighting skill increases to level 1! No target in view! No target in view! No target in view! No target in view! You now have 1 gold piece. Found 24 bolts. A rat comes into view. The rat twitches its whiskers. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8 gold pieces (gained 7). A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You now have 14 gold pieces (gained 6). Things that are here: a +0 club; a hobgoblin corpse c - a scroll labelled YKLOIVV QEOCI A bat comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the goblin. A bat comes into view. The bat moves out of view. The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. . ### #.# # ..# #.# #.# #.# #.# #.# #.# #.# #.####.## #.......# #.####.## #@# ### #.# ..# .... #.#.# #.#)# #.... . ... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | Reached skill level 1 in Fighting 194 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 194 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 194 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Club || 6 Unarmed || 4 Cast: Magic Dart || 11 Armor: Robe || 14 Dodge: Dodged || 12