Dungeon Crawl Stone Soup version 0.25-a0-185-g6cfeca75b2 (webtiles) character file. Game seed: 4211383058714429951, levelgen mode: deterministic 4 sankara the Poker (level 1, 16/16 HPs) Began as a Merfolk Skald on Nov 28, 2019. Got out of the dungeon alive. The game lasted 00:01:51 (132 turns). sankara the Poker (Merfolk Skald) Turns: 132, Time: 00:01:52 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 3/3 EV: 12 Int: 12 God: Gold: 29 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of teleportation {unknown} i - a scroll of noise {unknown} j - a scroll of remove curse {unknown} Potions c - 2 potions of resistance {unknown} g - a potion of curing {unknown} h - a potion of haste {unknown} Comestibles d - a ration f - a chunk of flesh {@w0} Skills: - Level 2.1 Fighting + Level 3.3 Polearms - Level 0.6 Armour + Level 3.0 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 28% 2 ###.... Regeneration Chrm/Necr #......... 50% 3 ####... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, sankara the Merfolk Skald. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, sankara the Merfolk Skald. Press ? for a list of commands and other information. Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. Unknown command. Your legs become a tail as you enter the water. c - 2 murky brown potions A kobold comes into view. You hit the kobold. The kobold is heavily wounded. The kobold misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! A rat comes into view. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone hits you. You see here a stone. The kobold throws a stone. The stone barely misses you. You see here a fizzy red potion. You see here a scroll labeled CIQUZY VUJUPHI. You hit the rat but do no damage. The rat barely misses you. You hit the rat. You kill the rat! A kobold comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold, wielding a +0 dagger You reach to attack! You hit the kobold. You kill the kobold! Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold You reach to attack! You completely miss the kobold. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! You see here a kobold corpse. The kobold corpse isn't edible. You see here a rat corpse. You butcher the rat corpse. f - a chunk of flesh {@w0} You see here a rat skeleton. e - a scroll labeled CIQUZY VUJUPHI g - a fizzy red potion You see here 2 stones. You see here a rat skeleton. Things that are here: a +0 dagger; a kobold corpse You now have 13 gold pieces. Key pressed, stopping explore. h - a sapphire potion i - a scroll labeled AXOGAE ICZALAL Key pressed, stopping explore. You now have 19 gold pieces (gained 6). Key pressed, stopping explore. You now have 29 gold pieces (gained 10). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. j - a scroll labeled HEPE PIGIPPEME A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You hit the frilled lizard. You kill the frilled lizard! Your Dodging skill increases to level 3! No target in view! No target in view! No target in view! Your legs become a tail as you enter the water. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈..@..≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Vanquished Creatures 3 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 96 | D:1 | Reached skill level 3 in Dodging 132 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Fighting | | 2.1 Polearms | | 3.3 Armour | | 0.6 Spellcasting | | 2.0 Charms | | 3.2 Action || total -------------------------++------- Melee: Spear || 8 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 25.8 | 0.0 | 69.4 | 98.0 Dungeon | 100.0 | 100.0 | 25.8 | 0.0 | 69.4 | 98.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------