Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 11014555921510884839 82 sentinel the Conjurer (level 4, 32/38 HPs) Began as a Demonspawn Conjurer on Jan 10, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:43 (1507 turns). sentinel the Conjurer (Demonspawn Conjurer) Turns: 1507, Time: 00:01:44 Health: 32/38 AC: 4 Str: 7 XL: 4 Next: 21% Magic: 1/7 EV: 11 Int: 20 God: Gold: 87 SH: 3 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger (venom) rCold . . . Faith . k - +0 buckler rNeg + . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn h - ring of positive energy MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, rugged brown scales 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) k - a +0 buckler (worn) Jewellery h - a ring of positive energy (left claw) Scrolls l - a scroll of immolation {unknown} Potions d - a potion of resistance {unknown} e - a potion of curing {unknown} f - a potion of might {unknown} g - 2 potions of degeneration {unknown} i - a potion of mutation {unknown} j - a potion of berserk rage {unknown} Skills: + Level 3.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 0.8 Shields - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 7% 1 b - Searing Ray Conj 36% 11% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 43% 3 Fulminant Prism Conj/Hex 5% 83% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in rugged brown scales. (AC +1, +3% HP) You are partially covered in sharp spines. Message History Found a ring mail. There is an open door here. There is an open door here. There is an open door here. Found a ring mail. You see here a ring mail. Found a stone staircase leading down. h - a coral ring There is an open door here. You now have 43 gold pieces (gained 6). Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. h - a ring of positive energy (left claw) Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is an open door here. There is an escape hatch in the floor here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A worm comes into view. But you're not safe! But you're not safe! An orc and an orc priest come into view. The orc priest shouts! You hear a shout! An orc comes into view. It is wielding a +0 flail. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You barely miss the orc priest. You hit the orc priest. The orc priest is poisoned. The orc priest hits you with a +0 club. Aim: a worm (8% to evade) The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc! You kill the orc! The searing ray hits the worm. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang misses you. Your Fighting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... Rugged brown scales grow over part of your body. The searing ray hits the worm! The orc throws a boomerang. The boomerang hits you. The weapon returns to the orc! The searing ray misses the worm. The orc throws a boomerang. The boomerang hits you. The weapon returns to the orc! You barely miss the worm. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found 16 gold pieces, a bubbling coppery potion and a metallic dark potion. Found a broken altar of Ashenzari. You now have 59 gold pieces (gained 16). i - a metallic dark potion j - a bubbling coppery potion A worm comes into view. Found a ring mail. But you're not safe! But you're not safe! But you're not safe! Aim: a worm (8% to evade) The searing ray hits the worm. (Press . to maintain the ray.) The searing ray misses the worm. The searing ray hits the worm. The searing ray hits the worm! You kill the worm! You finish channeling your searing ray. Found a short sword. g - 2 fizzy grey potions (gained 1) Found a hand axe. There is a shaft here. You see here a hand axe. Found a buckler. Found 17 stones. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! But you're not safe! But you're not safe! But you're not safe! You see here a buckler. k - a buckler The magic dart hits the hobgoblin. The magic dart hits the hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start putting on your armour. You continue putting on your buckler. x4 You finish putting on your +0 buckler. You now have 77 gold pieces (gained 18). Found a stone staircase leading up. There is a stone staircase leading up here. l - a scroll labelled GUX VENUCVAWNECRUI You now have 87 gold pieces (gained 10). A goblin comes into view. It is wielding a +0 club. But you're not safe! But you're not safe! But you're not safe! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a chain mail. Things that are here: a +0 club; a goblin corpse Found a stone staircase leading down. A rat and Terence come into view. Found a gold piece. Found a stone staircase leading up. Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (asleep, 0% to evade) The searing ray hits Terence! Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. The searing ray misses Terence. You barely miss Terence. Terence hits you with a +0 falchion. You barely miss Terence. Terence barely misses you. The rat closely misses you. You closely miss Terence. Terence misses you. The rat misses you. You hit Terence. Terence is poisoned. You block Terence's attack. You hit Terence but do no damage. Terence looks even sicker. Terence barely misses you. Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead, very poisoned, 16% to evade) The searing ray hits Terence! You kill Terence! (Press . to maintain the ray.) You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. You hit the rat. You kill the rat! No target in view! You are not religious. #.. #... #...### #.>.!.. ....... ....... .......### .......).# $......#@# # .......#.# . .<.....#.# # ###.####)# # #. #.# # # #.# # #.# # #.####.## # #.[.....# # There were no monsters in sight! Vanquished Creatures An orc priest (D:2) Terence (D:2) A worm (D:2) An orc (D:2) A ball python (D:1) A giant cockroach (D:1) 3 hobgoblins 6 jackals (D:1) A kobold (D:1) 3 bats (D:1) 3 goblins 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:1 | Reached skill level 1 in Fighting 439 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 439 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 615 | D:1 | Learned a level 2 spell: Searing Ray 1078 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1078 | D:2 | Reached XP level 3. HP: 16/29 MP: 3/6 1262 | D:2 | Found a broken altar of Ashenzari. 1495 | D:2 | Noticed Terence 1505 | D:2 | Killed Terence 1506 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1506 | D:2 | Reached XP level 4. HP: 31/38 MP: 1/7 1507 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic D:2: layout_loops_ring, nicolae_ashenzari_panopticon, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Shields | | 0.8 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 45 | 1 || 46 Cast: Magic Dart | 19 | || 19 Searing Ray | 5 | || 5 Armor: Leather armour | 9 | || 9 Dodge: Dodged | 40 | || 40 Block: Buckler | 1 | || 1