Dungeon Crawl Stone Soup version 0.24-a0-271-ga0fc33f (webtiles) character file. Game seed: 6611925744393422339 11 sankara the Chiller (level 2, 15/15 HPs) Began as a Deep Elf Ice Elementalist on Apr 24, 2019. Got out of the dungeon alive. The game lasted 00:11:11 (457 turns). sankara the Chiller (Deep Elf Ice Elementalist) Turns: 457, Time: 00:11:12 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 17% Magic: 8/8 EV: 13 Int: 19 God: Gold: 20 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons g - a +0 club (You took it off a kobold on level 1 of the Dungeon) h - a +0 club (You took it off a goblin on level 1 of the Dungeon) i - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) Missiles e - 19 stones (quivered) j - 20 sling bullets Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} Potions d - a potion of haste {unknown} Comestibles c - a ration f - 6 chunks of flesh {@w0} Skills: - Level 2.4 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting - Level 1.1 Conjurations * Level 3.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 3% 1 None b - Throw Frost Conj/Ice ##.... 9% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice ##...... 21% 3 ###.... Throw Icicle Conj/Ice ##...... 50% 4 ####... Summon Ice Beast Ice/Summ ##...... 56% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome back, sankara the Deep Elf Ice Elementalist. Press ? for a list of commands and other information. You open the door. There is an open door here. A jackal comes into view. Throwing (i - inventory) e - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) You throw a stone. The stone hits the jackal but does no damage. The jackal barks! Some of the chunks of flesh in your inventory have rotted away. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You freeze the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You freeze the jackal! You kill the jackal! You have reached level 2! Memorise Throw Frost, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. The jackal is too close now for your liking. You start resting. The jackal is too close now for your liking. The jackal closely misses you. The jackal barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You butcher the jackal corpse. f - 6 chunks of flesh {@w0} (gained 3) There is an open door here. You see here a jackal skeleton. You close the door, pushing everything out of the way. You start resting. The jackal is too close now for your liking. The jackal barks! The jackal closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. You kill the jackal! You see here a jackal corpse. You butcher the jackal corpse. f - 9 chunks of flesh {@w0} (gained 3) You see here a jackal skeleton. You open the door. There is an open door here. You see here a jackal skeleton. Magic restored. Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. e - 19 stones (gained 1) There is a stone staircase leading down here. You now have 20 gold pieces (gained 12). A kobold comes into view. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (resting) You freeze the kobold. You kill the kobold! You see here a kobold corpse. The kobold corpse isn't edible. Save game and exit? Welcome back, sankara the Deep Elf Ice Elementalist. Press ? for a list of commands and other information. Magic restored. The dwarf shouts! There is an open door here. The elf shouts! The spriggan shouts! The dwarf shouts! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...## ####g#..#Z# ..## ###..#### '######## #^#...#Z# ........# ###...### .######.# #^#...#c# .## #.# ###...### ..#####.#####^#...#Z# ...#.......####...### ........#### ##@## .###.#### ### ####.# .....# ###### You could see a dwarf zombie. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Deep Elf Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Noticed a centaur 5 | D:1 | Noticed a dwarf 7 | D:1 | Noticed an ogre 10 | D:1 | Noticed a spriggan 12 | D:1 | Noticed an elf 18 | D:1 | Noticed a dwarf 299 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 303 | D:1 | Learned a level 2 spell: Throw Frost 457 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_corners Action || total -------------------------++------- Throw: Stone || 1 Cast: Freeze || 16 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 17 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_corners Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 14.2 | 22.4 | 48.7 | 392.0 Dungeon | 100.0 | 100.0 | 14.2 | 22.4 | 48.7 | 392.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+----------------------