Dungeon Crawl Stone Soup version 0.25-a0-189-gf71692caf1 (webtiles) character file. Game seed: 455969965445582125, levelgen mode: deterministic 0 sankara the Vexing (level 1, 19/19 HPs) Began as an Ogre Arcane Marksman on Nov 29, 2019. Got out of the dungeon alive. The game lasted 00:00:16 (1 turns). sankara the Vexing (Ogre Arcane Marksman) Turns: 1, Time: 00:00:16 Health: 19/19 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 4 large rocks (quivered) {!d} d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.3 Fighting + Level 2.0 Throwing + Level 1.7 Dodging + Level 1.2 Spellcasting + Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 13% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 65% 4 #####.. Leda's Liquefaction Hex/Erth #......... 83% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, sankara the Ogre Arcane Marksman. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a ration and 26 gold pieces. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ##.....## ## #≈##.......##≈# #.#.........## ............# ...........# #####.≈≈≈.....# #....≈...≈....# #....≈.@.≈....# #....≈...≈....# ##....≈≈≈.....# #..%.........# #.............# ##..$........$# #..##.......## ### .....#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------