sankara Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (10, 15, D:1) a +0 whip (10, 16, D:1) a +0 short sword (11, 12, D:1) a +0 falchion (19, -7, D:1) a +0 ring mail (21, 27, D:1) a +0 robe (27, -6, D:1) a +0 dagger (27, 24, D:1) a bat corpse (skeletalised by now) (30, 19, D:1) a rat corpse (skeletalised by now) (30, 20, D:1) a ball python corpse (skeletalised by now) (33, 0, D:1) a +0 dagger (39, 13, D:1) a +0 dagger (41, -6, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gimaa's General Store the +6 glaive of Misery {vorpal, *Corrode rElec Dex+9 Stlth+} (698 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. a +0 robe (7 gold) a +0 robe (7 gold) 23 stones (23 gold) 13 arrows (26 gold) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (600 gold) It grants its wielder temporary protection when it strikes (+7 to AC). a potion of magic (80 gold) 3 boomerangs (15 gold) a potion of curing (30 gold) 2 potions of curing (60 gold) a scroll of silence (75 gold) 22 bolts (44 gold) 23 bolts (46 gold) (0, 0, D:2) a book of Dangerous Friends (1, -20, D:2) a rat corpse (5, 0, D:2) a bat corpse (6, 2, D:2) an adder corpse (14, -24, D:2) a +0 ring mail