Dungeon Sprint DCSS version 0.21.1-1-g345015f (webtiles) character file. 25 sankara the Chucker (level 3, 40/40 HPs) Began as an Ogre Hunter on Apr 4, 2018. Got out of the dungeon alive. The game lasted 00:00:42 (20 turns). sankara the Chucker (Ogre Hunter) Turns: 20, Time: 00:00:43 Health: 40/40 AC: 3 Str: 17 XL: 3 Next: 4% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 3 large rocks (quivered) {!d} d - 2 throwing nets {=f, !d} Armour b - a +0 robe (worn) Wands l - a wand of digging (11) (You took it off Ijyb in the Dungeon) Scrolls k - a scroll of blinking {!r} Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - a ration m - a chunk of flesh {@w0} Skills: + Level 4.5 Fighting * Level 5.7 Throwing + Level 3.1 Dodging - Level 0.6 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, sankara the Ogre Hunter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! Marking area around Ijyb as unsafe for travelling. Ijyb the Twisted Goblin comes into view. Ijyb shouts! Throwing (i - inventory. (,) - cycle): c - 5 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wearing a leather armour You throw a large rock {!d}. The large rock {!d} hits Ijyb. Ijyb is lightly wounded. Throwing (i - inventory. (,) - cycle): c - 4 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wearing a leather armour (lightly wounded) You throw a large rock {!d}. The large rock {!d} barely misses Ijyb. Ijyb closely misses you. Ijyb barely misses you. Throwing (i - inventory. (,) - cycle): c - 3 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wearing a leather armour You throw a large rock {!d}. The large rock {!d} closely misses Ijyb. Ijyb closely misses you. x2 Throwing (i - inventory. (,) - cycle): c - 2 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wearing a leather armour You throw a large rock {!d}. The large rock {!d} hits Ijyb!! You kill Ijyb! Your Fighting skill gained 2 levels and is now at level 4! Your Throwing skill increases to level 5! Your Dodging skill gained 2 levels and is now at level 3! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 c - 2 large rocks {!d} (gained 1); l - a wand of digging (11) There is an open door, spattered with blood here. Things that are here: a leather armour; the goblin corpse of Ijyb You butcher the goblin corpse of Ijyb. m - a chunk of flesh {@w0} There is an open door, spattered with blood here. You see here a leather armour. c - 3 large rocks {!d} (gained 1) There is an open door, spattered with blood here. You see here a leather armour. There is an open door, spattered with blood here. You see here a leather armour. There is a staircase leading out of the dungeon here. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #@.#..+ #..[..# #..#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sankara the Ogre Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 1/1 1 | D | Noticed Ijyb 5 | D | Killed Ijyb 5 | D | Reached skill level 4 in Fighting 5 | D | Reached skill level 5 in Throwing 5 | D | Reached skill level 3 in Dodging 5 | D | Reached XP level 2. HP: 33/33 MP: 2/2 5 | D | Reached XP level 3. HP: 40/40 MP: 3/3 20 | D | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.5 Throwing | 5 | 5.7 Dodging | 3 | 3.1 Stealth | | 0.6 Action || total -------------------------++------- Throw: Large rock || 4 Dodge: Dodged || 4 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 10.0 | 0.0 | 0.0 | 18.0 Dungeon | 100.0 | 100.0 | 10.0 | 0.0 | 0.0 | 18.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 +-------+-------+-------+-------+-------+----------------------