Dungeon Crawl Stone Soup version 0.25-a0-340-ga1faa1601d (webtiles) character file. Game seed: 5351489879779148232, levelgen mode: deterministic 51 sankara the Ducker (level 3, 0/21 HPs) Began as a Vampire Gladiator on Dec 29, 2019. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:33 (818 turns). sankara the Ducker (Vampire Gladiator) Turns: 818, Time: 00:04:33 Health: 0/21 AC: 0 Str: 12 (14) XL: 3 Next: 58% Magic: 1/3 EV: 22 Int: 8 (10) God: Gold: 4 SH: 0 Dex: 18 (20) Spells: 2/2 levels left rFire . . . SeeInvis + (weapon currently unavailable) rCold + + . Gourm . (shield currently unavailable) rNeg + + + Faith . (armour currently unavailable) rPois ∞ Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... (boots currently unavailable) Stlth ++++...... (no amulet) HPRegen 0.00/turn (ring currently unavailable) MPRegen 0.08/turn (ring currently unavailable) @: lethally poisoned (0 -> 0), bat-form, flying, bloodless, very quick A: tiny, no food, fangs 3, see invisible a: Revivify, End Transformation You were on level 2 of the Dungeon. You were bloodless. You were in vampire-bat-form. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 trident (melded) h - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) Missiles d - 3 throwing nets {=f, !d} f - 2 datura-tipped darts (quivered) i - 17 poisoned darts Armour b - a +0 leather armour (melded) c - a +0 helmet (melded) g - a +0 pair of gloves (melded) (You found it on level 1 of the Dungeon) Potions e - a potion of lignification {unknown} Skills: - Level 1.7 Fighting * Level 3.8 Polearms - Level 1.5 Throwing + Level 3.9 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) ((You can survive without breathing.)) Message History Found a stone staircase leading down. A giant cockroach comes into view. You closely miss the giant cockroach. The giant cockroach barely misses you. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. The giant cockroach misses you. You hit the giant cockroach. Your bite misses the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach waves its antennae. The giant cockroach closely misses you. You hit the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you but does no damage. x2 You hit the giant cockroach but do no damage. You bite the giant cockroach. The giant cockroach is severely wounded. The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach is severely wounded. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! No target in view! An adder comes into view. An adder is nearby! An adder comes into view. The adder hisses angrily. Attack whom? Press: ? - help, Dir - move target cursor, f - adder Aim: an adder You reach to attack! You closely miss the adder. The adder hisses angrily. You miss the adder. The adder barely misses you. The adder closely misses you. You closely miss the adder. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The adder bites you. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The adder closely misses you. You feel sick. The adder misses you. The adder bites you. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder misses you. You feel sick. You feel sick. The adder barely misses you. The adder bites you. You feel sick. The adder barely misses you. You feel sick. You feel sick. The adder misses you. Keep bloodletting? You begin bloodletting. You continue bloodletting. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You continue bloodletting. You feel sick. The adder closely misses you. You continue bloodletting. The adder barely misses you. You continue bloodletting. You feel sick. The adder bites you but does no damage. The adder closely misses you. You continue bloodletting. The adder bites you but does no damage. Now bloodless. Throwing (i - inventory. (/) - cycle) f - 3 datura-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to frenzy on hit: 100%) You throw a datura-tipped dart. The datura-tipped dart hits the adder. The adder flies into a frenzy! The adder barely misses the adder. The adder closely misses the adder. The adder completely misses the adder. Throwing (i - inventory. (/) - cycle) f - 2 datura-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to frenzy on hit: 100%) Okay, then. Unknown command. Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: an adder (fast, unusually strong, frenzied and insane) A datura-tipped dart. The floor. Unknown command. Unknown command. You turn into a vampire bat. Your +0 trident melds into your body. Your +0 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 leather armour melds into your body. You feel weakened. You feel dopey. You feel clumsy. The adder completely misses the adder. The adder barely misses the adder. The adder bites you. You die... ####..............[# ...................# .........).........# ...................# ...................# ####.#.............# #.#!.$.......S..# #.#############.# #.#..........bSS# #.#.###....###### ####.#.#.........# ..##.#.#.#....##.# #.##.#.#.#.......# #...<#.#.#....#..# ...†...(....>##..# .........#.#.# .# #####......#.# You could see an adder and a neutral adder (insane). Vanquished Creatures A gnoll (D:1) 2 oozes (D:1) A dart slug (D:1) 2 bats A giant cockroach (D:2) 2 goblins (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Vampire Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 97 | D:1 | Reached skill level 3 in Polearms 97 | D:1 | Reached XP level 2. HP: 18/22 MP: 2/2 332 | D:1 | Reached XP level 3. HP: 11/27 MP: 3/3 812 | D:2 | HP: 5/27 [adder (3)] 818 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_cross D:2: layout_basic, lemuel_crystal_altar, first_ration, uniq_terence Skill XL: | 1 | ---------------+----+----- Polearms | 3 | 3.8 Fighting | | 1.7 Throwing | | 1.5 Dodging | | 3.9 Action || total -------------------------++------- Melee: Trident || 90 Bite || 9 Throw: Dart || 1 Abil: Bat Form || 1 Exsanguinate || 1 Stab: Sleeping || 3 Armor: Leather armour || 17 Dodge: Dodged || 61 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 74 | 0 | 0.0 | 30 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 70 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_cross D:2: layout_basic, lemuel_crystal_altar, first_ration, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.9 | 10.3 | 64.2 | 397.0 Dungeon | 100.0 | 100.0 | 2.9 | 10.3 | 64.2 | 397.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------