Dungeon Crawl Stone Soup version 0.25-a0-404-gc1b5a34292 (webtiles) character file. Game seed: 12095548847687968818, levelgen mode: deterministic 64 sankara the Chopper (level 4, 40/40 HPs) Began as a Hill Orc Monk on Jan 9, 2020. Was a Believer of Qazlal. Got out of the dungeon alive. The game lasted 00:06:13 (1855 turns). sankara the Chopper (Hill Orc Monk) Turns: 1855, Time: 00:06:14 Health: 40/40 AC: 8 Str: 14 XL: 4 Next: 12% Magic: 4/4 EV: 7 Int: 10 God: Qazlal [**....] Gold: 120 SH: 3 Dex: 13 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 chain mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: Upheaval, Renounce Religion You escaped. You worshipped Qazlal. Qazlal was pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles b - 65 stones (quivered) i - 5 javelins o - 42 poisoned darts p - 30 sling bullets Armour g - a +0 chain mail (worn) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of blinking {unknown} f - a scroll of teleportation {unknown} j - 2 scrolls of remove curse {unknown} l - a scroll of magic mapping {unknown} n - a scroll of random uselessness {unknown} Potions d - a potion of haste {unknown} h - 4 potions of curing m - a potion of berserk rage {unknown} Comestibles c - 6 rations Skills: - Level 3.7 Fighting * Level 5.7 Axes + Level 1.8 Armour - Level 2.4 Dodging - Level 1.5 Stealth + Level 0.7 Invocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Message History Qazlal accepts your kill. Items here: ) ÷÷ † a +0 club; a hobgoblin corpse; a kobold skeleton; a hobgoblin skeleton You butcher the hobgoblin corpse. k - 6 chunks of flesh {@w0} (gained 4) Items here: ) ÷÷÷ a +0 club; a hobgoblin skeleton; a kobold skeleton; a hobgoblin skeleton You start resting. A bat comes into view. Things that are here: a +0 whip; a kobold skeleton The bat barely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! Qazlal accepts your kill. You see here a bat corpse. You butcher the bat corpse. k - 7 chunks of flesh {@w0} (gained 1) You see here a bat skeleton. You start resting. HP restored. You open the door. There is an open door here. A bat comes into view. You block the bat's attack. The bat hits you but does no damage. You hit the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat completely misses you. You miss the bat. The bat is heavily wounded. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. The bat completely misses you. There is a stone staircase leading down here. The bat hits you but does no damage. x2 You closely miss the bat. The bat is heavily wounded. You block the bat's attack. You closely miss the bat. The bat is heavily wounded. You block the bat's attack. The bat hits you but does no damage. You barely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. x2 You miss the bat. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat closely misses you. The bat closely misses you. You slash the bat! You kill the bat! Qazlal accepts your kill. No target in view! No target in view! No target in view! There is a stone staircase leading down here. You see here a +0 club. h - 4 potions of curing (gained 1) Eating one of 7 chunks of flesh {@w0}. You eat one of the 7 chunks of flesh {@w0}. This raw flesh tastes terrible. You now have 120 gold pieces (gained 11). j - 2 scrolls labeled SEMUNU NIUGARA (gained 1) Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. Key pressed, stopping explore. A jackal comes into view. Welcome back, sankara the Hill Orc Monk. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. The jackal barks! You hear a bark! A jackal comes into view. You hit the jackal. The jackal is almost dead. The jackal is engulfed in blazing flames. You kill the jackal! Qazlal accepts your kill. No target in view! No target in view! No target in view! The jackal is too close now for your liking. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Partly explored, can't reach some places. Partly explored, can't reach some places. All of the chunks of flesh in your inventory have rotted away. There is an open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...#### ###### ##.##.# ###§≈≈§≈≈ ...##.# ##≈§§§≈§§≈ #####.# #§§§§≈#§≈≈ # #.# ##≈§≈§§≈§≈ #.# #§§#§≈§§§ #####.###≈≈≈§§#### ....#...'......°.# ###.###.'..§...○@# #.# #.#§§§≈≈#### #.# #.#≈§#≈≈§≈≈≈ #.# #.##§§§§≈§≈≈≈ #.# #.##§§§≈≈#≈§§ #.# #.###§≈≈§≈§≈≈ #.# #.# ###≈§§≈ ≈ ##.###.#################### #.........................# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 2 ball pythons 5 goblins 4 hobgoblins A jackal (D:2) 6 kobolds 7 bats 3 frilled lizards 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Hill Orc Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 476 | D:1 | Reached XP level 2. HP: 27/27 MP: 2/2 1109 | D:2 | Reached skill level 5 in Axes 1109 | D:2 | Reached skill level 1 in Armour 1109 | D:2 | Reached XP level 3. HP: 31/33 MP: 3/3 1146 | D:2 | Found a stormy altar of Qazlal. 1177 | D:2 | Became a worshipper of Qazlal Stormbringer 1177 | D:2 | Reached * piety under Qazlal 1177 | D:2 | Reached ** piety under Qazlal 1275 | D:2 | HP: 8/33 [adder (2)] 1280 | D:2 | HP: 6/33 [poisoned by an adder] 1282 | D:2 | HP: 2/33 [adder (3)] 1458 | D:2 | Reached XP level 4. HP: 24/40 MP: 4/4 1749 | D:2 | Upgraded the game from 0.25-a0-403-g49d089a364 to | 0.25-a0-404-gc1b5a34292 1855 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, minivault_5 D:2: layout_basic, grunt_qazlal_clouds Skill XL: | 1 2 | ---------------+-------+----- Axes | 5 | 5.7 Armour | 1 | 1.8 Fighting | | 3.7 Dodging | | 2.4 Stealth | | 1.5 Invocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 108 | 21 || 129 Use: Potion | 1 | || 1 Eat: Chunk | 2 | 1 || 3 Armor: Chain mail | 81 | 18 || 99 Robe | 3 | || 3 Dodge: Dodged | 46 | 10 || 56 Block: Other | 7 | 5 || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 92 | 0 | 0.0 | 35 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 70 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, minivault_5 D:2: layout_basic, grunt_qazlal_clouds Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 7.6 | 17.7 | 61.5 | 857.0 Dungeon | 100.0 | 100.0 | 7.6 | 17.7 | 61.5 | 857.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 46.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 46.0 +-------+-------+-------+-------+-------+----------------------