sankara Level 1 of the Dungeon [Shop] Vuhoqick's Weapon Emporium a +0 hand axe (39 gold) 17 stones (22 gold) a +0 long sword (45 gold) a +3 rapier of protection (283 gold) a +0 hand axe (39 gold) 10 arrows (26 gold) a +2 mace of draining (226 gold) 14 sling bullets (91 gold) a +0 short sword (39 gold) the +10 morningstar "Eos" {elec, Halo rElec} (962 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. a +0 hunting sling (19 gold) a +0 hunting sling (19 gold) (1, -1, D:1) a +0 robe (5, 40, D:1) a +0 rapier (7, -6, D:1) a +0 short sword (10, -8, D:1) a +0 long sword (22, 23, D:1) 9 arrows (25, -4, D:1) a +0 club (26, 18, D:1) a +0 dagger (44, -4, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Qinuf's Book Emporium the Incunabulum of Unholy Rites (572 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Animate Dead Necromancy 4 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Necromutation Transmutation/Necromancy 8 no a book of Cantrips (208 gold) a book of Spectacle (416 gold) a book of Conjurations (260 gold) a book of Winter (442 gold) a book of Power (546 gold) the Reference Book on Black Arts and Calling (364 gold) Spells Type Level Known a - Pain Necromancy 1 no b - Vampiric Draining Necromancy 3 yes c - Malign Gateway Summoning/Translocation 7 no [Shop] Byoror's Assorted Antiques a scroll of blinking (195 gold) a +1 short sword of draining (322 gold) a scroll of identify (52 gold) the +11 flail of the Lettuce {vorpal, +Blink} (1929 gold) It inflicts extra damage upon your enemies. +Blink: It lets you blink. a scroll of blinking (195 gold) a scroll of identify (52 gold) a scroll of vulnerability (195 gold) a +0 scale mail (104 gold) a potion of mutation (208 gold) a potion of cancellation (208 gold) a potion of attraction (78 gold) [Shop] Zuaj's Assorted Antiques a scroll of magic mapping (94 gold) a +0 ring mail (108 gold) a potion of mutation (216 gold) the +2 helmet of Fucw {rCorr} (731 gold) rCorr: It protects you from acid and corrosion. 2 potions of berserk rage (270 gold) a +2 buckler of reflection (499 gold) a potion of resistance (270 gold) a +1 vorpal battleaxe (450 gold) a potion of curing (81 gold) a +1 scale mail of fire resistance (432 gold) a +0 hand axe (81 gold) [Shop] Yttesi's Antique Weapon Boutique a +0 long sword (73 gold) a +0 long sword (73 gold) a +0 mace (63 gold) a +0 hand axe (63 gold) a +0 flail (73 gold) the +7 arbalest of Flawed Execution {venom, rCorr Dex+3 Stlth-} (1215 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the +8 rapier of the Singing Enemy {vorpal, rElec MP+9 Str+4 Stlth+} (1892 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (0, 0, D:2) a +0 short sword (3, -39, D:2) a +0 club (5, -40, D:2) a +0 leather armour (15, -26, D:2) a +0 ring mail (15, 8, D:2) a +0 tower shield (18, -4, D:2) a +0 scythe a +0 robe (32, -14, D:2) 25 arrows Level 3 of the Dungeon (4, 7, D:3) 11 arrows (4, 32, D:3) a +0 short sword a +0 ring mail (12, 12, D:3) a +0 buckler (15, 2, D:3) a +0 club (15, 3, D:3) a +0 club (16, 2, D:3) a +0 short sword a +0 mace (16, 3, D:3) a +0 flail (17, 10, D:3) 9 arrows (24, 10, D:3) a +0 ring mail a +0 flail (26, 11, D:3) a +0 flail (29, 33, D:3) a +0 dagger (31, 14, D:3) a +0 robe a +0 dagger (39, 12, D:3) a +0 club Level 4 of the Dungeon [Shop] Semaac's Magic Scroll Shoppe a scroll of fear (35 gold) a scroll of noise (10 gold) a scroll of vulnerability (75 gold) a scroll of teleportation (30 gold) a scroll of enchant weapon (75 gold) a scroll of teleportation (30 gold) a scroll of fear (35 gold) a scroll of holy word (75 gold) [Shop] Coboemat's Distillery a potion of curing (33 gold) 2 potions of haste (220 gold) a potion of curing (33 gold) a potion of might (44 gold) a potion of magic (88 gold) a potion of mutation (88 gold) a potion of cancellation (88 gold) a potion of might (44 gold) a potion of degeneration (11 gold) a potion of magic (88 gold) 2 potions of resistance (220 gold) a potion of haste (110 gold) (0, 0, D:4) a +0 club (2, -23, D:4) a +0 club (3, 1, D:4) a +0 halberd (5, -2, D:4) a +0 giant club (16, -4, D:4) a +0 trident 16 arrows a +0 shortbow a +0 robe (24, -8, D:4) a +0 short sword (41, 6, D:4) a +0 club (49, 8, D:4) a +0 whip of electrocution a +0 whip (57, 1, D:4) a +0 vorpal mace (65, -39, D:4) a +0 giant club Level 5 of the Dungeon (4, -16, D:5) a +0 spear a +0 spear (5, -16, D:5) a +0 spear (6, -1, D:5) a +0 giant club a +1 whip of venom (7, -17, D:5) a +0 spear (11, -3, D:5) a +0 leather armour (14, -40, D:5) a +0 leather armour (26, -22, D:5) a +0 whip (unseen) (27, -13, D:5) a +0 dagger (28, -25, D:5) a +0 pair of gloves (34, -38, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, -8, D:6) a +0 robe (5, 13, D:6) 19 arrows (6, 19, D:6) the +2 dagger of the Forsaken Realms {freeze, rF++ rN+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (17, 11, D:6) a +0 robe (19, 6, D:6) 13 arrows (21, -18, D:6) a +0 shortbow 23 arrows (21, 10, D:6) a +0 chain mail (24, -16, D:6) a +0 whip (25, -16, D:6) a +0 halberd (26, -16, D:6) a +1 vorpal trident a +0 scale mail (37, 1, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (1, -6, D:7) a +0 hand axe (12, 6, D:7) a +0 short sword a +0 whip (13, 6, D:7) a +0 club a +0 dagger a +0 short sword (14, 6, D:7) a +0 whip (17, 19, D:7) a +0 shortbow 22 arrows (17, 27, D:7) a +0 flail a +3 leather armour a +0 dagger a +0 mace a +0 chain mail (30, 16, D:7) a +0 leather armour a +0 club (31, 16, D:7) a +0 robe a +0 dagger (32, 15, D:7) a +0 club (34, 5, D:7) a +0 ring mail Level 8 of the Dungeon (2, 6, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 club (2, 7, D:8) a +0 robe a +0 dagger (3, 7, D:8) a +0 dagger (4, 7, D:8) a +0 whip (7, 2, D:8) a +0 spear a +0 shortbow 20 arrows (15, 4, D:8) a +0 quarterstaff (16, 4, D:8) 19 arrows (18, 24, D:8) a +2 dagger of freezing a +0 robe a +0 short sword a +0 robe a +1 great sword a +0 robe (21, 48, D:8) a +0 trident (23, 11, D:8) a +0 hand axe (29, 20, D:8) a +0 pair of gloves (32, 0, D:8) a +0 hand axe a +0 leather armour a +2 dagger of venom a +0 robe (32, 1, D:8) a +0 battleaxe a +0 plate armour (33, 1, D:8) a +0 dagger a +0 robe (43, 14, D:8) a +0 hand axe a +0 mace a +0 whip (47, -2, D:8) a +0 glaive (48, 14, D:8) a +0 mace a +0 leather armour (48, 20, D:8) 9 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 whip a +0 chain mail (1, -3, D:9) a tin of tremorstones (2/2) (1, -1, D:9) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (2, 20, D:9) a +0 long sword (2, 25, D:9) a +0 scimitar (3, 0, D:9) a +0 war axe a +0 scale mail a +0 short sword a +0 dire flail a +0 plate armour a +0 halberd an orc corpse (skeletalised by now) (4, 0, D:9) a +0 club a +0 robe a +0 spear (5, 0, D:9) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (6, 0, D:9) a +0 club a gnoll corpse (skeletalised by now) (9, 15, D:9) a +0 battleaxe a +0 robe (9, 17, D:9) a +4 long sword of freezing a +0 robe a +4 short sword a +0 robe (10, -9, D:9) a +0 shortbow 21 arrows a centaur corpse (12, -15, D:9) a +0 leather armour (19, -4, D:9) a +0 club a +0 scimitar a +0 chain mail (20, -4, D:9) a +0 short sword an orc corpse (21, -4, D:9) a +0 trident a +0 leather armour an orc corpse (30, 6, D:9) a +0 shortbow (still there?) 13 arrows (still there?) the Ecumenical Temple