sankara Level 1 of the Dungeon (25, 5, D:1) a +0 short sword (35, 5, D:1) a +0 club a +0 dagger (36, 4, D:1) a +0 dagger (44, 41, D:1) 5 large rocks (46, 4, D:1) 5 stones (46, 6, D:1) a +0 spear (56, 48, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 12, D:2) a +0 leather armour (8, 6, D:2) a +0 flail (9, 36, D:2) 7 stones (10, 25, D:2) a +0 flail (41, 0, D:2) 7 stones (44, 16, D:2) a +0 scale mail (47, 14, D:2) a +0 club (51, 14, D:2) a +0 dagger a +0 robe (52, 4, D:2) the +4 sling of the Sage {venom, rF+ rC+ Dex+2} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. (53, 13, D:2) a +0 club a +0 leather armour (53, 14, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 spear a gnoll corpse (16, -20, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 falchion (16, -19, D:3) a +0 dagger a +0 robe (21, 3, D:3) a +0 whip (22, 15, D:3) a +0 club a +3 sling of flaming (29, 10, D:3) a +0 trident (47, 6, D:3) a +0 dagger a +0 robe (47, 8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (6, 1, D:4) a +0 whip (13, -4, D:4) 14 gold pieces (21, -19, D:4) a +0 dagger an adder corpse (skeletalised by now) a goblin corpse (skeletalised by now) (23, -31, D:4) a +0 leather armour