Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 8081691537853886421 81 sankara the Skirmisher (level 4, -1/40 HPs) Began as a Ghoul Monk on May 4, 2019. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:06:38 (1266 turns). sankara the Skirmisher (Ghoul Monk) Turns: 1266, Time: 00:06:38 Health: -1/40 AC: 8 Str: 14 XL: 4 Next: 40% Magic: 3/3 EV: 7 Int: 6 God: Gold: 91 SH: 0 Dex: 11 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 mace rCold + . . Gourm . (no shield) rNeg + + + Faith . k - +0 chain mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles e - 4 javelins (quivered) f - 130 stones Armour k - a +0 chain mail (worn) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of noise {unknown} i - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Comestibles b - 6 chunks of flesh {@w0} c - 5 rations Skills: + Level 3.7 Fighting * Level 3.5 Maces & Flails + Level 0.4 Throwing + Level 0.8 Armour - Level 3.0 Dodging + Level 3.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You hit the dart slug. The dart slug is almost dead. The dart slug bites you but does no damage. You hit the dart slug but do no damage. The dart slug is almost dead. You hit the dart slug. You kill the dart slug! You see here a robe. b - 7 chunks of flesh {@w0} (gained 3) Things that are here: a hobgoblin skeleton; a ball python corpse You see here a dart slug corpse. You butcher the dart slug corpse. b - 9 chunks of flesh {@w0} (gained 2) You see here a quokka corpse. You butcher the quokka corpse. b - 10 chunks of flesh {@w0} (gained 1) You see here a quokka skeleton. There isn't anything to butcher here. Eating one of 10 chunks of flesh {@w0}. You eat one of the 10 chunks of flesh {@w0}. This raw flesh tastes great! Eating one of 9 chunks of flesh {@w0}. You eat one of the 9 chunks of flesh {@w0}. This raw flesh tastes great! Eating one of 8 chunks of flesh {@w0}. You eat one of the 8 chunks of flesh {@w0}. This raw flesh tastes great! Things that are here: a hobgoblin skeleton; a ball python corpse You see here a robe. f - 113 stones (gained 28) f - 130 stones (gained 17) You feel your flesh rotting away. Eating one of 7 chunks of flesh {@w0}. You eat one of the 7 chunks of flesh {@w0}. You feel more resilient. This raw flesh tastes great! c - 5 rations (gained 1) An adder comes into view. The adder hisses angrily. Sigmund barely misses you. You see here a scroll labeled TIXA MUHILEMO. You closely miss Sigmund. Sigmund barely misses you. You hit Sigmund. Sigmund is lightly wounded. The adder bites you. Sigmund hits you with a +0 scythe. You aren't carrying any items that you can evoke. It was a potion of curing. You feel better. The adder completely misses you. The adder bites you but does no damage. It was a potion of cancellation. You feel magically purged. Sigmund barely misses you. The adder bites you but does no damage. You hit Sigmund. Sigmund is moderately wounded. The adder bites you. Sigmund gestures at you while chanting. You are confused. The adder bites you. You bump into the rock wall. Sigmund barely misses you. The adder bites you. Sigmund hits you but does no damage. The adder bites you but does no damage. The adder bites you but does no damage. Sigmund hits you with a +0 scythe! The adder barely misses you. You bump into the rock wall. The adder bites you but does no damage. Sigmund hits you but does no damage. You feel less confused. The adder barely misses you. You closely miss the adder. The adder bites you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The adder bites you. Something hits you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The adder closely misses you. There is a stone staircase leading up here. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Throwing (i - inventory. (/) - cycle) e - 6 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You throw a javelin. The javelin closely misses the adder. The adder barely misses you. Throwing (i - inventory. (/) - cycle) e - 5 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You throw a javelin. The javelin barely misses the adder. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You die... #.####÷# #.# #.# ####### #.# #.# ......# #.# #.# #####.# #.# #.# #.# ################.# #.# #.# #................# #.# #####.####.###################.# ................@S.....(...)...# ......##........################ ########........####...........# #.......................# #........####.########### ###'#.......#.# #.#.........# ##∩#######.### ###...###..#.# You could see an adder. Vanquished Creatures 3 adders An ooze (D:1) 3 worms (D:2) 4 dart slugs A leopard gecko (D:1) A ball python (D:2) 5 bats (D:1) 3 giant cockroaches (D:1) 3 goblins 2 hobgoblins 2 jackals (D:1) A quokka (D:2) 3 frilled lizards (D:1) A kobold (D:2) 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 199 | D:1 | Reached XP level 2. HP: 20/26 MP: 1/1 252 | D:1 | Reached skill level 3 in Maces & Flails 582 | D:1 | Reached XP level 3. HP: 27/31 MP: 2/2 736 | D:2 | Reached skill level 3 in Dodging 830 | D:2 | HP: 3/31 [worm (6)] 1045 | D:2 | Noticed Sigmund 1066 | D:1 | Reached XP level 4. HP: 31/40 MP: 3/3 1165 | D:2 | Reached skill level 3 in Stealth 1243 | D:2 | HP: 10/40 [adder (2)] 1250 | D:2 | HP: 5/40 [adder (1)] 1262 | D:2 | HP: 3/40 [adder (2)] 1266 | D:1 | Slain by an adder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Maces & Flails | 3 | 3.5 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Fighting | | 3.7 Throwing | | 0.4 Armour | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 148 | 36 || 184 Throw: Javelin | 6 | 2 || 8 Use: Potion | | 2 || 2 Stab: Sleeping | 2 | || 2 Eat: Chunk | 16 | 6 || 22 Armor: Robe | 22 | || 22 Chain mail | 47 | 26 || 73 Dodge: Dodged | 94 | 28 || 122 Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_rooms, uniq_terence, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.8 | 15.4 | 44.5 | 621.5 Dungeon | 100.0 | 100.0 | 1.8 | 15.4 | 44.5 | 621.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 58.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 58.0 +-------+-------+-------+-------+-------+----------------------