sankara Level 1 of the Dungeon (0, 0, D:1) a +0 flail (1, 0, D:1) a +0 short sword (18, 19, D:1) a +0 dagger (22, 2, D:1) a +0 mace (32, 22, D:1) a +0 club (42, -6, D:1) a +0 leather armour (44, 34, D:1) a +0 dagger (45, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (9, -23, D:2) a +0 mace (10, -11, D:2) a +0 ring mail (19, -42, D:2) a +0 hand axe (19, -14, D:2) a +0 trident (22, -15, D:2) a +0 falchion (30, -45, D:2) a +0 short sword (34, -33, D:2) a +0 dagger of flaming (44, -27, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 5, D:3) a +0 mace a +0 dagger a +0 robe (4, 5, D:3) a +0 hand axe a +0 dagger (18, 15, D:3) a +0 dagger a +0 flail a +0 ring mail (39, -4, D:3) the +0 robe of Past Mistakes {Str+2} Str: It affects your strength (+2). (43, 38, D:3) a +0 mace (44, -7, D:3) a +0 spear (46, 29, D:3) a +0 club a +0 leather armour (51, 13, D:3) a +0 quarterstaff (53, 6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (10, -25, D:4) a +0 rapier (19, -18, D:4) a +0 ring mail (27, 0, D:4) a +0 ring mail (35, -12, D:4) a +0 leather armour (39, -23, D:4) a +0 rapier (42, -36, D:4) a +0 robe a +0 dagger (42, -35, D:4) a +0 chain mail a +0 club (42, -34, D:4) a +0 vorpal hand axe a +0 dagger (43, -36, D:4) a +0 leather armour a +0 club (44, -36, D:4) a +0 war axe (46, -35, D:4) a +0 club a +0 club a +0 club (47, -35, D:4) a +0 club a +0 dagger a +0 dagger (48, -36, D:4) a +0 dagger (48, -35, D:4) a +0 dagger a +0 club a +0 sling a +0 animal skin a +0 mace (50, -37, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Arghotiw's Antique Armour Shoppe a +0 ring mail (80 gold) a +0 chain mail (90 gold) the +4 robe of Folly {Brilliance Will-∞ Int+8} (890 gold) It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). a +0 robe (14 gold) a +0 ring mail (80 gold) a +4 plate armour of poison resistance (940 gold) a +0 leather armour (40 gold) a +0 robe (14 gold) a +0 scale mail (80 gold) (0, 0, D:5) a +0 short sword (1, 13, D:5) the +5 whip of the Durable God {spect, *Rage rC+ Int+2 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rC: It protects you from cold. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (11, 2, D:5) a +0 trident (19, -3, D:5) a +0 dagger a +0 robe (20, -3, D:5) a +0 dagger a +0 leather armour (20, -1, D:5) a +0 whip (24, -19, D:5) a +0 robe (32, -16, D:5) a +0 giant spiked club (33, 6, D:5) a +1 falchion of freezing (42, 10, D:5) a +0 scale mail (43, 8, D:5) a +0 scale mail (58, 12, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (4, 8, D:6) a +0 shortbow (13, -10, D:6) a +0 dagger a +0 robe (16, 9, D:6) a +0 short sword (16, 11, D:6) a +0 giant spiked club (31, 33, D:6) a +0 club a +0 robe (32, 35, D:6) a +0 spear (37, 35, D:6) a +0 flail a +0 club a +0 spear (39, 8, D:6) a +0 short sword (40, 7, D:6) a +0 dagger (40, 8, D:6) a +0 whip (40, 10, D:6) a +0 short sword (41, 5, D:6) a +0 dagger a +0 robe (41, 7, D:6) a +0 robe (41, 8, D:6) a +0 short sword (41, 9, D:6) a +0 short sword (41, 10, D:6) a +0 whip (42, 4, D:6) a +0 trident a +0 leather armour (42, 6, D:6) a +0 dagger a +0 robe (42, 43, D:6) a +0 trident (43, 0, D:6) a +0 robe a +0 dagger a +0 chain mail a +0 club a +0 dagger a +0 whip (45, 3, D:6) a +0 robe (52, 5, D:6) a +0 falchion (54, -1, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 glaive (19, 15, D:7) a +4 dagger (20, 19, D:7) a +0 club (26, -2, D:7) a +0 club (36, -14, D:7) a +0 dagger (40, 15, D:7) a +0 dagger a +0 ring mail (42, -14, D:7) a +0 leather armour (42, 15, D:7) a +0 halberd a +0 plate armour (46, 14, D:7) a +0 mace (46, 15, D:7) a +0 hand axe a +0 ring mail a +0 kite shield Level 8 of the Dungeon (0, 0, D:8) a +0 club (11, -9, D:8) a +2 trident of protection (20, -10, D:8) a +2 spectral quarterstaff a +0 sling a +0 leather armour the human corpse of Joseph (skeletalised by now) (21, -10, D:8) a +0 shortbow (22, 24, D:8) a +0 leather armour (24, -5, D:8) a +0 short sword (39, 33, D:8) a +0 spear (46, 15, D:8) an amulet of magic regeneration (48, 32, D:8) a +0 hand axe a +2 dagger of venom a +0 robe a +0 dagger (49, 32, D:8) a +0 dagger a +0 club a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (10, 1, D:9) a +0 flail a +0 spear (10, 2, D:9) a +0 flail (11, 1, D:9) a +0 spear a gnoll corpse (33, 3, D:9) a ring of ice (34, 2, D:9) 4 stones (34, 4, D:9) a scroll of enchant armour (35, 3, D:9) 4 stones (39, 2, D:9) a scroll of immolation the Ecumenical Temple