Dungeon Crawl Stone Soup version 0.24-a0-271-ga0fc33f (webtiles) character file. Game seed: 4680784768029196742 14 sankara the Vexing (level 2, 25/27 HPs) Began as an Ogre Arcane Marksman on Apr 24, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:11:11 (354 turns). sankara the Vexing (Ogre Arcane Marksman) Turns: 354, Time: 00:11:12 Health: 25/27 AC: 3 Str: 13 XL: 2 Next: 41% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/3 levels left rFire . . . SeeInvis . b - +0 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a cursed +0 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles c - 4 large rocks {!d} d - 2 throwing nets {=f, !d} e - 2 tomahawks i - 13 sling bullets (quivered) j - 14 stones Armour a - a +0 robe (worn) Scrolls k - a scroll of magic mapping {unknown} Potions g - a potion of invisibility {unknown} l - a potion of brilliance {unknown} Comestibles f - 2 rations h - a chunk of flesh {@w0} Skills: - Level 1.3 Fighting + Level 2.5 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting + Level 3.1 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... b - Slow Hex #....... 11% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Aim: a jackal You shoot a sling bullet. The sling bullet barely misses the jackal. A jackal comes into view. Firing (i - inventory. (/) - cycle) i - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you but does no damage. Firing (i - inventory. (/) - cycle) i - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you but does no damage. x2 Firing (i - inventory. (/) - cycle) i - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal bites you. Your magical contamination has completely faded away. Firing (i - inventory. (/) - cycle) i - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barely misses you. The jackal bites you. Unknown command. The jackal bites you but does no damage. The jackal misses you. You see here a bat skeleton. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 62%) The jackal is outlined in light. Firing (i - inventory. (/) - cycle) i - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (softly glowing) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. Firing (i - inventory. (/) - cycle) i - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, softly glowing) You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! Firing (i - inventory. (/) - cycle) i - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. The jackal barely misses you. Firing (i - inventory. (/) - cycle) i - 8 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barely misses you. The jackal bites you but does no damage. Firing (i - inventory. (/) - cycle) i - 7 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. Firing (i - inventory. (/) - cycle) i - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barely misses you. The jackal bites you. Firing (i - inventory. (/) - cycle) i - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barely misses you. Firing (i - inventory. (/) - cycle) i - 4 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! i - 6 sling bullets (gained 3) Things that are here: a jackal corpse; a bat skeleton You see here a +0 club. i - 7 sling bullets (gained 1) i - 9 sling bullets (gained 2) Some of the chunks of flesh in your inventory have rotted away. i - 12 sling bullets (gained 3) i - 13 sling bullets (gained 1) f - 2 rations (gained 1) A goblin comes into view. It is wielding a +0 club. Welcome back, sankara the Ogre Arcane Marksman. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#...# ##.###### #######...# #.......# .....(....# #.......# #######.#.#####.......# .............##.......# .######.#.##.##.......# #......# ##.......# #.#.#.## #.......# #.@.#.# #.......# #..##.# #[......# #..# #.......# .... #........ #.... ####..... +..... #..... #..... ###... ...g... .).... ####.. You could see a goblin (sleeping). Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 236 | D:1 | Reached skill level 3 in Hexes 236 | D:1 | Reached XP level 2. HP: 27/27 MP: 1/3 240 | D:1 | Learned a level 2 spell: Slow 354 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.1 Fighting | | 1.3 Throwing | | 2.5 Dodging | | 1.7 Spellcasting | | 1.2 Action || total -------------------------++------- Fire: Hunting sling || 24 Throw: Large rock || 5 Tomahawk || 2 Cast: Corona || 8 Use: Scroll || 2 Armor: Robe || 7 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 22.6 | 49.7 | 354.0 Dungeon | 100.0 | 100.0 | 0.0 | 22.6 | 49.7 | 354.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------