Dungeon Sprint DCSS version 0.21.1-1-g345015f (webtiles) character file. 107 sankara the Chucker (level 4, 48/48 HPs) Began as a Troll Hunter on Apr 4, 2018. Got out of the dungeon alive. The game lasted 00:01:10 (34 turns). sankara the Chucker (Troll Hunter) Turns: 34, Time: 00:01:11 Health: 48/48 AC: 5 Str: 21 XL: 4 Next: 57% Magic: 3/3 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm + (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.56/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 1, shaggy fur 1, tough skin 2 a: no special abilities You escaped. You were full. You visited 1 branch Inventory: Hand Weapons b - a +0 short sword l - a +0 giant club (You took it off an ogre in the Dungeon) Missiles c - 5 large rocks (quivered) {!d} d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Scrolls k - a scroll of blinking {!r} Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - 2 rations Skills: + Level 4.0 Fighting * Level 7.0 Throwing + Level 4.0 Dodging - Level 0.3 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have very tough skin. (AC +2) Message History Welcome, sankara the Troll Hunter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You are now empty-clawed. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) a - a +0 short sword Adjust to which letter? (? for menu, Esc to quit) b - a +0 short sword; a - a +0 robe (worn) You open the door. Marking area around Ijyb as unsafe for travelling. Ijyb the Twisted Goblin comes into view. Ijyb shouts! Throwing (i - inventory. (,) - cycle): c - 5 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wearing a scale mail You throw a large rock {!d}. The large rock {!d} barely misses Ijyb. Ijyb hits you but does no damage. Throwing (i - inventory. (,) - cycle): c - 4 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wearing a scale mail You throw a large rock {!d}. The large rock {!d} hits Ijyb!! You kill Ijyb! Your Fighting skill increases to level 2! Your Throwing skill gained 2 levels and is now at level 5! Your Dodging skill increases to level 2! You have reached level 2! c - 4 large rocks {!d} (gained 1) There is an open door, spattered with blood here. You see here a scale mail. c - 5 large rocks {!d} (gained 1) There is an open door, spattered with blood here. You see here a scale mail. You open the door. An ogre comes into view. It is wielding a giant club. Throwing (i - inventory. (,) - cycle): c - 5 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (resting) You throw a large rock {!d}. The large rock {!d} hits the ogre!! The ogre shouts! The ogre is almost dead. Throwing (i - inventory. (,) - cycle): c - 4 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) You throw a large rock {!d}. The large rock {!d} hits the ogre!! You kill the ogre! Your Fighting skill gained 2 levels and is now at level 4! Your Throwing skill gained 2 levels and is now at level 7! Your Dodging skill gained 2 levels and is now at level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You have reached level 4! c - 4 large rocks {!d} (gained 1); l - a giant club There is an open door here. You see here an ogre corpse. c - 5 large rocks {!d} (gained 1) There is an open door here. You see here an ogre corpse. You butcher the ogre corpse. m - 2 chunks of flesh {@w0} There is an open door here. Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. This raw flesh tastes great. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. This raw flesh tastes great. There is an open door, spattered with blood here. You see here a scale mail. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #@.#..'..# #..[..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sankara the Troll Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 2 | D | Noticed Ijyb 4 | D | Killed Ijyb 4 | D | Reached skill level 2 in Fighting 4 | D | Reached skill level 5 in Throwing 4 | D | Reached skill level 2 in Dodging 4 | D | Reached XP level 2. HP: 29/29 MP: 1/1 14 | D | Noticed an ogre 16 | D | Killed an ogre 16 | D | Reached skill level 4 in Fighting 16 | D | Reached skill level 7 in Throwing 16 | D | Reached skill level 4 in Dodging 16 | D | Reached XP level 3. HP: 39/39 MP: 2/2 16 | D | Reached XP level 4. HP: 48/48 MP: 3/3 34 | D | Got out of the dungeon alive. Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 4 | 4.0 Throwing | 5 7 | 7.0 Dodging | 2 4 | 4.0 Stealth | | 0.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Throw: Large rock | 4 | || 4 Eat: Chunk | | 2 || 2 Armor: Robe | 1 | || 1 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 20.6 | 0.0 | 0.0 | 27.0 Dungeon | 100.0 | 100.0 | 20.6 | 0.0 | 0.0 | 27.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 154.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 154.0 +-------+-------+-------+-------+-------+----------------------