Dungeon Crawl Stone Soup version 0.26-b1-32-g5d43845318 (webtiles) character file. Game seed: 11977295025171295571 38 sentinel the Conjurer (level 3, 29/29 HPs) Began as a Demonspawn Conjurer on Jan 10, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:22 (1266 turns). sentinel the Conjurer (Demonspawn Conjurer) Turns: 1266, Time: 00:01:23 Health: 29/29 AC: 4 Str: 7 XL: 3 Next: 25% Magic: 0/6 EV: 12 Int: 20 God: Gold: 69 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: thin metallic scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +0 spear (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} e - 2 scrolls of remove curse {unknown} f - a scroll of amnesia {unknown} i - a scroll of magic mapping {unknown} j - a scroll of enchant armour {unknown} p - a scroll of teleportation {unknown} q - a scroll of fear {unknown} Potions b - a potion of lignification {unknown} h - a potion of brilliance {unknown} l - a potion of attraction {unknown} m - a potion of ambrosia {unknown} n - a potion of curing {unknown} o - a potion of might {unknown} r - a potion of resistance {unknown} s - a potion of heal wounds {unknown} Skills: + Level 3.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 3% 1 b - Searing Ray Conj 36% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) A weak demonic guardian rushes to your aid. Message History n - a fizzy inky potion You open the door. There is an open door here. A leopard gecko comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the leopard gecko. The leopard gecko hisses angrily. The magic dart hits the leopard gecko. You kill the leopard gecko! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Found a ring mail. There is an escape hatch in the floor here. You see here 15 sling bullets. You see here a +0 club. Found 18 arrows. Found a ring mail. You see here 18 arrows. You now have 61 gold pieces (gained 14). You now have 69 gold pieces (gained 8). You see here a ring mail. o - a smoky red potion A kobold comes into view. The kobold shouts! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the kobold but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the kobold. The kobold closely misses you. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. p - a scroll labelled HOULUO KIBAIM q - a scroll labelled NARIBUDIER Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) (D) Dungeon Where to? (? - help) You see here 18 arrows. There is a stone staircase leading down here. You climb downwards. Found a metallic purple potion. There is a stone staircase leading up here. r - a metallic purple potion A goblin comes into view. It is wielding a +0 dagger. But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the goblin. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Things that are here: a +0 dagger; a goblin corpse Found an escape hatch in the ceiling. s - a fizzy yellow potion There is an escape hatch in the ceiling here. A gnoll comes into view. But you're not safe! But you're not safe! But you're not safe! But you're not safe! The magic dart hits the gnoll. The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 spear. You hear a shout! The magic dart hits the gnoll. The magic dart hits the gnoll. The magic dart hits the gnoll. The magic dart hits the gnoll. You kill the gnoll! Your Fighting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. #..# #.#.# #>.# #.#.# #..# .# #..# #..# #..# #.## #.#######... #.<.@.....# #####....... .###### g# .# .# .# .. You could see a gnoll. Vanquished Creatures A gnoll (D:2) An ooze (D:1) A leopard gecko (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 5 goblins 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 148 | D:1 | Reached skill level 1 in Fighting 514 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 514 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 518 | D:1 | Learned a level 2 spell: Searing Ray 1266 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1266 | D:2 | Reached XP level 3. HP: 29/29 MP: 0/6 1266 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, minmay_tetromino_o2 D:2: layout_loops_ring, overflow_temple_1_default, uniq_crazy_yiuf_cottage, uniq_robin, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 9 Dagger || 18 Cast: Magic Dart || 43 Armor: Robe || 6 Dodge: Dodged || 18