sebovzeoueb Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -4, D:1) a +0 whip (15, -9, D:1) a +0 whip (21, 11, D:1) a +0 scale mail (43, 7, D:1) a +0 dagger (43, 9, D:1) a +0 club (45, 20, D:1) a +0 dagger a +0 dagger (47, 23, D:1) a glowing spear Level 2 of the Dungeon [Shop] Teucs's Distillery a potion of heal wounds (65 gold) a potion of ambrosia (104 gold) 2 potions of mutation (208 gold) 2 potions of berserk rage (130 gold) a potion of flight (39 gold) a potion of haste (unknown) (130 gold) a potion of resistance (unknown) (130 gold) [Shop] Ogradewk's Antique Armour Boutique a glowing ring mail (231 gold) a glowing cloak (247 gold) a ring mail (132 gold) a leather armour (66 gold) a helmet (148 gold) a chain mail (148 gold) a glowing chain mail (247 gold) a faintly humming chain mail (313 gold) a shiny ring mail (231 gold) (0, 0, D:2) a +0 hand axe a +0 whip a +0 ring mail a +0 whip (1, -1, D:2) a +0 dagger a +0 robe (2, -1, D:2) a +0 hand axe a +0 leather armour (3, 18, D:2) a hunting sling (4, -18, D:2) a +0 club (14, -4, D:2) a +0 ring mail (28, 19, D:2) a +0 dagger (29, 20, D:2) a +0 dagger (31, 22, D:2) a +0 ring mail (32, 21, D:2) a +0 robe (45, 10, D:2) a +0 club (45, 11, D:2) a +0 club (49, -7, D:2) a +0 long sword (51, -13, D:2) a +0 flail (57, -1, D:2) a dagger Level 3 of the Dungeon [Shop] Wuipel's Assorted Antiques a thick garnet amulet (105 gold) a robe (14 gold) a scale mail (84 gold) [Shop] Mikirot's Armour Emporium a +0 ring mail (52 gold) the +4 buckler "Upiluitt" {Harm +Blink rC-} (409 gold) rC: It makes you vulnerable to cold. +Blink: It lets you blink. Harm: It increases damage dealt and taken. a +1 crystal plate armour (1131 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) the +3 scale mail of Freedom {rF+ Regen+} (429 gold) rF: It protects you from fire. Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 3 (30 -> 27). a +4 ring mail of poison resistance (364 gold) a +0 tower shield (58 gold) the +3 pair of seven-league boots {Rampage+∞} (520 gold) Its wearer moves as far as possible in that direction when moving towards enemies. If you switch to wearing this armour, your AC would increase by 3 (30 -> 33). a +0 leather armour (26 gold) (0, 0, D:3) a +0 club a +0 club (15, 8, D:3) 22 arrows (19, -26, D:3) a +0 ring mail (26, -13, D:3) a +0 dagger (30, -18, D:3) a staff of death (49, -15, D:3) a +0 short sword (54, -26, D:3) a +0 dagger Level 4 of the Dungeon (1, 19, D:4) a +0 chain mail (5, 12, D:4) a dagger (7, 44, D:4) a +0 dagger (15, 41, D:4) a +2 spear of distortion (22, 41, D:4) 8 boomerangs of dispersal (23, 21, D:4) a +0 giant club (32, 18, D:4) a glowing short sword (38, 38, D:4) a +0 dagger (43, 21, D:4) a +0 falchion (44, 14, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, 0, D:5) a +0 club a +0 leather armour (2, 0, D:5) a +0 flail (2, 1, D:5) a +0 halberd (8, -5, D:5) a +0 spear (8, 23, D:5) 14 arrows (13, 36, D:5) a +0 short sword a +0 robe (15, 36, D:5) a +0 club a +0 chain mail (20, 31, D:5) a +0 dagger a +0 robe (23, 12, D:5) a buckler (24, 17, D:5) a +0 dagger a +0 robe a +2 dagger of freezing a +0 robe a +0 dagger a +0 robe (24, 18, D:5) a +0 dagger a +0 robe of positive energy a +0 dagger a +0 robe (25, 17, D:5) a +0 spear a +0 spear (26, 17, D:5) a +0 giant club a +0 whip a +0 whip (35, 22, D:5) a +1 leather armour of poison resistance (53, 13, D:5) a robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (3, -21, D:6) a +0 spear (4, -23, D:6) a +0 spear a +0 ring mail (4, -21, D:6) a +0 whip a +0 spear (5, 0, D:6) a +0 trident (14, -2, D:6) a +0 great sword a +0 leather armour (16, 13, D:6) a +0 shortbow 19 arrows (19, -22, D:6) a +0 giant club a +0 giant club (29, 10, D:6) a robe (44, 12, D:6) a +0 robe Level 7 of the Dungeon [Shop] Wedix's Antique Weapon Emporium a transparent flail (195 gold) a flail (80 gold) a falchion (69 gold) a quarterstaff (92 gold) a bloodstained long sword (195 gold) a hunting sling (34 gold) a hand axe (69 gold) an ivory quarterstaff (207 gold) a runed hand crossbow (149 gold) a hunting sling (34 gold) a scimitar (92 gold) (0, 0, D:7) a +0 flail a +0 dagger a +0 robe a +0 club (11, 0, D:7) a +0 flail (14, 14, D:7) a shortbow (18, 26, D:7) a +0 scale mail (21, 32, D:7) a hunting sling (21, 33, D:7) a +0 mace (21, 34, D:7) a +1 vampiric battleaxe a +0 chain mail a +0 scale mail a +0 club (22, 8, D:7) a +0 flail (22, 9, D:7) a +0 mace a +0 quarterstaff a +0 hunting sling 20 sling bullets a +0 ring mail a +0 dagger a +0 robe (22, 10, D:7) a +0 dagger a +0 robe (23, 11, D:7) a +0 trident 5 boomerangs a +0 leather armour (33, 9, D:7) a +0 halberd a +0 shortbow (34, 8, D:7) a +0 spear (37, 6, D:7) a +0 club (39, 5, D:7) a +0 spear (39, 6, D:7) a +0 trident a +0 scale mail a +0 buckler (43, 19, D:7) a +0 mace (43, 32, D:7) a scimitar (46, 20, D:7) a +2 quarterstaff of chaos a +0 cloak (46, 43, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) 4 arrows (12, 36, D:8) a +0 mace a +0 leather armour a +0 club 3 silver boomerangs a +2 leather armour of cold resistance a +0 flail 4 boomerangs (22, -1, D:8) 24 arrows a +0 shortbow (25, 2, D:8) a +0 leather armour a +0 mace (32, -4, D:8) a +0 dagger a +0 robe a +0 hand axe a +0 hand axe a +3 ring mail a +0 hand axe a +0 leather armour (35, -10, D:8) a +0 dagger a +0 robe a +0 dagger (36, -10, D:8) a +0 flail a +0 whip a +0 club a +0 ring mail (47, -2, D:8) a +1 scimitar of flaming a +1 robe (48, -9, D:8) a +0 chain mail (54, 2, D:8) a +0 shortbow 18 arrows Level 9 of the Dungeon (0, 0, D:9) a death yak corpse (1, 1, D:9) a death yak corpse (2, 1, D:9) a yak corpse (3, -21, D:9) a +0 cloak (6, 2, D:9) a +0 flail a +0 scale mail a +0 long sword (12, 13, D:9) a dagger (17, 13, D:9) a +1 shortbow of flaming 22 arrows (19, 5, D:9) a whip (26, -3, D:9) a +0 cloak (29, -12, D:9) 21 bolts (38, 12, D:9) a +0 flail (39, 3, D:9) a +0 mace (49, 19, D:9) a short sword Level 10 of the Dungeon (0, 0, D:10) a +0 hunting sling (10, -9, D:10) +0 acid dragon scales (12, -17, D:10) a +0 club a +0 flail a +0 club a +0 buckler a +0 scale mail a +0 spear a +0 spear a +0 spear a +0 club (13, -19, D:10) a +0 chain mail a +0 dire flail (13, -17, D:10) a +0 flail a +0 kite shield a +0 scale mail a +1 spear of venom (14, -19, D:10) a +0 dagger a +0 whip a +0 club a +0 short sword a +0 club a +0 club (15, -20, D:10) a +0 ring mail (15, -19, D:10) a +0 trident (17, -20, D:10) 12 bolts (19, -14, D:10) a +0 hand axe a +0 giant spiked club a +0 dire flail a +0 chain mail a +2 dire flail of protection a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (20, -20, D:10) a +0 mace (29, -13, D:10) a +0 scimitar a +0 chain mail (32, -6, D:10) a +0 chain mail (36, 8, D:10) a +0 robe a +0 dagger (36, 9, D:10) a +0 chain mail a +0 trident (37, 9, D:10) a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger (38, -11, D:10) a hand axe (39, -12, D:10) the +7 whip of the Orcish Mines {venom, rN+ Int+7} It poisons the flesh of those it strikes. Int: It affects your intelligence (+7). rN: It protects you from negative energy. (39, 0, D:10) a staff of conjuration Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (4, -37, D:11) a +0 flail a +0 leather armour (4, -36, D:11) a +0 flail a +0 chain mail a +0 dagger a +0 robe (6, -6, D:11) a ring mail (10, -37, D:11) a +0 flail a +0 leather armour a +0 hand axe (11, -24, D:11) a dagger (15, -2, D:11) a +0 quarterstaff (16, -35, D:11) a short sword (20, -35, D:11) a +0 mace (20, -23, D:11) a leather armour (29, -12, D:11) a +0 hunting sling (30, -44, D:11) a cloak (30, -4, D:11) a +0 giant club a +3 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +1 vorpal falchion a +4 dagger a +0 chain mail of cold resistance a +0 scimitar a +0 hand axe a +0 giant club a +0 hand axe a +0 dagger a +0 leather armour a +0 short sword a +0 hand axe a +0 club a +0 leather armour a +0 mace a +0 scale mail a +0 club a +0 giant spiked club a +0 dagger (32, -18, D:11) a +0 trident (32, -17, D:11) a +0 flail a +0 chain mail a +0 short sword (33, -34, D:11) 21 arrows (33, -18, D:11) a +0 war axe a +0 leather armour a +0 short sword a +0 ring mail a +0 hand axe a +0 plate armour (33, -17, D:11) a +0 dagger a +0 club (36, -37, D:11) the +3 flail "Tathrimuipp" {flame, Fragile rPois rCorr Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (38, -33, D:11) a +0 dire flail a +0 giant club (44, -24, D:11) a trident Level 12 of the Dungeon (0, 0, D:12) 5 large rocks a cyclops corpse (skeletalised by now) (15, -17, D:12) a potion of degeneration the Ecumenical Temple