sankara Level 1 of the Dungeon (0, 0, D:1) a potion of attraction (0, 26, D:1) a +0 short sword (1, 23, D:1) a +0 whip (4, 2, D:1) a +0 dagger (13, 2, D:1) a +0 club (14, 20, D:1) a potion of attraction (16, -15, D:1) a +0 whip 2 stones (18, -12, D:1) a +0 club (30, -10, D:1) a potion of brilliance (31, -2, D:1) 7 stones (37, 26, D:1) a +0 mace (42, -6, D:1) a potion of resistance (42, 17, D:1) a +0 short sword (47, -1, D:1) a +0 club (50, 6, D:1) a ring of positive energy (54, -6, D:1) a +0 club Level 2 of the Dungeon [Shop] Jiner's Magic Scroll Boutique a scroll of vulnerability (44 gold) a scroll of summoning (104 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of immolation (44 gold) a scroll of vulnerability (44 gold) a scroll of identify (22 gold) [Shop] Qaiph's Antique Weapon Emporium the +5 short sword of Antique Responsibility {freeze, Fragile rElec Str+5} (1331 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. the +9 staff of Olgreb {rPois∞} (2700 gold) If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. a +0 hand axe (81 gold) the +0 morningstar "Uffach" {speed, Dex+3} (683 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). a +0 trident (94 gold) a +0 antimagic executioner's axe (864 gold) a +2 dagger of venom (388 gold) the +3 rapier of Responsibility {vorpal, rElec Str+3 Int+3 Stlth-} (1247 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. [Shop] Ziphuf's Antique Weapon Shop a +0 falchion (66 gold) the +7 great sword "Dauj" {spect, rF+ MP-9 Str+4 SInv} (1295 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rF: It protects you from fire. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. a +0 whip (55 gold) a +0 short sword (66 gold) a +0 whip (55 gold) a +6 giant spiked club (745 gold) a +2 morningstar of freezing (422 gold) a +0 sling (33 gold) a +0 rapier (88 gold) [Shop] Kyetal's Armour Shoppe a +2 ring mail of fire resistance (252 gold) a +0 robe (8 gold) the +1 plate armour of Truth {Drain Fly rC++ rCorr} (655 gold) rC: It greatly protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +2 buckler of protection (258 gold) the +0 crystal plate armour of the Jolly Dancing Gods {Dex+4} (1144 gold) Dex: It affects your dexterity (+4). a +0 ring mail (48 gold) a +0 ring mail (48 gold) (0, 0, D:2) a +0 dagger (12, 11, D:2) a +0 spear (16, 12, D:2) 5 stones (19, 9, D:2) a +0 short sword (21, 0, D:2) a +0 dagger a stone (22, 6, D:2) a +0 whip (31, 29, D:2) 2 potions of curing (33, 3, D:2) a +0 leather armour (40, 23, D:2) a +0 short sword (49, 28, D:2) 2 potions of mutation (50, -10, D:2) 6 large rocks (52, 11, D:2) 3 stones Level 3 of the Dungeon [Shop] Zoosakesk's Antique Armour Shop a +0 ring mail (108 gold) a +2 scale mail of willpower (567 gold) a +3 scale mail of poison resistance (621 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +1 leather armour of fire resistance (378 gold) a +0 leather armour (54 gold) a +2 robe of willpower (477 gold) a +0 robe (18 gold) a +0 ring mail (108 gold) a +0 chain mail (121 gold) (0, 0, D:3) a +0 short sword (4, 0, D:3) a +0 ring mail (13, 21, D:3) a +0 short sword a stone (14, 26, D:3) a +0 robe (15, 26, D:3) a +0 flail a +0 ring mail a +0 short sword (17, 26, D:3) a +0 mace (20, 36, D:3) an amulet of magic regeneration (24, 16, D:3) a potion of ambrosia (25, 14, D:3) 17 gold pieces (26, 16, D:3) a +0 dagger (27, 16, D:3) a ring of fire (27, 32, D:3) 5 stones (29, 16, D:3) a +0 sling (29, 17, D:3) a scroll of enchant weapon a +0 dagger (30, 19, D:3) a potion of curing (31, 16, D:3) 4 gold pieces (31, 34, D:3) 4 stones (38, 9, D:3) a potion of berserk rage (49, -3, D:3) a +0 robe a +0 dagger (52, 2, D:3) a +0 war axe (53, 38, D:3) a +0 short sword an orc corpse (54, 32, D:3) a +0 short sword (54, 37, D:3) a +0 short sword a stone a +0 dagger an orc corpse Level 4 of the Dungeon (0, 0, D:4) 17 gold pieces (0, 5, D:4) a potion of curing (3, -8, D:4) 6 gold pieces (3, -7, D:4) a +0 robe a +0 dagger (3, -6, D:4) a +0 ring mail a +0 club (4, -6, D:4) a +0 club (still there?) a +1 dagger of freezing (still there?)