sankara Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 22, D:1) a +0 club (29, 51, D:1) a +0 club (46, 16, D:1) a +0 club (47, 38, D:1) a +0 ring mail (59, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 barding (1, -11, D:2) a cursed +0 dagger (11, -21, D:2) a +0 club a +0 short sword (29, -7, D:2) a +0 club a +0 club a +0 club a cursed -3 club (30, -8, D:2) a +0 dagger (30, -6, D:2) a +0 club (41, -37, D:2) a +0 dagger (48, -18, D:2) a +0 club Level 3 of the Dungeon (5, 3, D:3) a +0 robe a cursed -1 dagger (14, -31, D:3) a +0 club (29, -16, D:3) a +0 hand axe (33, -11, D:3) a +0 club (34, -9, D:3) a cursed -2 club a +0 leather armour a +0 club a +0 dagger a +0 hand axe (34, -8, D:3) a +0 flail a +0 dagger a +0 mace a +0 leather armour (36, -14, D:3) a +0 hand axe (37, -14, D:3) a +0 flail (37, -4, D:3) a +0 ring mail (47, -11, D:3) a +0 hand axe (51, -15, D:3) a cursed -1 club (58, -4, D:3) a +0 club Level 4 of the Dungeon [Shop] Vealorph's Assorted Antiques a potion of ambrosia (184 gold) a potion of brilliance (92 gold) a +0 falchion (69 gold) a +0 robe (16 gold) a potion of mutation (184 gold) a potion of haste (230 gold) a scroll of magic mapping (80 gold) a scroll of random uselessness (23 gold) a potion of attraction (69 gold) a +0 leather armour (46 gold) a scroll of identify (46 gold) a scroll of enchant weapon (172 gold) a potion of degeneration (23 gold) a scroll of blinking (172 gold) [Shop] Fuve's Antique Weapon Boutique a +4 longbow (477 gold) the +8 rapier "Ducza" {speed, +Blink rC+} (1314 gold) Attacks with this weapon are significantly faster. It protects you from cold. It lets you blink. a +2 long sword of protection (291 gold) a +0 falchion (54 gold) a +0 dagger (36 gold) a +0 flail (63 gold) the +4 rapier "Hell-Harrower" {protect, +Fly rElec Will- Str+4} (811 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you fly. a +0 scimitar (72 gold) a +0 hand crossbow of freezing (149 gold) (0, 0, D:4) a +0 dagger (1, 0, D:4) a +0 tower shield (8, -3, D:4) a +0 flail a +0 mace (8, -2, D:4) a +0 giant spiked club (20, -2, D:4) a +0 dagger (24, 21, D:4) 3 potions of degeneration (32, 19, D:4) a +0 hand axe a +0 chain mail (32, 23, D:4) a +0 leather armour a +0 club (34, 22, D:4) a +0 whip (42, -6, D:4) a +0 robe (46, 7, D:4) a +0 ring mail (48, 29, D:4) a +2 dagger of holy wrath (52, 5, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club (7, -3, D:5) an uncursed ring of flight (8, -3, D:5) a +0 quarterstaff (20, -1, D:5) a +0 shortbow 13 arrows (20, 1, D:5) a +0 hand axe (21, 0, D:5) 2 arrows (22, 1, D:5) an arrow (29, 31, D:5) a +0 whip a +0 flail (30, 31, D:5) a +0 halberd (31, 31, D:5) a +0 spear (55, -9, D:5) a +0 club (58, 8, D:5) 16 bolts (59, 1, D:5) a +0 flail a +0 leather armour of cold resistance (59, 2, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (22, 3, D:6) a +0 quarterstaff (29, 1, D:6) a leopard gecko corpse (skeletalised by now) (33, -3, D:6) a +0 scimitar a cursed +0 plate armour (34, -4, D:6) a +0 dagger a +0 robe a +2 ring mail of willpower (34, 8, D:6) 20 bolts the Ecumenical Temple