sankara Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -4, D:1) a +0 hand axe (6, -8, D:1) a +0 club (6, 0, D:1) a +0 robe (7, -24, D:1) a +0 ring mail (8, -5, D:1) 11 poisoned needles (16, -6, D:1) a +0 club (18, -6, D:1) a cursed +0 club (38, -23, D:1) a +0 club (40, -12, D:1) a +0 ring mail (40, -4, D:1) 2 stones (41, 7, D:1) a +0 robe (42, -23, D:1) a +0 dagger (42, -4, D:1) a stone (43, -23, D:1) a +0 short sword (43, -13, D:1) a +0 whip (45, -4, D:1) a +0 short sword (46, -14, D:1) 17 stones (52, 5, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a cursed -1 large shield (5, 5, D:2) a +0 hunting sling (6, 6, D:2) a +0 dagger (22, -33, D:2) a +0 whip (29, -6, D:2) 23 arrows (48, -27, D:2) a +0 mace (51, -16, D:2) 18 poisoned needles Level 3 of the Dungeon (6, 13, D:3) a +0 club (12, 31, D:3) a +0 dagger (14, 15, D:3) a +0 mace (17, -15, D:3) a +0 dagger (17, -7, D:3) a +0 club (20, -8, D:3) a +0 leather armour a +0 club (20, -7, D:3) a +0 club a +0 whip a +0 flail (20, -6, D:3) a +0 dagger (22, -6, D:3) a +0 robe a +0 scythe (28, 18, D:3) a +0 robe a +0 dagger (29, 18, D:3) a +0 dagger a +0 club a +0 leather armour a +0 flail (37, 19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (22, -15, D:4) a +0 ring mail (30, -21, D:4) a +0 short sword (30, -3, D:4) a +0 mace a +0 leather armour a +0 dagger a +0 robe (32, -3, D:4) a +0 spear a +0 ring mail (36, -12, D:4) a +0 robe (41, -18, D:4) 14 arrows Level 5 of the Dungeon [Shop] Zeutz's Weapon Shoppe a cursed -2 flail (1 gold) the +8 dagger of Caimpos {flame, rC+} (633 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a +0 war axe (38 gold) a +0 trident (38 gold) a +0 short sword (33 gold) 21 stones (23 gold) 17 sling bullets (93 gold) 16 arrows (35 gold) 24 arrows (52 gold) a +0 whip (27 gold) the +12 war axe of sankara's Peril {flame, rC+} (883 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (0, 0, D:5) an uncursed ring of teleportation {+/*tele, !d} (7, 37, D:5) a +0 robe (9, 12, D:5) 22 sling bullets (13, 28, D:5) an arrow (14, 23, D:5) 19 arrows a +0 shortbow (14, 27, D:5) an arrow (16, 21, D:5) 2 arrows (23, -3, D:5) a +0 mace (27, 28, D:5) a +0 rapier (39, 45, D:5) a +0 buckler (43, 25, D:5) 23 sling bullets (44, 11, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 whip (0, 1, D:6) a +1 flail of protection a +0 whip (10, -1, D:6) a +0 hunting sling (11, 26, D:6) a +0 dagger (12, 26, D:6) a +0 whip a +0 hand axe a +0 leather armour (17, 15, D:6) a potion of degeneration {!q} (18, -1, D:6) a +0 bardiche (20, -10, D:6) a +0 dagger (21, 13, D:6) a +0 chain mail (27, 20, D:6) a +0 robe (28, -15, D:6) a +0 ring mail (51, -4, D:6) 20 sling bullets Level 7 of the Dungeon (0, 0, D:7) a potion of degeneration (1, -10, D:7) a +0 shortbow (2, -25, D:7) a +0 scale mail (6, -19, D:7) a +0 ring mail (25, -8, D:7) a +0 leather armour a +0 dagger a cursed +0 ring mail (25, -7, D:7) a +0 robe a +0 dagger of flaming (26, -8, D:7) a +0 robe a +0 dagger a +0 spear (27, -8, D:7) a +0 halberd (30, -30, D:7) a +0 shortbow (30, -11, D:7) a +0 robe a +0 dagger (42, 9, D:7) a +0 hand axe (43, 7, D:7) a +0 animal skin (46, -26, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (11, -16, D:8) a +0 shortbow (19, -11, D:8) a +0 trident (29, -18, D:8) a cursed +0 dagger (37, 6, D:8) a cursed +4 scimitar a +0 robe (37, 7, D:8) a +0 spear a +0 robe (38, 6, D:8) a +0 battleaxe a cursed +0 robe (49, -14, D:8) a +0 dagger Level 9 of the Dungeon (0, 27, D:9) a bolt (still there?) a ration (still there?) (1, 3, D:9) a +0 hand axe a +0 mace a +0 leather armour (1, 4, D:9) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (2, 2, D:9) a +0 trident (2, 3, D:9) a +0 ring mail a +0 mace (2, 4, D:9) a +1 whip of pain a +0 chain mail (2, 25, D:9) a bolt (3, 20, D:9) a bolt (3, 23, D:9) a bolt (5, 18, D:9) a +0 short sword a cursed +0 plate armour (5, 26, D:9) a +0 falchion (unseen) (6, 18, D:9) a +0 club an orc skeleton (6, 20, D:9) a bolt (6, 21, D:9) a troll skeleton (6, 27, D:9) a killer bee corpse (7, 15, D:9) a +0 giant spiked club (7, 17, D:9) 2 tomahawks (7, 19, D:9) a +0 leather armour a +1 dagger of venom an orc skeleton an orc skeleton (7, 29, D:9) 11 gold pieces (9, 6, D:9) a +0 leather armour (9, 16, D:9) a tomahawk (9, 31, D:9) 14 gold pieces (11, 18, D:9) 2 tomahawks (13, 21, D:9) an uncursed ring of protection from cold (18, 10, D:9) a +0 giant club (19, -8, D:9) 14 poisoned needles (37, -5, D:9) a +0 rapier the Ecumenical Temple